Sky Scrolling
ShaderCustomizable skybox constructor with automated scrolling for Sphere, Cylinder, and Cube projections
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A customizable skybox shader with built-in scrolling support
Supports three projection modes: Sphere, Cube, and Cylinder
Lets you animate the sky by setting per-face scroll speed and tiling
Cube mode includes an optional Advanced 6-Sided variant where each face gets its own texture, scroll speed, and tiling independently
Good for stylized skies, alien environments, or anything that needs a custom static or animated background.
How to use:
- Find the 2D Skybox component in your scene. Assign your material to its Sky Material field.
- Open the material and set the Shader to sky_scrolling.
- Pick a mapping mode:
- Sphere — single texture wrapped around the entire sky
- Cube — box-shaped projection, with optional Advanced 6-Sided mode (each face its own texture)
- Cylinder — cylindrical wrap with separate top/bottom caps
- Assign your textures to the available slots.
- Set scroll speed —
float2value per face, range -0.5 to 0.5. Zero = static. - Set tiling — integer for sides (avoids seam artifacts),
float2for top/bottom caps.
Shader source code: https://gist.github.com/Igoryoka/ab8da845e14e24d560828dc143a70224
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Package ID:
psychofabrikats.skyscrolling
Created:
2026-04-07 21:10 UTC
Updated:
2026-04-07 21:10 UTC
Type:
shader
Public:
Yes
Version:
183309
files:
1
Size:
0.1 MB
Engine Version:
25
Asset Version ID:
183309
Version Created:
2026-04-07 21:10 UTC
Hash:
-4896992094074984062
Manifest: Open manifest
more_horiz Additional Properties
Single Asset Source:
shaders/sky_scrolling.shader
Primary Asset:
shaders/sky_scrolling.shader
Asset Type:
Shader
Asset Type Extension:
shader
Asset Type Is Game Resource:
false
Asset Type Category:
Rendering
Asset Type Target:
Sandbox.Shader
Asset Type Is Simple:
false
Asset Type Has Dependencies:
true
183309
Apr 7, 2026
First upload
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