SURVIVORS

Game
new_releases New — just published

Zombie PvPvE survival experience where teamwork is key.

pancakes updated 8h ago 1.5 GB engine 29

Game is still in very early development as there's a lot of placeholders & experimental mechanics. Any feedback is appreciated

The dead are coming and there's no way out
Block, barricade and use whatever you have at hand to stop them taking your guts out. Use a hammer to build intricate barricades with what was left behind, tables, crates, doors or anything to stop them turning you.

Upgrade your arsenal
Fight the zombies to earn cash each wave and acquire guns, ammo, and any gear to deal with the next wave's surprises with the help of an ominous trader, providing a variety of calibers to suit whatever is needed next wave.

Choose your approach and survive
Have the learnt skills of a combat veteran to deal overwhelming firepower to the undead team, the professional knowledge of a engineer to supply and fortify your team, or the medical expertise of a surgeon to patch up your team when it becomes too much. Pick whatever role seems fit for you and help your team survive the onslaught together.

No one will survive alone
Proximity voice, team radio and trust in your team will be needed to survive, communicate each others needs and work as a team if you want to have a chance to survive, since strong collaboration between the three roles will be needed for what's yet to come.

They will know
The dead are bizarrely smart, and will know what you've built and haven't built especially if they are composed of your dead friends. They can and will exploit any possible weakness that they can to get the upper hand with the use of extensive different types of zombies, strategies and a "Hivemind" to control them all.



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11
Total Users
37
Total Sessions
3.4 hours
Total Playtime
0 recorded entries
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Package ID: pancakes.p1zsr
Created: 2026-09-24 19:59 UTC
Updated: 2026-10-01 08:11 UTC
Type: game
Public: Yes
Version: 399045
files: 1,923
Size: 1,489.1 MB
Engine Version: 29
Asset Version ID: 399045
Version Created: 2026-10-01 08:11 UTC
Hash: 1790842283
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/main_menu.scene
Map Select: Unrestricted

more_horiz Additional Properties

Recommended Min Players: 3
Recommended Max Players: 0
Coop: true
Versus: true
new_releases Latest Update Oct 1, 2026
Multiplayer ready! & QoL
Multiplayer ready! & QoL Oct 1, 2026
Added
  • Lag compensation for multiplayer stability & feel, it should feel very smooth even on high ping & packet loss!
  • If you don't buy a gun in the loadout it will automatically buy it for you (if you got the money), optional in the future!
  • If people join late now they receive a default loadout for their role (with preference to their default loadout in shop)
  • Controls for the prop control displayed on the UI directly instead of being hidden
  • Shader for when you're holding a prop so it's easier to see & barricade
Improved
  • Shooting zombies, UI like the shop and loadout, shaders, it's all cached when you enter the game, it's super smooth now!
  • A lot lot of multiplayer improvements, (almost) everything is networked correctly and synced with the host
  • When people join now the bots don't leave so new players can learn from them
  • Adjusted zombie spawn intervals so it's more balanced
Fixed
  • Fast zombie pounce & climb behavior is now fixed
  • Now bullets can pass through everything that is not props/map geometry without being a wasted bullet
  • Fixed a lot of networking issues with the clients such as them being able to phase through barricades without pressing Z & more!
  • When clients leave now they drop everything to the ground
Critical Multiplayer patch Sep 30, 2026
Improved
  • Various syncronization refinements to multiplayer games, it should at the very least be stable enough for games
Fixed
  • Not being able to reset the round after winning/losing
  • Clients on a host server not being able to buy or interact with their inventory
  • Various stability & replication improvements
Known Issues
  • The clients on a host server can pass through nailed props without using the phase key (engineer props pretty sure)
  • Main menu leafs might have missing textures, can't replicate
Game feel & refinements Sep 29, 2026
Added
  • You now get weaker as you get to down to low health, so you'd have to get healed to regain your strength again
  • Your clothing & skin tone now gets rendered in all of the first person viewmodels correctly
Improved
  • Refinements to barricade logic to the engineer bot
  • Complete sound sync with all of the weapons
Fixed
  • Bonemerged tools & weapons correctly display under veteran vision
  • Engineer bot no longer can repair through walls
Known Issues
  • Multiplayer seems to be broken as of 29/09/2026, will be up & working ASAP!
  • Fast zombie bots can have incorrect pounce & climbing behaviour in some rare situations
Lobby QoL & bugfixing Sep 28, 2026
Added
  • You can now 'trust' people straight from the lobby screen
  • You can now chat & use voice in the lobby screen
Improved
  • Streamlined lobby creation, it now instantly hosts a lobby when pressing it & has common default values
  • Balanced zombie bot count according to a floor of 3 players
  • Various optimizations
Fixed
  • Lowered volume of metal ricochet when hitting armoured zombies
Known Issues
  • Fast zombie can misbehave during the pounce behaviour
  • Magnum has an incorrect model displayed during veteran perk vision
  • Engineer doesn't have LoS check for repairs yet
Gunplay, Gore & optimization pass Sep 28, 2026
Added
  • First iteration of the gore system
  • Better hit feedback on zombies & humans
  • Visible hit feedback when you get hit by a zombie
  • Humans killed by zombies now revive as fresh dead in the same place, still needs refinement
  • Re-added bullet holes & decals for hitting stuff
Improved
  • Animations for all weapons now fully utilize their animgraph parameters
  • Optimizations to far zombie bot pathing
Fixed
  • Fixed animation bug with the shotgun while reloading
Known Issues
  • Fast zombies sometimes get stuck due to conflicts in their pounce behavior
Overhaul to engineer barricade placement & fixes Sep 26, 2026
Improved
  • Barricade planning behavior and placement for engineer bots.
  • Overall bot improvement for new players.
Fixed
  • Bots getting stuck mid-air on certain map spots.
  • Props not adquiring the right mass after being overwritten.
  • Barricade phasing having an incorrect value.
Known Issues
  • Bots may get stuck in rare situations, further playtesting may be needed.
Survivor AI overhaul Sep 26, 2026
Added
  • Temporary UI element for displaying bot behavior to the human team
  • Interface for picking zombie classes if turned
Improved
  • Survivor bots now have more nuance in their strategies & behavior to aid new player experience
  • Barricade phasing now has a fixed speed and is more consistent
Fixed
  • Player controlled zombies correctly have different action sets compared to humans
  • Third-person camera correctly behaves in relation to what your character is seeing
Known Issues
  • Bots could still possibly misbehave in rare edge cases
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