Locked In
GameScavenge, barricade and survive against relentless hordes of zombies played by other players.
Survive the outbreak — or join it.
⚠️ Early Development
Locked In is still actively in development. Expect bugs, unfinished features, placeholder content and ongoing balance changes.
🧟 Humans vs. Zombies
A multiplayer survival game focused on teamwork, physics and player interaction.
As a Survivor, barricade yourself in, manage your supplies, share ammunition, use the environment to your advantage and work together to survive.
As a Zombie, hunt down the remaining survivors, track their movements, break through their defenses and overwhelm them before time runs out.
Locked In is designed around multiplayer and is best experienced with a group of players.
💬 Looking for players? Join the Discord!
The community organizes playtests and multiplayer sessions where we try to get as many players together as possible.
Join to:
- Find other players
- Get notified about upcoming playtests
- Follow development and updates
- Report bugs and share feedback
Build. Barricade. Survive.
16
Total Users
268
Total Sessions
1.1 days
Total Playtime
0 recorded entries
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Package ID:
nost.locked_in
Created:
2026-09-17 10:26 UTC
Updated:
2026-10-04 14:33 UTC
Type:
game
Public:
Yes
Version:
410396
files:
5,379
Size:
2,769.1 MB
Engine Version:
29
Asset Version ID:
410396
Version Created:
2026-10-04 14:33 UTC
Hash:
1791124398
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 32 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/mainmenu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Map Startup Scene:
scenes/farmhouse.scene
Dedicated Server Startup Scene:
scenes/farmhouse.scene
Recommended Min Players:
2
Recommended Max Players:
0
Coop:
true
Versus:
true
Post-Playtest Improvements
Oct 4, 2026
Added
- Added fencing around the playable area to prevent players from escaping the map.
- Added an upward push action, allowing players to tip over and reposition fallen furniture and other physics objects.
Improved
- Reduced the Team Selection phase from 30 seconds to 15 seconds.
- Reduced Survivor movement and sprint speed.
- Smoothed the transition between standing and crouching.
Fixed
- Made several networking optimizations to reduce unnecessary network traffic, especially with higher player counts.- This should significantly improve multiplayer stability, but still needs further testing under load.
Removed
- removed player colllision with ragdolls
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.
