Dead Angle

Game

A top-down shooter where you only fight what you can see. Walls cut your view, and every shot gives your position away.

PRIOWERK updated 20d ago 514 MB engine 29
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DEAD ANGLE

Top-down tactical shooter. You only see what your character looks at, everything else is dark.
Gunshots and footsteps leave marks on the floor, so you hear far more than you see. 
Most of what you know about the enemy is a guess. 
show_chart Player History
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98
Total Users
149
Total Sessions
14.3 hours
Total Playtime

Global Statistics

31.9K
shots_fired
24.2K
playtime
321
rounds_played
221.1K
damage
866
deaths
4.3K
shots_hit
5.6K
accuracy
246
matches_played
74.1K
kill_distance
717
kills
361
killstreak
220
match_kd
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
1
2m - 4m
2
2
4m - 8m
1
1
8m - 16m
1
1
32m - 1.1h
1
1
4.3h - 8.5h
1
1
0 recorded entries
Rank Player Score Recorded
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Package ID: priowerk.deadangle
Created: 2026-08-12 19:03 UTC
Updated: 2026-09-09 14:57 UTC
Type: game
Public: Yes
Version: 368997
files: 487
Size: 514.5 MB
Engine Version: 29
Asset Version ID: 368997
Version Created: 2026-09-09 14:57 UTC
Hash: 1788965847
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/lobby.scene
Map Select: Unrestricted
new_releases Latest Update Sep 9, 2026
Changes on 2026-09-09
Aug 19, 2026
Added
  • [2026-08-19] Bots now radio enemy contacts to their team, so squadmates come to help instead of dying one by one
  • [2026-08-19] Your ping now works on bot teammates: mark a spot and nearby friendly bots go check it out
  • [2026-08-19] Dead in an elimination round? You now spectate a living teammate instead of staring at your own body, and you can still ping for them
Improved
  • [2026-08-19] Hold aim to focus: your view cone narrows but reaches further, so you can trade your flanks for range
  • [2026-08-19] Your shots now spread wider while you run and tighten up when you stand still or crouch, so moving slow finally pays off
  • [2026-08-19] Weapons now have real roles: heavy guns slow you down, and a sniper shot is heard across the map while a pistol barely carries
Perfomance Update Aug 13, 2026
Added
  • [2026-08-13] Enemies you can see now get a colored outline, so they no longer vanish into dark corners
  • [2026-08-13] New host option: health slowly refills when you stay out of combat for a few seconds
  • [2026-08-13] New: smoke grenades, and the smoke really blocks line of sight, for you, your enemies and the bots
  • [2026-08-13] New: frag grenades, with walls giving cover and a blast that throws physics objects around
  • [2026-08-13] Grenades are on G, and they land where your crosshair points instead of always flying the same distance
  • [2026-08-13] Explosions are now heard across the map and leave a marker, so you know something went off even when you did not see it
  • [2026-08-13] New: you can now turn the camera with Q and E, in quarter turns, instead of being stuck on one fixed angle
  • [2026-08-13] New "Auto" option for see-through quality: it watches your framerate and picks the level for you
Improved
  • [2026-08-13] Performance: smoother framerate, especially in rounds with many bots
  • [2026-08-13] The match now carries on when the host leaves, instead of dropping everyone back to the menu
  • [2026-08-13] The crosshair now opens up as your weapon's spread grows, so you can see when you are firing too fast to be accurate
  • [2026-08-13] The crosshair turns red while you cannot shoot, so an empty magazine, a reload or a turn in progress is no longer a silent click
  • [2026-08-13] The crosshair now follows your mouse every frame instead of stepping along in small jumps
  • [2026-08-13] Marking a target moved from Q to the middle mouse button, since Q now turns the camera
Fixed
  • [2026-08-13] Bug fixed: players joining a hosted match kept seeing (and bumping into) crates and barrels that are removed from the map
  • [2026-08-13] Bug fixed: with pistols and the sniper, a click fired while your character was still turning was thrown away instead of shooting
  • [2026-08-13] Fixed blocky light artifacts and big fps drops on maps with volumetric fog
  • [2026-08-13] Bug fixed: joining before the host finished loading dropped you into empty space away from the map
  • [2026-08-13] Bug fixed: on maps ported from other Source games everyone piled up on one spot, because the game did not recognise their spawn points
PUBLIC TEST Aug 12, 2026
Added
  • PUBLIC TEST
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