The Fugitive
Game
new_releases
New — just published
Asymmetric multiplayer PvP action. Play as the Fugitive or join the hunt as heavily armed security forces.
🚧 EARLY ACCESS: WORK IN PROGRESS
The Fugitive is currently in early alpha and is being made available to playtesters.This is an unfinished game, and bugs are to be expected. You may encounter broken interactions, networking issues, balance problems, missing features, and things that simply don't work as intended.Many sound effects and weapon assets are currently placeholders. These will be replaced or reworked as development progresses, so please expect some rough edges while we continue building the game.
Content, mechanics, balance, and other aspects of the game are subject to change. The current version is a work in progress, not a finished experience.
THE FUGITIVE
A deadly subject has become THE FUGITIVE.
An Assault Combat Unit has been deployed to Secure, Contain, and Neutralize.
Can you stop the threat before it’s too late?
The Fugitive is an asymmetric multiplayer survival horror game inspired by the classic Half-Life 2 mod The Hidden: Source, rebuilt from the ground up in s&box.
Become The Fugitive: Pick between different subjects to overpower the ACU, be a stalking prey from the shadows, using speed, agility and wit to outmaneuver your enemies.
The ACU have the numbers and the firepower. The Fugitive has the element of surprise.
Work together. Watch your backs. And whatever you do, don't let it get behind you.
🔪 HOW TO PLAY
Every round is a deadly game of cat and mouse. One side hunts. The other survives.
- Become The Fugitive: Stalk your prey from the shadows, exploit your near-invisibility, and use your speed and agility to strike when your enemies least expect it.
- Fight as the ACU: Select your equipment, stick with your squad, watch your surroundings, and eliminate The Fugitive before your team is wiped out.
- Prepare for the hunt: Players select their gear before the round begins. Once everyone is ready, the countdown starts and the hunt is on.
- Secure the kill: The ACU win by killing The Fugitive. The Fugitive wins by eliminating the entire squad or surviving until the round timer expires.
- Earn your next hunt: The player who lands the killing blow on The Fugitive becomes the next Fugitive. If The Fugitive survives the round, they retain the knife.
Every encounter is a battle of awareness, teamwork, and timing. The ACU must work together to expose their invisible enemy, while The Fugitive must use fear and confusion to turn the squad against itself.
🩸 CURRENT FEATURES
Classes: Subject 617
- Lethal knife attacks: Slash at your enemies or unleash a devastating instant-kill attack.
- Pounce: Close the distance in an instant and catch unsuspecting targets off guard.
- Wall climbing and wall leaping: Traverse the environment with inhuman agility, managed through a stamina system.
- Near-invisibility: Shimmering camouflage makes The Fugitive exceptionally difficult to spot. Keep your eyes open for the telltale signs.
- Corpse interactions: Carry bodies, pin them in place, or feed on corpses to recover health.
- Round-based gameplay: Automated player waiting, countdowns, live rounds, and end-of-round screens.
- Online multiplayer: Host or join lobbies and experience the hunt with friends.
- Two playable maps: Explore the current environments, learn their layouts, and discover where the hunter has the advantage. More maps are planned.
🛠️ HELP SHAPE THE FUTURE OF THE GAME
Your feedback matters.
The Fugitive is a passion project, and every playtest helps us get closer to the game we want it to be. Whether you're hunting the Fugitive, running for your life, or discovering a bug, your experience can help make the game better.
If you encounter a bug, please report it with as much detail as possible:
- What happened?
- What were you doing when it occurred?
- Can you reproduce the issue?
- Did it affect other players or the entire round?
- Feedback on gameplay, balance, abilities, maps, and overall feel is equally welcome. Honest feedback helps us identify what works, what doesn't, and what needs to change.
Thank you for playing, testing, and helping bring The Fugitive to life.
Stay alert. Trust your squad. Watch the shadows.
13
Total Users
126
Total Sessions
1.4 days
Total Playtime
0 recorded entries
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Package ID:
panzerstudio.the_fugitive
Created:
2026-10-19 23:30 UTC
Updated:
2026-10-20 00:02 UTC
Type:
game
Public:
Yes
Version:
427039
files:
11,995
Size:
2,304.8 MB
Engine Version:
30
Asset Version ID:
427039
Version Created:
2026-10-20 00:02 UTC
Hash:
1792454557
Manifest: Open manifest
settings Engine & Multiplayer Configuration
Player Count:
2 - 8 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
QuickPlay
Startup Scene:
scenes/start-menu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Recommended Min Players:
2
Recommended Max Players:
8
Coop:
false
Versus:
true
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Release","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
Map Settings:
{"UseCreateGameModal":false,"NeedsMap":false,"ShowChangeMap":false,"DefaultMap":null,"MapTarget":null}
Map Startup Scene:
scenes/start-menu.scene
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