HARDPOINT: OMR
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New — just published
One bullet & Five lives. Every kill earns your next shot - Make it count.
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This game was developed by a small team as an entry for Game Jam III.
If you enjoyed it make sure to leave a review! Nominations are also greatly appreciated :DThis Project is still Work In Progress, Gameplay Systems, Maps & Presentation may still change & be improved in future, even after the Game Jam concludes.
We are aware of current issues when playing in non-optimal lobbies with a high ping and are actively working on fixing those.
If you enjoyed it make sure to leave a review! Nominations are also greatly appreciated :DThis Project is still Work In Progress, Gameplay Systems, Maps & Presentation may still change & be improved in future, even after the Game Jam concludes.
We are aware of current issues when playing in non-optimal lobbies with a high ping and are actively working on fixing those.
One bullet. Five lives. Everyone is a rival.
HARDPOINT: OMR // One More Round is a free-for-all shooter for 2–8 participants on Contact. Choose your M1911 or R8 Revolver and start each life with a single bullet and a knife. One hit kills. Every kill earns another bullet.
Miss your shot? Earn your next one with a knife kill. If your gun is empty, reload to chamber the round you just earned.
You have five lives for the entire match. Lose them all and spectate the remaining fight. Matches end after three minutes, or earlier when only one participant has lives remaining. The most kills wins.
Jump into Quickplay, compete with friends in a private lobby, or take on bots by yourself. Private lobbies support up to seven bots across four difficulty levels. Earn XP, complete challenges, and track your career stats // including in bot matches.
Every shot counts. Every kill gives you another chance.
106
Total Users
280
Total Sessions
2.3 days
Total Playtime
Global Statistics
0
assists
23.4K
best_streak
396.1K
deaths
1.2M
kills
33.8K
level
36.9K
losses
14.5M
playtime_seconds
0
prestige
3.4B
rank_score
1.1M
score
73.7K
wins
71.6M
accumulated_xp
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
5
1m - 2m
7
2m - 4m
7
8m - 16m
7
32m - 1.1h
6
1.1h - 2.1h
5
2.1h - 4.3h
5
4.3h - 8.5h
6
8.5h - 17.1h
4
0 recorded entries
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Package ID:
mim.hardpoint_omr
Created:
2026-09-22 11:51 UTC
Updated:
2026-09-23 13:55 UTC
Type:
game
Public:
Yes
Version:
394986
files:
4,077
Size:
4,431.5 MB
Engine Version:
29
Asset Version ID:
394986
Version Created:
2026-09-23 13:55 UTC
Hash:
1790171783
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 8 Players
Tick Rate:
64 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/omr_menu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Map Startup Scene:
Dedicated Server Startup Scene:
maps/omr_contact.scene
🔧 Day 1 Fixes (2)
Sep 23, 2026
Added
- Full-length positional gunshot sounds for the M1911 and R8.
- Added a Retry Connection button when automatic lobby recovery fails.
Improved
- Gunfire remains audible over longer distances, with smoother fading and more natural tails.
- Smoother M1911 reload transitions while standing and moving.
- Cleaner menu backgrounds and blur around character previews and pop-ups.
- Reduced post-match Quickplay voting from 20 to 10 seconds.
- More reliable footsteps and overlapping weapon sounds during busy fights.
- More consistent shot handling and hit registration under latency and network jitter.
Fixed
- M1911 and R8 shots becoming completely silent behind walls.
- Distant and overlapping gunshots sounding abruptly cut off.
- Duplicate or missing gunshots in killcams and repeated firing effects while spectating.
- Missing reload sounds when a killcam starts midway through reloading.
- Reload sounds playing too quickly or continuing after an interruption.
- Delayed footsteps and casing sounds playing after death or respawn.
- Slide sounds failing to restart and incorrect movement sound volumes.
🔧 Day 1 Fixes
Sep 23, 2026
Added
- Back button in the lobby header.
- Automatic recovery attempts and status messages when a hosted lobby loses its connection.
Improved
- Updated lobby, server browser, and leaderboard layouts.
- More consistent backgrounds and blur effects across menu dialogs.
- More reliable transitions between lobbies, matches, and the main menu.
Fixed
- Several issues that could prevent players from spawning at match start.
- Connection failures could leave private lobby settings and bot controls unusable.
- Quickplay lobby merging could reset bot votes and prevent solo matches with bots.
- “Create New Lobby”(Happens when you quickplay with no available lobbies) now keeps your own lobby instead of automatically joining another.
- Outdated join attempts can no longer overwrite or disconnect newer sessions.
- Host disconnect detection now continues working across repeated lobby and match transitions.
- Match launch now stops safely if a required player leaves while the map is loading.
Removed
- Redundant Close button in the server browser. The Back button remains available.
Known Issues
- Some Assets required to be recompiled, returning players might need to re-download a few things.
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.
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