Text to Animation
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Type a prompt, get an animation. Text-to-motion for any skeleton (humans, animals, creatures)
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Text to Animation
A text-to-animation tool for the s&box editor.
- Type a prompt like "An object walks forward." and get an animation in seconds, generated locally in C# with UniMate.
- Works on any skeleton: s&box Human, classic Citizen, animals, birds, spiders and custom VMDL or FBX rigs.
- GPU generation with a CPU fallback, fully in-process, with no Python, servers or native DLLs.
- Text-to-motion, multi-step sequences, in-betweening between pinned poses, text edits on unlocked bones and variations.
- Automatic clean-up: smoothing, foot locking and seamless joins between generated windows.
- Timeline editing with trim, split, reverse, speed, loop, root-motion and pose keys.
- Saves straight into your VMDL as animgraph-ready sequences, with DMX and FBX export (skeleton or model with the animation).
- Type a prompt like "An object walks forward." and get an animation in seconds, generated locally in C# with UniMate.
- Works on any skeleton: s&box Human, classic Citizen, animals, birds, spiders and custom VMDL or FBX rigs.
- GPU generation with a CPU fallback, fully in-process, with no Python, servers or native DLLs.
- Text-to-motion, multi-step sequences, in-betweening between pinned poses, text edits on unlocked bones and variations.
- Automatic clean-up: smoothing, foot locking and seamless joins between generated windows.
- Timeline editing with trim, split, reverse, speed, loop, root-motion and pose keys.
- Saves straight into your VMDL as animgraph-ready sequences, with DMX and FBX export (skeleton or model with the animation).
Prompting Guide
UniMate learned from short captions that all start with "An object". Write prompts the same way.
- Start with "An object", even for people: "An object walks forward." The skeleton tells it what the character is.
- Write one plain sentence about two seconds of motion: "An object waves with its right hand."
- Describe the whole action in that sentence. "An object runs and then performs a front flip." works as one clip; it is not split into parts.
- Name the side and direction: "punches with the right fist", "turns to the left", "walks backward".
- For longer sequences, use a multi-step sequence with one prompt per step. Don't chain many actions into one sentence.
- Rare moves need their lead-in. A front flip needs the run-up, or it often comes out as a backflip.
- Generate a few takes and keep the best; each take is a fresh sample.
Examples
- People: "An object walks forward.", "An object jumps in place.", "An object crouches and then rises back up.", "An object sits down.", "An object performs a backflip."
- Animals: "An object gallops forward.", "An object turns to the right.", "An object rears upward on its hind legs."
- Birds: "An object flaps its wings and flies forward.", "An object glides forward with its wings spread."
- Snakes and fish: "An object slithers forward.", "An object swims forward with its tail."
Source
2
Total Users
2
Total Sessions
41 min
Total Playtime
0 recorded entries
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Package ID:
notpointless.chomnr_text_to_animation
Created:
2026-10-02 23:52 UTC
Updated:
2026-10-02 23:48 UTC
Type:
library
Public:
Yes
Version:
409724
files:
161
Size:
2.9 MB
Engine Version:
29
Asset Version ID:
409724
Version Created:
2026-10-02 23:48 UTC
Hash:
1790984896
Manifest: Open manifest
more_horiz Additional Properties
Summary:
Generate and edit animations for any s&box model from text - UniMate built into a native animation editor, pure C#.
Description:
Text to Animation turns prompts like "walk cautiously forward, look behind, then run" into real, compiled s&box animations for your own models, and gives you a clip editor to trim, loop, fix root motion and pose bones before saving straight back into the vmdl.
Everything runs inside the editor in pure C# - no Python, no external tools. The UniMate model is downloaded once with one click.
Website Url:
Compiler:
{"ReleaseMode":"Release"}
409724
Oct 2, 2026
Changes on 2026-10-02
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.