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Nekomata Okayu

Nekomata Okayu, Hololive.

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hard_drive 16 MB folder 38 files build Engine v10 history Last update 1046d ago
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About This Package

Nekomata Okayu

The first Hololive model that I ported, since Okayu is my oshi.
All Credits by Cover CORP.

Media (3)

Nekomata Okayu - Thumbnail 2 Nekomata Okayu - Screenshot 3
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Package ID: okato.okayu_nekomata
Created: 2023-07-26 11:24 UTC
Updated: 2023-10-13 21:06 UTC
Type: model
Public: Yes
Version: 41809
files: 38
Size: 16.5 MB
Engine Version: 10
Asset Version ID: 41809
Version Created: 2023-10-13 21:06 UTC
Hash: -3525333328214876736
Manifest: Open manifest
Single Asset Source: models/nekomata_okayu/nekomata_okayu.vmdl
Resources:
Primary Asset: models/nekomata_okayu/nekomata_okayu.vmdl
Model Meta Version: 1
Render Mins: -16.56971,-23.84386,-0.023621
Render Maxs: 7.315433,23.84386,68.95818
Physics Mins: -4.002884,-22.9682,2.226847
Physics Maxs: 4.875221,22.96759,68.06055
Bone Count: 167
Mesh Count: 6
Attachment Count: 0
Body Part Count: 1
Code Package References:
new_releases Latest Update Oct 13, 2023
More Jigglebox and Fix Fingers
41809 Oct 13, 2023
More Jigglebox and Fix Fingers
41785 Oct 12, 2023
More JiggleBones
30404 Aug 3, 2023
fix a materials 2
28784 Jul 31, 2023
fix a elbow physics and disable a jigglebones on tail
28579 Jul 30, 2023
Fixed physics for two fingers
28558 Jul 30, 2023
fix a feets
28554 Jul 30, 2023
fix a knees
28453 Jul 29, 2023
Work with physics
27981 Jul 27, 2023
Added weight
27979 Jul 27, 2023
little bit of collision