[WIP]Sandbox Mechanics
Game
new_releases
New — just published
An expanded s&box sandbox focused on building functional machines, vehicles, and programmable contraptions.
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This game builds on Facepunch’s modern s&box sandbox experience and expands it with tools and systems for technical creations. Instead of recreating the old Garry’s Mod, it preserves the original s&box experience and builds directly on top of it.
The main focus is constructing functional machines, vehicles, and automated systems. Mechanical components, engines, controls, and practical building tools give you the freedom to create anything from simple mechanisms to complex technical builds.
Many of these systems are inspired by popular Garry’s Mod addons such as Wiremod and ACF, with familiar ideas adapted for the modern s&box platform.
Key Features
Preserves and expands the original s&box experience
Build functional machines and vehicles
Create mechanical and electronic control systems
Useful tools for aligning, connecting, and constructing
Systems inspired by Wiremod and ACF
Built on modern s&box instead of recreating the old Garry’s Mod
Build functional machines and vehicles
Create mechanical and electronic control systems
Useful tools for aligning, connecting, and constructing
Systems inspired by Wiremod and ACF
Built on modern s&box instead of recreating the old Garry’s Mod
Credits and Acknowledgements
Sandbox Mechanics is built on Facepunch Studios’ open-source Sandbox project for s&box, licensed under the MIT License.
Additional inspiration comes from Precision Alignment by the ACF Team and Wenli, Precision Tool by generalwrex with contributions from Hunted and XNG Sheders, Wiremod and its contributors, and Proper Clipping by Sevii77 and its contributors.
The referenced mechanics and workflows were independently reimplemented in C# for s&box. No original Lua code, models, textures, or other assets from these addons were copied.
Additional inspiration comes from Precision Alignment by the ACF Team and Wenli, Precision Tool by generalwrex with contributions from Hunted and XNG Sheders, Wiremod and its contributors, and Proper Clipping by Sevii77 and its contributors.
The referenced mechanics and workflows were independently reimplemented in C# for s&box. No original Lua code, models, textures, or other assets from these addons were copied.
9
Total Users
30
Total Sessions
4.7 hours
Total Playtime
Global Statistics
342
jump
25.3K
meters_walked
5.9K
menu.spawnmenu.open
951
spawn
2
social.friends.max
1.7K
tool.constraint.create
212
tool.contraption.chair
2.0K
tool.contraption.constraint
0
tool.contraption.hoverball
0
tool.contraption.thruster
0
tool.contraption.wheel
1.7e39
damage_taken
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
2m - 4m
1
4.3h - 8.5h
1
17.1h - 34.1h
1
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
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Package ID:
priowerk.sandbox_mechanics
Created:
2026-09-13 22:33 UTC
Updated:
2026-09-17 11:30 UTC
Type:
game
Public:
Yes
Version:
382137
files:
2,449
Size:
1,133.5 MB
Engine Version:
29
Asset Version ID:
382137
Version Created:
2026-09-17 11:30 UTC
Hash:
1789644676
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
check_circle Supported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 32 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Launcher
Startup Scene:
scenes/sandbox.scene
Map Select:
Unrestricted
tune Configurable Game ConVars (13)
| Setting / ConVar | Title | Category | Default | Range |
|---|---|---|---|---|
sandbox.ownership.checks |
Prop Protection | General | False |
- |
sandbox.developer.entities |
Show Developer Entities | Other | False |
- |
sandbox.limit.wire |
Max Wire Parts | Limits | -1 |
-1 .. 1024 |
sandbox.limit.wiresensors |
Max Wire Sensors | Limits | -1 |
-1 .. 256 |
sandbox.limit.machines |
Max Machine Actuators | Limits | -1 |
-1 .. 256 |
sandbox.limit.props |
Max Props Per Player | Limits | -1 |
-1 .. 1024 |
sandbox.limit.explosives |
Max Explosives Per Player | Limits | -1 |
-1 .. 16 |
sandbox.limit.balloons |
Max Balloons Per Player | Limits | -1 |
-1 .. 64 |
sandbox.limit.constraints |
Max Constraints Per Player | Limits | -1 |
-1 .. 512 |
sandbox.limit.emitters |
Max Emitters Per Player | Limits | -1 |
-1 .. 64 |
sandbox.limit.thrusters |
Max Thrusters Per Player | Limits | -1 |
-1 .. 64 |
sandbox.limit.hoverballs |
Max Hoverballs Per Player | Limits | -1 |
-1 .. 32 |
sandbox.limit.wheels |
Max Wheels Per Player | Limits | -1 |
-1 .. 32 |
more_horiz Additional Properties
Map Startup Scene:
scenes/sandbox.scene
Dedicated Server Startup Scene:
scenes/sandbox.scene
System Scene:
scenes/system.scene
382137
Sep 17, 2026
Changes on 2026-09-17
381388
Sep 15, 2026
Changes on 2026-09-15
381379
Sep 15, 2026
Changes on 2026-09-15
381327
Sep 15, 2026
Changes on 2026-09-15
380683
Sep 13, 2026
Changes on 2026-09-13
380534
Sep 13, 2026
Changes on 2026-09-13
379966
Sep 12, 2026
Changes on 2026-09-12
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.