Emoji Slots

Game

Emoji styled Slots Game

PatrickJr. updated 2mo ago 158 MB engine 28
Emoji Slots

Heavily WIP

Spin the reels in this feature-packed slot machine experience! Match emojis anywhere on screen to win coins, then risk it all with the Double Up gamble or save up for powerful upgrades.

Features:
  • Scatter Wins - No paylines needed, just match 3+ symbols anywhere
  • Cascade System - Winning symbols explode, and new ones drop for combos
  • Crafting - Collect ingredients and brew potions for luck boosts
  • Daily Quests - Complete challenges to earn gems and coins
  • 9 Visual Themes - From Classic Casino to Galactic Odyssey, Purrfect Cats, Neon Nights, and premium palettes like Golden Luxury and Ocean Depths
  • Upgrade Shop - Permanent buffs for luck, win multiplier, and more
  • Prestige System - Reset for +25% win bonus each tier
  • Leaderboards - Compete for the highest wallet, best win, and longest streak
  • Emojipedia - Collect every emoji and track your stats
  • Bonus Games - Treasure hunt minigame for extra rewards
Whether you're chasing jackpots or just want a few casual spins, there's always something to unlock.

show_chart Player History
Loading history...
No history data available yet
222
Total Users
286
Total Sessions
3.4 days
Total Playtime

