RPGMonopoly

Game
new_releases New — just published

Monopoly board. RPG fights. One bad tile can end the run.

oucorp updated 3h ago 316 MB engine 29
thumb_up 13 open_in_new View on sbox.game
 

 🎲 Roll the die.  ⚔️ Kill monsters.  😈 Sell your soul if you must. 

Combat plays itself. Your job is everything that happens before it.

 ♟️ A board that never plays the same

Every roll is a gamble: push your luck or play it safe.
  • Fight  ⚔️  Win and draft a new skill from the cards on offer. 
  • Boons and Banes  ✨   Some tiles buff a random stat for the rest of the run. Others nerf one. RNG decides which. 
  • Gold and XP💰 Gold buys power at the shop — or pays fate's toll. XP levels you up, and every level makes you tankier and hit harder. 
  • Statue of Fortune 🎡   Spin the wheel and pick your reward. Sometimes it names a price, and it isn't always gold. 
  • Shop 🛒  Skills and upgrades for gold. Don't like what's on the shelf? Pay to reroll. 
  • Campfire 🏕️  Rest to heal, or train to upgrade a skill. You only get one. 
  •  "❓"  A mystery only you get to solve. Nobody can tell you what's on the other side. 
 🔄 Every five turns, the tiles you've already walked get reshuffled. No two laps are ever alike.

 ❓ Random events 

Behind every question mark: strangers, loot and offers. Some are generous for no reason at all. Others promise power that's hard to pass up — just don't count on reading the fine print. Take the deal or walk away. Your call.

 🃏 Build it. Break it. 

Every win adds a card. Skills stack, synergize and feed into each other, and even you won't know what this run's build turns into. Maybe the one that carries you all the way to Hell. Maybe the one that's just hilarious.

 🔥 Fire 
Fire doesn't kill fast — it snowballs. Every hit stacks Burn, and enemies cook turn after turn. Stack enough and meteors rain from the sky. Fire rewards living on the edge: the lower your HP, the harder it flares, and enemy flames start healing you.

 ❄️ Ice
Ice is crowd control. Frost shards pile up on an enemy one by one, and each one weakens their attacks. Fill the stack and they freeze solid, lose a turn, then shatter. Frozen targets take bigger hits. Ice defends, too: it tanks hits for you and slaps frost on anyone who swings at you.

 ⚡ Lightning
Lightning hits often and picks its own targets. Bolts chain from enemy to enemy, thunder leaves foes dazed and hitting weaker, and a storm cloud parks over the battlefield for good. Go wide with a swarm of small sparks, or go all-in on one strike that hits like a truck. Just know the charge sometimes bites back.

 When elements meet
Elements don't play solo. Fire, Ice and Lightning feed into each other, and the weather on the field can flip a fight on its head. Go mono-element and squeeze out every drop, or run all three. What synergies hide in the cards is yours to find out.

Fire, Ice and Lightning belong to the Mage. Healing, survivability and raw power are open to every class.

 👹 Bosses and the basement

Every 20 turns, a boss claims a corner of the board. You get a 10-turn warning — plenty of time to prepare. Or not.

Beat it and head down through the basement doors. Each board is darker and nastier than the last, and you won't know who guards the next door until you're standing in front of it. At the very bottom: Hell.

 🗺️ What's waiting for you

  •   🗡️ A class picked by your first weapon 
  •   🃏 Skills that snowball into a new build every run 
  •   🌀 Elemental synergies worth discovering yourself 
  •   🕳️ Deeper, darker boards, each with its own boss 

 🎨 Behind the board

Every character and every board started out on an artist's canvas. The artwork was then refined with an AI model trained on the artist's own work.

The code was written by a senior developer working alongside AI tools.

 😈 No contracts were signed with an imp along the way. Probably.
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36
Total Users
142
Total Sessions
1.8 days
Total Playtime

Global Statistics

2.5M
run_damage
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info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: oucomp.rpgmonopoly
Created: 2026-09-20 17:06 UTC
Updated: 2026-09-25 11:51 UTC
Type: game
Public: Yes
Version: 396420
files: 1,960
Size: 315.8 MB
Engine Version: 29
Asset Version ID: 396420
Version Created: 2026-09-25 11:51 UTC
Hash: 1790337128
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 16 Players
Launch Mode: Normal
Startup Scene: scenes/menu.scene

more_horiz Additional Properties

Compiler: {"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Release","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
new_releases Latest Update Sep 25, 2026
Changes on 2026-09-25
396420 Sep 25, 2026
Changes on 2026-09-25
395800 Sep 24, 2026
Changes on 2026-09-24
395779 Sep 24, 2026
Changes on 2026-09-24
395758 Sep 24, 2026
Release 1.0.1
395206 Sep 23, 2026
Release!
395180 Sep 23, 2026
Changes on 2026-09-23
395179 Sep 23, 2026
Changes on 2026-09-23
395154 Sep 23, 2026
Changes on 2026-09-23
395129 Sep 23, 2026
Release
395122 Sep 23, 2026
Changes on 2026-09-23
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