pooh pooh Game update 8d ago

Midnight AM

A first-person late-night radio sim. Dubb your own custom tapes, answer the phone, play on the compurer. Just kill 8 hours!

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hard_drive 1.0 GB folder 2,273 files build Engine v28
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About This Package

The Booth Is Yours

It's the middle of the night. Grab a tape, pick up the phone, and keep the station on air — however you like. One shift, 10 PM to 6 AM, eight real hours. Pause any time — that's your save point, and the clock waits for you. Everything past that, you earn.

Nobody's watching. Nobody's grading you. Just you, the mic, and whatever's on the shelf tonight.

What You'll Do

  • Run the booth — load tapes, work the board, keep the dead air out until sign-off
  • Bring your own music — drop your own mp3s into the correct folder shown on the INFO page and they're playable in-game: dub them to tape, press them to your own vinyl
  • Take the call — the phone doesn't care if you're broadcasting or not; whether callers go out live is up to you. 60+ tailored callers, voiced and subtitled to match their own cadence.
  • Plug in and play — guitars, bass, and a melodica you chain together yourself with the pedals and pedal board. Rock on!
  • Work the desktop — mail-order gear, beats on STUDIO.EXE, whatever else is running on that PC
  • Make it yours — walls, floors, wallpaper, speakers — redecorate the whole station
  • Dig for what's hidden — the main menu's got interactables worth clicking, and the laptop takes terminal commands. Poke around.

Put the Time In

Work your shift, decide how you handle people's late-night calls. Playing audio from the cassette deck, talking on the mic (unmuted), and playing instruments all earn you points — some at higher rates than others. The shop never hides what you can't afford yet; it's sitting right there on the shelf, priced and waiting. Keep the noise going and you'll unlock the good stuff.

Credits

Music used with consent and support given from your best friend, Jippy.
Everything else was made by me and/or Claude.

Loading Screen

Media (12)

Midnight AM - Thumbnail 2 Midnight AM - Thumbnail 3 Midnight AM - Thumbnail 4 Midnight AM - Screenshot 5 Midnight AM - Screenshot 6 Midnight AM - Screenshot 7 Midnight AM - Screenshot 8 Midnight AM - Screenshot 9 Midnight AM - Screenshot 10 Midnight AM - Screenshot 11 Midnight AM - Screenshot 12
58
Total Users
102
Total Sessions
10.2 hours
Total Playtime

Global Statistics

106.9K
total_playtime_seconds
676
total_points_gained
30.4K
arcade_total_points
22.1K
arcade_high_score
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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1
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32m - 1.1h
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8.5h - 17.1h
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17.1h - 34.1h
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Package ID: pooh.midnight_am
Created: 2026-05-22 12:36 UTC
Updated: 2026-08-17 20:00 UTC
Type: game
Public: Yes
Version: 342690
files: 2,273
Size: 1,067.5 MB
Engine Version: 28
Asset Version ID: 342690
Version Created: 2026-08-17 20:00 UTC
Hash: 1786996820
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/main.scene
Parent Package: facepunch.sandbox
Launch Mode: Normal
Resources: music/*.mp3 models/vinyl_sleeve.vmdl
Game Settings:
Code Package References:
new_releases Latest Update Aug 17, 2026
Changes on 2026-08-17
Complete Overhaul! Aug 17, 2026
Added
  • -added a playable laptop running a software-framebuffer OS with a bitmap font
  • - added **casino** apps (slots, poker, blackjack, roulette, plinko, crash) plus Solitaire, Chess,
  • Minesweeper
  • - added a **shop app**, a **mixer/studio board**, and utility apps (radar, press, terminal, settings,
  • vinyl press, motherboard, wallpaper, call monitor)
  • - added the virtual assistant — one brain, several swappable physical bodies, with a
  • memory/compass/lesson system and per-character dialogue
  • - added assistant **voice babble**
  • - added a synthesized music system (engine → voices → sequencer → renderer → library) and recording
  • to WAV
  • - added the **instruments** line (guitar/bass), the **melodica**, and a **pedal board with effect
  • pedals** plus rope cables
  • - added a full physical turntable (platter, tonearm, pitch slider, controls) and vinyl records/sleeves
  • with runtime-decoded playback
  • - added a working phone and a call director with a library of composed call scripts plus subtitles
  • - added a **caller roster expansion** — 37 new scheduled callers with voice lines, plus a shoutout
  • system
  • - added an instant camera that prints polaroids you can pin to the corkboard
  • - added a **film pack** refill and reworked the polaroid print/camera path
  • - added a full dynamic weather system (fog, rain-on-glass, distant rain, lightning, foliage wind,
  • ambient audio)
  • - added night sky, ceiling light, desk lamp, blinds, and rug
  • - added a cat clock (carry + wall-pin) and a wall clock)
  • - added a save system with three slots + autosave, the shift clock, identity badging, the on-air
  • sign, and the current project's own delivery system
  • - added **save / audio-pause interfaces** and extended the save/delivery systems
  • - added prop carry/pickup + carried-collision, interact hints / camera lock, and the intro/menu/pause
  • flow
  • - added the **first-person arms / view-model rig** (grab, button-press and mirror-arm poses) with a
  • pixel-arms skin pass, plus **moth swat**
  • - added the **homemaker / room-style repaint** (redecorate picker + wall/floor material catalog)
  • - added a **moth** creature, **menu UI sounds**, and **three logo marks**
  • - added procedural **plant** and **speaker** pipelines (generated meshes + prefabs) plus witness/plant
  • components
  • - added speakers/solids work, cleaning chores, vent butts, and a UFO
  • - added `lamp_tube` + `wood_grain` shaders
Removed
  • - removed the tuner (core, controls, patch bay, key-switch power interlock) and the big physical
  • transmitting-station panel UI
  • - removed the full playable arcade machine (top-down shooter) and its leaderboard
  • - removed the voice-recognition sign-on, the callsign save-slot identity, and the shift/mission scheduler
  • - removed the pixel-parser supply terminal, its shop catalog, the freight-chute drop sequence,
  • the box-cutter unboxing, the shop-item resource system, inventory, and the points economy
  • - removed the old tape library, slot receiver, cassette/button/hinge plumbing, and the phosphor
  • tape-dubbing terminal
  • - removed the multi-state power manager (grid/generator/dead), breaker panels, flashlight/light
  • manager, and the door-lock power gating
  • - removed the VHS/CRT/tiredness vision effects, the ambient grade volume, the 24-real-min/day clock, and the old save/position system
  • - removed the old generic grab/interact scaffolding, mic-mute/mic-arm/headphones, and the whole mixer desk (knobs, sliders, transmit button, spectrum/diagnostic screens)
Known Issues
  • Needs alot more sound effects, not sure if economy is balanced.
May 16, 2026