Version 0.2 - The Content and Polish Update
Version 0.2 brings a much deeper end-game loop, automated progression vectors, full leaderboard integration, and makes the core loop of smashing rocks feel significantly better. Here are the biggest highlights from this update:
The Auto-Miner Drone
Tired of swinging the hammer yourself? The Shop now offers a brand-new Auto-Miner augment. Once purchased, it passively deals damage to the central extraction node every second. You can continually upgrade its DPS, providing a massive idle progression boost while you manage your smelting queues.
New End-Game Ores and Alloys
The mining progression extends significantly with the introduction of Tiers 6 and 7 to the extraction pool.
- Obsidian: A dark volcanic glass that requires high-tier tools to crack. Smelt it with coal to create highly valuable Obsidian Glass.
- Mythril: A glowing, ultra-rare fantasy metal with immense health and unparalleled payouts. Smelt it into pure Mythril Ingots.
- A mid-game Brass Alloy recipe (combining Copper and Tin) smooths out the progression curve.
Leaderboard Vault and Ingot Display
All 14 ingot and alloy types now track through the leaderboard stat system. The Vault display renders physical ingot piles for every type you collect, with code-based prefab fallbacks that persist across editor sessions. The personal ingot display table wraps stacks into a tidy 2D grid so nothing floats off the edge.
Next-Level Game Feel
The core loop of the game now feels incredibly visceral and rewarding.
- Punchy Impacts: Landing a successful strike on a node triggers a satisfying, heavy camera shake.
- Loot Dopamine: Picking up loose ore or rare ingots displays a 3D floating text notification (e.g., `+1 COAL` or `+1 MYTHRIL INGOT`) that gracefully rises and fades out into the world.