Alpha Dev Update

Alpha Dev Update

Pre-Rendered Particles & Item Art

Hello everyone! 


The Blender Render Struggle
As you might have seen from some of the visual effects I'm testing (like the particle work in Blender), my current PC setup hits a bit of a wall when rendering complex 3D effects and simulations. It takes a toll on performance, but I'm doing my best to optimize everything so the game runs smoothly without melting my machine.
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Temporary Icons & The 80-Item Roadmap
Because of these hardware limitations—and to keep development fast and focused on gameplay—I am currently using temporary icons from Google for the passive items.

Don't worry, Liminal Survivors will feature a massive pool of 80 unique items. My plan is to create and replace these generic icons, little by little, as development moves forward.

Stay tuned for more updates!