Head Bobbing Effect
LibraryConfigurable first-person head bob effect driven by player velocity.
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Head Bobbing Effect
Head Bobbing Effect is a velocity-driven first-person camera component for s&box. It adds natural camera
movement while standing, walking, sprinting, crouching, and landing.
The effect responds to the player’s actual movement speed, so slower movement produces slower and softer bobbing while
faster movement increases the cadence and intensity. Smooth blending prevents sudden camera snapping when starting,
stopping, or switching between walking and sprinting.
Features
- Velocity-driven bobbing intensity and cadence
- Smooth walking and sprinting transitions
- Subtle idle breathing and weight shifting
- Acceleration and stopping inertia
- Crouching and airborne blending
- Spring-based landing response
- Frame-rate-independent smoothing
- Position and rotation safety limits
- Inspector settings for easy customization
- Automatically disabled in third person and for network proxies
Usage
Add the Head Bobbing Effect component to the same GameObject as your PlayerController. The included defaults provide a
polished starting preset, and every part of the effect can be adjusted from the Inspector.
The component modifies the active first-person camera and works automatically with movement-speed changes, including
stamina systems that adjust the player’s actual velocity.
Documentation and source: here.
Head Bobbing Effect is a velocity-driven first-person camera component for s&box. It adds natural camera
movement while standing, walking, sprinting, crouching, and landing.
The effect responds to the player’s actual movement speed, so slower movement produces slower and softer bobbing while
faster movement increases the cadence and intensity. Smooth blending prevents sudden camera snapping when starting,
stopping, or switching between walking and sprinting.
Features
- Velocity-driven bobbing intensity and cadence
- Smooth walking and sprinting transitions
- Subtle idle breathing and weight shifting
- Acceleration and stopping inertia
- Crouching and airborne blending
- Spring-based landing response
- Frame-rate-independent smoothing
- Position and rotation safety limits
- Inspector settings for easy customization
- Automatically disabled in third person and for network proxies
Usage
Add the Head Bobbing Effect component to the same GameObject as your PlayerController. The included defaults provide a
polished starting preset, and every part of the effect can be adjusted from the Inspector.
The component modifies the active first-person camera and works automatically with movement-speed changes, including
stamina systems that adjust the player’s actual velocity.
Documentation and source: here.
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Package ID:
notpointless.chomnr_head_bobbing_effect
Created:
2026-08-05 20:36 UTC
Updated:
2026-08-05 20:30 UTC
Type:
library
Public:
Yes
Version:
339025
files:
6
Size:
0.0 MB
Engine Version:
28
Asset Version ID:
339025
Version Created:
2026-08-05 20:30 UTC
Hash:
1785961801
Manifest: Open manifest
more_horiz Additional Properties
Summary:
A polished, velocity-driven first-person head bob component for s&box.
Description:
Adds smooth walking, sprinting, crouching, idle breathing, airborne blending, inertia and spring-based landing response to a first-person camera. All motion and response values are exposed as Inspector settings.
Public:
true
Website Url:
https://github.com/zeljkovranjes/sbox-head-bobbing-effect
339025
Aug 5, 2026
Changes on 2026-08-05
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.