Iron Dome
AddonIDF's Iron Dome system for s&box. Intercepts incoming missiles and rockets with predictive guidance.
thumb_up
1
open_in_new
View on sbox.game
The IDF's Iron Dome air defense system, ported from the original Garry's Mod addon to s&box.
When an interceptable projectile enters the dome's detection radius, the dome plays the IDF Red Alert siren and launches a missile on a predictive intercept path solved by a quadratic intercept equation. The
missile detonates on proximity, destroying the threat and playing a layered close/distant explosion.
Multiple domes coordinate through a shared target registry, so two domes never engage the same target.
Variants
- Neutral — engages every interceptable target above its elevation
- Protective — same as Neutral but skips projectiles owned by the dome's network owner
- Admin — infinite missiles, no reload, 15000 unit detection radius
For the dome to intercept an object
- The object must have a Rigidbody component
- The object must carry the "interceptable" tag (Tags panel in the editor, or gameObject.Tags.Add("interceptable") in code)
- The object must be above the dome on the Z axis
- The dome must have line of sight to it
- The object must not already be claimed by another dome
ConVars (runtime tunable)
- iron_dome_max_health 1000 Dome health (blast damage only)
- iron_dome_siren_volume 1.0 Siren volume
- iron_dome_reload_time 10 Seconds per reload cycle
- iron_dome_missiles_per_reload 20 Missiles loaded per cycle
- iron_dome_missile_speed 3500 Interceptor speed in units per second
- iron_dome_detection_radius 8000 Scan radius (Admin variant overrides to 15000)
Health
- Domes take blast damage only — bullets and small arms do nothing
- Explosions within the dome's blast radius can chain-detonate adjacent domes
Credits
- Iron Dome model — Chenzoss
- Red Alert siren — ShalevDZN
- Original GMod addon and s&box port — PoorTuna
When an interceptable projectile enters the dome's detection radius, the dome plays the IDF Red Alert siren and launches a missile on a predictive intercept path solved by a quadratic intercept equation. The
missile detonates on proximity, destroying the threat and playing a layered close/distant explosion.
Multiple domes coordinate through a shared target registry, so two domes never engage the same target.
Variants
- Neutral — engages every interceptable target above its elevation
- Protective — same as Neutral but skips projectiles owned by the dome's network owner
- Admin — infinite missiles, no reload, 15000 unit detection radius
For the dome to intercept an object
- The object must have a Rigidbody component
- The object must carry the "interceptable" tag (Tags panel in the editor, or gameObject.Tags.Add("interceptable") in code)
- The object must be above the dome on the Z axis
- The dome must have line of sight to it
- The object must not already be claimed by another dome
ConVars (runtime tunable)
- iron_dome_max_health 1000 Dome health (blast damage only)
- iron_dome_siren_volume 1.0 Siren volume
- iron_dome_reload_time 10 Seconds per reload cycle
- iron_dome_missiles_per_reload 20 Missiles loaded per cycle
- iron_dome_missile_speed 3500 Interceptor speed in units per second
- iron_dome_detection_radius 8000 Scan radius (Admin variant overrides to 15000)
Health
- Domes take blast damage only — bullets and small arms do nothing
- Explosions within the dome's blast radius can chain-detonate adjacent domes
Credits
- Iron Dome model — Chenzoss
- Red Alert siren — ShalevDZN
- Original GMod addon and s&box port — PoorTuna
1
Total Users
4
Total Sessions
29 min
Total Playtime
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
refresh
Discovering package leaderboards...
|
|||
Package ID:
poortuna.irondome
Created:
2026-05-20 01:26 UTC
Updated:
2026-05-20 11:46 UTC
Type:
addon
Public:
Yes
Version:
266996
files:
41
Size:
29.1 MB
Engine Version:
25
Asset Version ID:
266996
Version Created:
2026-05-20 11:46 UTC
Hash:
1792251637
Manifest: Open manifest
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Map Select:
Unrestricted
more_horiz Additional Properties
Parent Package:
facepunch.sandbox
266996
May 20, 2026
Changes on 2026-05-20
266989
May 20, 2026
Changes on 2026-05-20
266982
May 20, 2026
Changes on 2026-05-20
266723
May 20, 2026
Changes on 2026-05-20
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.