Input Event Source Generator
LibraryAn strong typed source generator for event based Input capture
Access to Input - Generate Typed Inputs from editor and it will auto-generate an event "Pressed", "Down" and "Released" for each input registered.
Usage:
Add
Usage:
Add
Input Broadcaster Service to the scene.Listen to event (OnStart or where required)
Sandbox.InputManager.GeneratedInput.Pressed.Jump += MyImplementation;If listening to event the event listener MUST be disconnected (OnDestroy and where you need it)
Sandbox.InputManager.GeneratedInput.Pressed.Jump -= MyImplementation;Then you can implement any behavior you want or set the variables you need, example:
private void MyImplementation() { DoJump(); IsJumping = true; }
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Package ID:
moth.inputeventsourcegen
Created:
2026-05-10 16:27 UTC
Updated:
2026-05-10 16:37 UTC
Type:
library
Public:
Yes
Version:
237020
files:
18
Size:
0.1 MB
Engine Version:
25
Asset Version ID:
237020
Version Created:
2026-05-10 16:37 UTC
Hash:
1791473173
Manifest: Open manifest
more_horiz Additional Properties
Compiler:
{"RootNamespace":"","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Release","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
237020
May 10, 2026
Initial release
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