DEEPSHAFT
GameA dwarven mining clicker. Sink the shaft, collapse it, sink a deeper one.
You start with a pick and a wall of loam. Every click takes a chunk out of the node in front of you, every broken node pays ore, and enough ore buys a second pair of hands. Then a drill. Then a machine that swings better than you do.
Fifteen strata sit between you and the bottom of the mountain. Each one retints the chamber, the lamps and the fog, and each one is harder and richer than the last. Rock health climbs 1.155x per depth while ore climbs 1.225x, so going down always pays. The only question is how fast you can get there.
When the shaft stops paying, you collapse it. Ore, crew and gear are gone. You walk out with relics and spend them on 24 permanent talents across five branches, including the automation that plays the early game for you next time. The next shaft goes deeper on less work.
Gems survive a collapse too, and gems buy coffers. Coffers hold skins: 105 of them across 21 sets and five slots, at six rarities. Every skin is generated from a seed, so two people holding the same legendary have different crystal patterns, different surface finishes and different purity. A 95 percent roll turns up about once in 150. Equipping one reskins the chamber you are actually mining in, not a portrait in a menu.
Also in the box: 133 upgrades, 85 achievements, golden veins worth catching, offline earnings, and career records that mirror to your s&box profile.
39
Total Users
52
Total Sessions
2.1 days
Total Playtime
Global Statistics
205.8M
time.played
50.4M
crits.landed
373.8K
depth.deepest
3.3e39
ore.lifetime
1.4B
rocks.broken
168.9M
swings.total
3.6B
gems.found
1.8e29
relics.total
2.9M
vault.coffers
11.9K
vault.perfect
369
vault.sets
3.4K
vault.skins
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
16m - 32m
1
68.3h - 136.5h
1
0 recorded entries
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Package ID:
noglyph.deepshaft
Created:
2026-08-21 22:00 UTC
Updated:
2026-08-24 04:08 UTC
Type:
game
Public:
Yes
Version:
344408
files:
85
Size:
5.0 MB
Engine Version:
28
Asset Version ID:
344408
Version Created:
2026-08-24 04:08 UTC
Hash:
1791301391
Manifest: Open manifest
Multiplayer:
No
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Singleplayer
Startup Scene:
scenes/deepshaft.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Summary:
A dwarven mining clicker. Sink the shaft, collapse it, sink a deeper one.
Description:
You start with a pick and a wall of loam. Every click takes a chunk out of the node in front of you, every broken node pays ore, and enough ore buys a second pair of hands. Then a drill. Then a machine that swings better than you do.
Fifteen strata sit between you and the bottom of the mountain. Each one retints the chamber, the lamps and the fog, and each one is harder and richer than the last. Rock health climbs 1.155x per depth while ore climbs 1.225x, so going down always pays. The only question is how fast you can get there.
When the shaft stops paying, you collapse it. Ore, crew and gear are gone. You walk out with relics and spend them on 24 permanent talents across five branches, including the automation that plays the early game for you next time. The next shaft goes deeper on less work.
Gems survive a collapse too, and gems buy coffers. Coffers hold skins: 105 of them across 21 sets and five slots, at six rarities. Every skin is generated from a seed, so two people holding the same legendary have different crystal patterns, different surface finishes and different purity. A 95 percent roll turns up about once in 150. Equipping one reskins the chamber you are actually mining in, not a portrait in a menu.
Also in the box: 133 upgrades, 85 achievements, golden veins worth catching, offline earnings, and career records that mirror to your s&box profile.
344408
Aug 24, 2026
Changes on 2026-08-24
343720
Aug 21, 2026
Changes on 2026-08-21
343691
Aug 21, 2026
Changes on 2026-08-21
343682
Aug 21, 2026
Changes on 2026-08-21
343673
Aug 21, 2026
Changes on 2026-08-21
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