Strafe Shot
GameArena movement shooter with all the movement options you know and love from games. Early blockout days feedback wanted
High octane fast paced arena movement shooter. Really early days currently only in the blockout state. Movement mechanics and gunplay implemented looking for feedback to tune the game.
22
Total Users
253
Total Sessions
16.8 hours
Total Playtime
Global Statistics
762
deaths
854
kdr
652
kills
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
3
2m - 4m
3
8m - 16m
3
16m - 32m
2
32m - 1.1h
1
2.1h - 4.3h
1
4.3h - 8.5h
1
8.5h - 17.1h
3
17.1h - 34.1h
1
0 recorded entries
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Package ID:
mossygames.strafe_shot
Created:
2026-05-15 01:02 UTC
Updated:
2026-06-05 09:24 UTC
Type:
game
Public:
Yes
Version:
275610
files:
784
Size:
577.1 MB
Engine Version:
25
Asset Version ID:
275610
Version Created:
2026-06-05 09:24 UTC
Hash:
1791473902
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/main_menu.scene
Map Select:
Unrestricted
Patch 0.1.01
May 26, 2026
Improved
- Gun Buffs
- M4A4 fire rate increased from 6 - 7
- SMG dmg INCREASED from body 20 - 32 and head damage 44 - 46
- Stamina Buff
- base stamina regen 4 - 8 felt to slow and way to limiting with how it was. Hopefully this feels better with the pacing of my game.
- Execute window change
- Execute HP level raised from 25 - 50
Fixed
- Recall TP logic polished up (cant get out of the map now)
- Recall now should work for players on higher ping
- Recall throw stamina removed stamina required for TP changed to 75 (now cant spam)
- Grapplehook should now replicate the visual properly and not duplicate the line renderer.
- Grapplehook logic changed should now have a better feel when swinging.
- Air Walker double jump multiplier boosted from 1 to 1.6 (not 1.6 higher then normal jump feels like half height)
May 21, 2026
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