Global Statistics

70.5K
best_streak_v1
103.2K
collected_emojis_v1
894
current_prestige_v1
1.5M
total_spins_v1
1.7M
vip_spins_v1
280.5B
wallet_coins_v1
70.1B
best_win_v1
256
daily_sessions
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: pcjr.emojislots
Created: 2025-12-07 13:07 UTC
Updated: 2026-08-10 10:29 UTC
Type: game
Public: Yes
Version: 340617
files: 234
Size: 157.5 MB
Engine Version: 28
Asset Version ID: 340617
Version Created: 2026-08-10 10:29 UTC
Hash: 1791470657
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Singleplayer
Launch Mode: Normal
Startup Scene: scenes/minimal.scene
Map Select: Hidden
Leaderboard Type: World
new_releases Latest Update Aug 10, 2026
Changes on 2026-08-10
Version 3.0.0 Aug 10, 2026
Added
  • A distinct music track for every theme, plus its own track for the main menu.
  • Last Win readout on the main HUD, so you can always see what the previous spin paid.
  • Quests now roll over while you play — hourly, daily and weekly sets refresh on time instead of only at startup.
  • Corrupted save detection. A damaged profile is kept and reported rather than silently replaced, and a backup copy is restored automatically where possible.
  • Progress bars, timers and claim buttons in the Quest panel update live.
  • Affordability states across the Gem Shop, upgrades and bet controls, marked with icons and text rather than colour alone.
  • Locked themes show their price and route to the Gem Shop.
  • Leaderboards show a clear offline state with a retry, instead of pretending the board is empty.
  • Streak, milestone and combo rewards now scale with your bet.
  • Owned themes can be equipped straight from the Gem Shop, with the current one clearly marked.
  • A running total of what each spin costs, next to the line bet.
  • Every theme now has its own artwork for all nineteen symbols, including the wild, scatters and multipliers.
  • The paytable explains how matches pay, and documents the special symbols that pay from anywhere.
Improved
  • The Spin button is now the clearly dominant control on screen.
  • Wide grids pay in proportion to what they cost. A 6x5 grid is a bigger, more volatile game rather than a strictly better one.
  • Reduced Motion now switches off every animation, particle effect and screen shake, not just the shake.
  • Accessibility, audio and display settings persist between sessions.
  • Free spins, bonus progress and your unlocked grid size survive a restart.
  • Secondary panels share one look, one close button and one z-order, and only one opens at a time. Escape closes the top panel.
  • Five buttons move off the main row into the reference drawer, leaving the reels less crowded.
  • Music volume responds correctly to the slider and tracks loop seamlessly instead of stopping after the first play.
  • New music throughout. The old track was a single short loop shared by every theme; the replacements are longer, softer, structured, and no longer built from raw square waves in a piercing register.
  • Reel, cascade and win sounds no longer stack during Auto Spin or long cascade chains.
  • Confetti and snow run without rebuilding the interface every frame.
  • Text contrast and minimum text size raised across the game.
  • The game saves more often and keeps a backup of the previous save.
  • Auto Spin stops cleanly when you run out of coins, hit a jackpot, or start a bonus game.
  • Spins no longer pause partway through. Reels only hold back when you are one symbol away from free spins, and for a shorter moment.
  • Saving is far cheaper and skips writing when nothing has changed, so it no longer interrupts a spin.
  • Active buffs are compact chips instead of full-width bars, so they stop competing with the reels.
  • Galactic Odyssey and Purrfect Slots use their own backgrounds instead of borrowing other themes'.
  • Spin History shows the net result per spin, a readable session graph, and fits more rows.
  • Bet shortcuts show the line bet they set, with the spin's total cost alongside.
Fixed
  • The Treasure Chest and Wheel of Fortune bonus games could never open.
  • The Wheel, Pick'Em and Memory bonus games permanently locked the slot machine for the rest of the session.
  • Spacebar spinning was permanently disabled.
  • Free spins were refused when you had no coins, which is exactly when they matter.
  • The last free spin of every award silently lost its bonus.
  • Selecting a game mode from the main menu destroyed or replaced your real coin balance.
  • Practice mode's coins, upgrades and unlocks carried back into normal play and into the leaderboards.
  • Very large wins could pay out a negative amount.
  • The progressive jackpot could be claimed several times from a single spin, and paid out even when the server rejected the claim.
  • The progressive jackpot never updated from the server and was permanently stuck at its starting value.
  • Cascade rounds counted as extra spins for quests, combos, achievements and session stats.
  • Double Up could resolve twice from one win, and the same win could be re-gambled forever.
  • Storm free spins applied their luck bonus twice.
  • Second Chance refunded the base bet instead of what you actually paid.
  • Coin Magnet only paid on winning spins despite promising every spin.
  • Streak bonuses grew without limit and ignored your bet, which made coins meaningless over a long session.
  • Bankruptcy protection could be farmed indefinitely.
  • Emoji mastery had no level cap and kept increasing payouts forever.
  • Level ups only ever advanced one level, banking the rest.
  • Prestige was effectively unreachable, reset your coins, and lowered your spins leaderboard entry.
  • Promo code rewards were never granted, and the code was consumed anyway.
  • Streak quests were always one win short of their target.
  • Quest panel, Crafting panel and Lobby panel showed stale information.
  • Reset Progress left quests, unlocked reels and bonus state behind.
  • Purrfect Slots was missing a symbol name; Ocean Depths showed a microbe instead of a crab.
  • Winter Wonder now uses its intended styling and background.
  • Two minigames overwrote each other's styling, and the Spin History panel's styles leaked into every other panel.
  • Long names in leaderboards, quests, recipes and the lobby no longer overflow their rows.
  • Notifications no longer cover the button row.
  • Achievement icons for Big Win, Prestige Master and Persistent Player never displayed.
  • Sound effects and achievement art were missing from published builds.
  • Pick'Em never awarded its gem prize, and its multiplier depended on the order you picked.
  • The Treasure Chest bomb cost you nothing, so there was never a reason to cash out.
  • Panel contents could be dragged around inside their containers.
  • The paytable drawer's tabs and footer scrolled away and overlapped the symbol list.
  • Pressing "+" on the bet could lower it after a losing streak.
  • Cascades re-rolled entire columns instead of only the symbols that won.
  • Expanding wilds triggered on almost every spin instead of reading as an event.
  • Sticky wilds ran one spin shorter than advertised.
  • Scatter symbols were listed in the paytable as "x0".
  • The win banner covered the machine title.
  • Upgrade costs barely rose with level, so the full upgrade tree was affordable almost immediately.
  • The main menu buttons felt sluggish to hover.
  • The play button's icon rendered as a white box.
  • Free spins could not be used while out of coins, and Auto Spin stalled rather than spending them.
  • Session profit and the volatility meter ignored cascade wins.
  • Prestige could lower your position on the spins leaderboard.
  • Daily bonuses, login streaks and quest resets used local time, so they fired early or late depending on your timezone.
  • Gem Shop theme cards overlapped their own text and were unreadable.
  • The Gem Shop's price labels showed how many gems you were short rather than the price.
  • The Coin Exchange row was cut off by the panel edge, and purchase errors covered the items.
  • Bet shortcuts showed multiplied amounts that did not match what they set.
  • Escape quit to the main menu during a bonus game, forfeiting the prize.
  • The Memory Match timer appeared frozen.
  • The Wheel of Fortune rendered without any of its colours.
  • The paytable squashed its rows until the symbols overlapped each other.
  • The lucky seven showed as a plain "7" in the spin history.
Version 2.0.0 Dec 15, 2025
Added
  • Turbo Auto-Spin: Upgrading your Auto-Spin level now actually increases spin speed! Max level matches "Fast Spin" speed.
  • Smart Auto-Stop: Auto-spin will now automatically pause if you hit a Jackpot or trigger a Treasure Hunt, so you never miss a big moment.
  • Bankruptcy Protection: Added a safety net that grants a small gift if you reach a zero balance, keeping the fun going.
  • Remote Configuration Support: Game client now supports server-side balancing adjustments.
  • Hourly Quest System: Added a new questing system with in-game UI integration.
  • Help Panel: Implemented a new help interface with expandable accordion sections.
Improved
  • Performance Overhaul: Rewrote the save system to run in the background. Spins are now buttery smooth with zero stutter!
  • Network Optimisation: Significantly reduced the frequency of stat uploads to improve connection stability.
  • System Stability: General improvements to connection handling and event synchronization.
Fixed
  • Fixed a bug where spin stats were sometimes double-counted.
  • Fixed input lag occurring during rapid manual spinning.
Known Issues
  • None critical - (The economy is currently very generous, but that’s a feature for now!)
11/12/2025 Dec 11, 2025
Improved
  • Treasure Map: Weight 12→6, fragments 10→25, 50-spin cooldown between bonuses
  • Payouts: Length bonus halved, coin scatter 4x→2x, near-miss refund removed
  • Multipliers: Combo capped at +50%, streak bonus max +25%, prestige bonus +10%/level
  • Progression: XP curve exponential (1.15^n), prestige cost exponential (100k×2^n)
11/12/2025 Dec 11, 2025
Added
  • Main Game Stuff
Known Issues
  • Reel Animation sometimes gets stuck for a moment or so
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.