Dead 4 Left: Major Bug Fixes
I've fixed Dead 4 Left (I think)
What has been fixed?
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"string": "Most of the bugs that have been fixed were network-related.",
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"string": "Being unable to kill zombies spawned from another client.\u00A0",
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"string": "Being unable to view zombie\u0027s animations when joining a server.\u00A0",
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"string": "Inconsistent damage being broadcast between clients. ",
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"string": "General Improvements:",
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"string": "Viewmodels are more responive and don\u0027t take up as much as the screen.",
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"string": "Animations for Zombies now use wishvelocity values, which increases the smoothness of the animations.",
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What's next?
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"string": "This is probably the last big update of fixes for Dead 4 Left, the code is very hard to work, since I\u0027ve improved my abilities since starting work on this project (Opening the scene folder crashes the game lol).\u00A0 I felt bad having such a bad networking experience for a game that has almost 4k players (wtf). I will continue updating it for API changes, etc. You never know if a new feature is added by Facepunch and it could benefit the game, I\u0027ll add it.",
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