Humanoid Rigger

Library
new_releases New — just published

A humanoid auto-rigging editor tool for s&box.

chomnr updated 1h ago 1 MB engine 29
thumb_up 2 open_in_new View on sbox.game
 

Humanoid Rigger

  
A step-by-step humanoid auto-rigging tool for the s&box editor.

  • Fbx, Obj, Gltf and Glb import with support for multiple meshes and segmented characters.
  • Automatic body and hand landmarks with manual correction.
  • Adjustable centerline and T-pose / A-pose previews.
  • Seven built-in rig profiles and custom profiles.
  • Independent hands with zero to five fingers.
  • Automatic skeleton generation, skinning and deformation checks.
  • Export any combination of Fbx, Gltf, Glb, Obj and Vmdl using independent checkboxes.
Add the library to your s&box project and open View → Humanoid Rigger.

  1. Drop a character file or click Choose File.
  2. Check the centerline and body points.
  3. Confirm the finger count and adjust each hand.
  4. Generate the rig and review its validation results.
  5. Test the bones in the preview. Go back to adjust points if needed.
  6. Choose the output formats, filename and folder, then save.
Automatic detection is experimental. Characters need two arms and two legs; review uncertain landmarks and deformation warnings before saving.

Obj exports the mesh and materials; Fbx, Gltf and Glb also retain the rig and skin weights. Keep external Gltf buffers/textures and Obj material files beside their model. Compressed glTF extensions and separate UV transforms per material texture must be baked before import.

 Documentation and source: here.


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Package ID: notpointless.chomnr_humanoid_rigger
Created: 2026-09-12 14:10 UTC
Updated: 2026-09-16 06:32 UTC
Type: library
Public: Yes
Version: 381682
files: 122
Size: 1.0 MB
Engine Version: 29
Asset Version ID: 381682
Version Created: 2026-09-16 06:32 UTC
Hash: 1789540363
Manifest: Open manifest

more_horiz Additional Properties

Summary: Humanoid rigging editor with automatic landmarks and validation.
Compiler: {"ReleaseMode":"Release"}
new_releases Latest Update Sep 16, 2026
Changes on 2026-09-16
Improved Skinning, Weights & GLTF support Sep 16, 2026
Added
  • Specular/glossiness - Added glTF material support with conversion for s&box previews and exports.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)
  • HDR emission - Added emissive strength and glowing materials without an emissive texture.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)
Improved
  • Texture strengths - Preserve normal-map scale and ambient-occlusion strength, including packed occlusion maps.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)
  • Emission exports - Preserve emissive colors and intensity through FBX and OBJ export and reimport.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6e7304b) (@zeljkovranjes)
Fixed
  • Split mesh seams - Keep matching material and UV boundaries closed during deformation without welding geometry.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/0c4450d) (@zeljkovranjes)
  • Arm deformation - Fixed remaining torso and jacket pulling when open sleeves prevent the initial arm-boundary
  • detection.
  • WebP textures - Correctly select glTF extension-provided textures and convert them for compatible previews and
  • exports.
September Update Sep 13, 2026
Added
  • Model formats - Added Obj, Gltf and Glb import and automatic rigging.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)
  • Export options - Added Gltf, Glb and Obj output, with independent checkboxes for exporting multiple formats together.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)
  • Joint testing - Added automatic deformation tests for every deforming joint in both directions on all three axes.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6478a7c) (@zeljkovranjes)
Improved
  • Rig generation - Reduced repeated mesh calculations while preserving deformation validation.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/4ec428e) (@zeljkovranjes)
  • Resource usage - Reduced temporary memory allocations and CPU contention during rig generation.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/603a972)
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/96a30a9) (@zeljkovranjes)
  • Landmark placement - Improved body and hand fitting for varied proportions, including oversized and detached hands.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)
  • Automatic weights - Improved surface and anatomical checks to prevent unrelated body regions from receiving limb
  • influences.
Fixed
  • Model orientation - Corrected sideways humanoids with inconsistent source up and forward axes.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/bfb38b6) (@zeljkovranjes)
  • Hand adjustments - Stopped unnecessary background rig generation while the right hand was still being edited.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/603a972) (@zeljkovranjes)
  • Torso pulling - Fixed leg and collarbone weights pulling unrelated areas of the lower back and spine.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/4cbe21b)
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/329adb2) (@zeljkovranjes)
  • Arm pulling - Prevented remote arm influences from pulling the torso during arm movement.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/6478a7c) (@zeljkovranjes)
  • Joint deformation - Repaired remaining joint-motion folds while preserving material seams and reviewed bone positions.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/878d88c) (@zeljkovranjes)
Known Issues
  • Gltf compatibility - Compressed extensions and separate UV transforms per material texture require baking before
  • import.
  • Obj export - Obj contains geometry and materials only. Use Fbx, Gltf or Glb to preserve the skeleton and skin weights.
  • (https://github.com/zeljkovranjes/sbox-humanoid-rigger/commit/ad8165f) (@zeljkovranjes)
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.