Terry Run
Run, collect coins and avoid obstacles!
favorite15favorites
thumb_up15upvotes
thumb_down3downvotes
hard_drive
725 MB
folder
634 files
build
Engine v26
About This Package
The city never stops. Obstacles pile up, floating watermelons bob overhead, and the speed keeps climbing the longer you survive. One wrong move and Terry ragdolls in spectacular fashion.
Collect coins to unlock permanent powerups: a shield that absorbs hits, a magnet that pulls coins toward you, a coin multiplier, and a speed dash on cooldown. Upgrade each one with infinite scaling. Costs rise exponentially but your power never caps.
Prestige when you've maxed out to reset upgrades for permanent score and coin bonuses that stack forever.
Spend coins in the cosmetic shop to dress Terry in over 300 clothing items pulled from the full s&box wardrobe and community workshop. Buy consumable boosts before each run: head starts, score doublers, extra lives, temporary magnets, and bonus shields.
Complete daily challenges, climb the leaderboards, and chase 50 achievements across hundreds of runs.
Features:
* Endless runner that gets harder the longer you survive
* 4 upgradeable powerups: Shield, Magnet, Coin Multiplier, and Dash
* Prestige system: reset upgrades for permanent passive bonuses
* Cosmetic shop with 300+ items from the s&box wardrobe and community workshop
* 5 consumable boosts to give you an edge before each run
* Daily challenges with streak bonuses and coin rewards
* Leaderboards for score, coins, distance, prestige, and daily completions
* 50 achievements to chase across hundreds of runs
* Variable jump height and fast-fall duck mechanic
* Parallax scrolling city with street props, pedestrians, fog, and ambient sounds
* Your s&box avatar with full clothing support
Credits:
Clothing items provided by community creators: apolloworkshop, ducksworkshop, estavos, facepunch, gbonnsclothing, gkaf, glitchworkshop, igorr, jacobmo, l3d, lies, lostick, luke, mrvorana, myndari, pretx, raf, ronan, saandy, shadb, somebodystophim, stinnnaler, svin, tarbaganchik, y9j, zedskipper, zontax
Chill Out (Here's How) by Carson Kompon (https://sbox.game/carsonk/mus_chill_out)
Chill Out (Here's How) by Carson Kompon (https://sbox.game/carsonk/mus_chill_out)
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Loading Screen
59
Total Users
92
Total Sessions
9.8 hours
Total Playtime
Global Statistics
686
deaths
2.8M
distance
9.5K
jumps
7.7K
obstacles
18.1K
playtime
101
prestige
129.4K
run-coins
2.8M
run-distance
7.6K
run-obstacles
17.9K
run-time
686
runs
2.8M
score
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
2
1m - 2m
4
2m - 4m
10
4m - 8m
4
8m - 16m
2
16m - 32m
3
32m - 1.1h
3
1.1h - 2.1h
1
2.1h - 4.3h
7
4.3h - 8.5h
9
8.5h - 17.1h
6
17.1h - 34.1h
2
Package ID:
pcjr.terryrun
Created:
2026-05-21 20:00 UTC
Updated:
2026-06-16 05:17 UTC
Type:
game
Public:
Yes
Version:
282005
files:
634
Size:
725.1 MB
Engine Version:
26
Asset Version ID:
282005
Version Created:
2026-06-16 05:17 UTC
Hash:
1783543817
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
Max Players:
1
Min Players:
1
Tick Rate:
50
Game Network Type:
Singleplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/mainmenu.scene
Launch Mode:
Normal
Control Modes:
, ,
Resources:
*
.sbox
/.sbox/
Game Settings:
Code Package References:
The Watermelon and Coins Update
Jun 16, 2026
Improved
- The Watermelon is now red instead of gold, so you won't mistake it for a collectible and accidentally end your run. 🍉
- Shinyier Coins are now even shinier, making them much easier to spot and collect. 🪙
v1.3.3 - Visibility, Camera & UX Polish
May 22, 2026
Added
- Watermelon warning indicator - 🍉▶ appears near Terry when a watermelon is incoming, pulses with urgency as it gets closer
- Watermelon highlight outline - orange glow outline (HighlightOutline) on watermelons so they pop against any background
- Tab leaderboard - hold Tab during gameplay to view leaderboards (Score, Coins, Distance, Daily) without leaving the run
- Scenery theme system - lighting transitions between Day, Sunset, Night, and Storm every 45 seconds during runs
- Dynamic camera system - camera now follows Terry horizontally with locked vertical axis, dynamic FOV, and speed-based pull-back
- Object pooling for obstacles (TerryPoolSystem added to scene)
- Cosmetic loading progress indicator on main menu
- Tab control hint added to main menu
Improved
- Camera framing - Terry sits on the left with road filling the bottom, more visibility ahead
- Camera FOV widens dynamically as speed increases for a natural sense of acceleration
- Obstacle spawn distance increased (1200 → 1500) for better reaction time
- Minimum obstacle spacing now scales with speed - prevents unfair clusters at high velocity
- Watermelon tint boosted (brighter/warmer) so they stand out from dark environments
- Obstacle highlight system - obstacles subtly pulse and tint as they approach the player
- Difficulty minimum spawn interval raised (0.6s → 0.7s) for fairer pacing
- Pause menu cleaned up - leaderboard moved to Tab, pause is just Resume/Cosmetics/Menu
- Massively reduced load times - removed 90 cosmetic packages from PackageReferences (107 → 17 packages)
- Cosmetics now load lazily in the background after the game starts
- Increased cosmetic mount batch size (10 → 20) for faster background loading
- Background pedestrians no longer block on clothing availability
Known Issues
- warning indicator needs working on
Changelog covering May 18–21.
