Movement shooter
GameClassic fast-paced arena FPS with modern feel and look.
A fast-paced multiplayer FPS inspired by classic arena shooters. Designed for both competitive and casual players, it blends nostalgic, skill-based combat with modern visuals, fluid movement, and contemporary matchmaking systems to deliver a fresh yet familiar experience. With a low skill floor and a high skill ceiling, players can quickly jump in while still finding deep mastery, refining their movement and honing their aim over time.
413
Total Users
1,203
Total Sessions
3.0 days
Total Playtime
Global Statistics
129.2K
damage
350
deaths
2.7K
kills
2.7K
score
198
wins
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
1
2m - 4m
1
8m - 16m
1
4.3h - 8.5h
1
8.5h - 17.1h
1
0 recorded entries
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Package ID:
peliryhma.movementshooter
Created:
2025-12-11 20:40 UTC
Updated:
2026-03-31 22:25 UTC
Type:
game
Public:
Yes
Version:
179309
files:
606
Size:
520.2 MB
Engine Version:
24
Asset Version ID:
179309
Version Created:
2026-03-31 22:25 UTC
Hash:
1791471958
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
check_circle Supported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/mainmenu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Project Template:
Map Startup Scene:
scenes/main.scene
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
179309
Mar 31, 2026
Changes on 2026-03-31
168766
Mar 30, 2026
Tutorial added
162055
Mar 15, 2026
Changes on 2026-03-15
161731
Mar 14, 2026
Podium rendering fix, other stability improvements
161491
Mar 13, 2026
Health and ammo UI popups
161478
Mar 13, 2026
Changes on 2026-03-13
161411
Mar 13, 2026
Error fixes
161330
Mar 12, 2026
Added headshot damage multiplier and hitmarker sound for it
160706
Mar 10, 2026
Bug fixes
160277
Mar 8, 2026
Cloud stats, weapon inv change and minor tweaks
Live API Passthrough & Removal Notice
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