May 21, 2026
Added
- Complete endless runner gameplay with your s&box avatar
- Jump over roadblocks, duck under watermelons, dodge watermelons
- Score increases the further you run
- Difficulty scales smoothly - speed increases, obstacles spawn faster
- Watermelons appear at different heights as difficulty increases
- High score saved between sessions
- 50 achievements tracking lifetime progress, prestige, cosmetics, boosts, and daily challenges
- Camera shake on death with ragdoll physics
- Polished UI with score, game over, and pause screens
- Daily challenges with streak bonuses and coin rewards
- Leaderboard tabs - Score, Coins, Distance, Daily Challenges
- Upgrade shop with 4 powerups across 5 tiers each (Shield, Magnet, Double Coins, Dash)
- Background pedestrians with randomized clothing
- Coin patterns - arcs over obstacles, lines, zigzags, diamonds, free-spawn rows
- Dash powerup - press Shift/RT for a burst of speed with invulnerability
- Shield shatters obstacles on impact with a satisfying break effect and contextual sounds
- Magnet coins swoop toward you with accelerating spin and rising pitch combo sounds
- Upgrade shop accessible directly from the game over screen
- Dash HUD indicator shows ready (green), active (orange), and cooldown timer
- Prestige system - max out your upgrades, then reset them for permanent score and coin bonuses that stack forever
- Cosmetic shop with 300+ clothing items from the s&box wardrobe and community workshop
- Rarity tiers - Common, Rare, Epic, and Legendary items at different price points
- 5 consumable boosts - Head Start, Score Doubler, Extra Life, Coin Magnet, Shield Start
- Cloud thumbnails for workshop items with creator credits
- Infinite upgrade scaling - upgrades no longer cap at level 5, costs grow exponentially
- Parallax street props - vending machines, planters, bins, hydrants, benches, traffic cones
- City ambience sound and improved atmospheric lighting
- 3D clothing preview - see how items look on Terry in real-time before equipping
- Camera auto-zooms to the relevant body area (head for hats, feet for shoes, etc.)
- Drag to rotate Terry in the preview window
- Outfit presets - save up to 4 complete outfits and swap between them with one click
- Favorites - star items to pin them to the top of lists
- Color slider for tintable clothing items with live preview
- "Reset" button to instantly restore your original s&box avatar look
Improved
- Jump feels better with variable height (tap vs hold)
- Fast-fall when ducking in the air
- Smoother difficulty curve based on obstacles dodged (not time)
- Game over screen with score delta, peak speed, obstacles dodged, prestige bonus, and daily challenge progress
- Upgrade costs increased for longer progression (75 base, 2.1x scaling)
- Magnet radius reduced to feel less overpowered - coins visibly travel instead of snapping
- Dash gives Terry a pulsing orange tint while active
- Shield break spawns mini copies of the destroyed obstacle that fly apart
- Main menu redesigned - single shop row with Upgrades, Cosmetics, Boosts, and Prestige buttons
- Cosmetic shop tabs with item counts and search function
- Workshop items load in the background so the game starts fast
- Restart is R key only (no more accidental Space restarts)
- Your current avatar outfit is now automatically owned in the shop
- Clothing no longer clips through the body - proper body part hiding when items are equipped
- Items that conflict with each other (same slot) are now properly hidden
- Tint colors from your avatar are preserved when importing your outfit
- Better lighting in the preview scene (4-point studio lighting, bloom, AO, SSR)
- Cursor is now hidden during gameplay and visible during pause/game over
- Camera shake on death feels more consistent across different framerates
- Shield break shards clean up more efficiently
- Object pool no longer grows unbounded during long runs
- Cosmetic shop category tabs are more accurate
Fixed
- Prestige bonuses now correctly compound (+10% score / +15% coins per level, stacking multiplicatively)
- Boosts selected from the main menu now properly activate when the run starts
- Boosts persist through restarts (pressing R keeps your selected boosts active)
- Coin collection with prestige bonus no longer rounds down at low levels
- Upgrade shop no longer shows "MAX" incorrectly when infinite scaling is enabled
- Game over screen prestige bonus display now shows the actual percentage
- Coyote time (brief jump grace period after leaving ground) now works as intended
- Fixed rare cases where coin patterns could fail to spawn over obstacles
- Unified physics system (no more double-jump bugs)
- Daily challenge coins now correctly add to wallet
- Watermelon obstacles now bob up and down properly
Removed
- All debug logging removed for clean console output
- All glowing borders from UI for a cleaner look
- Cheats automatically disabled in published builds
