sSNES - A s&box SNES Emulator
SNES Emulator - Proof of Concept - Healvly based on sGBA by Asphaltian
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hard_drive
0 MB
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55 files
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Engine v25
About This Package

Based on sGBA by Asphaltian. So all credits to him!

Fully open source! github
sSNES
A Super Nintendo Entertainment System (SNES) emulator for s&box, written entirely in C#.
This is a proof of concept! The emulator is functional enough to run a selection of games, but it is not a complete or accurate SNES implementation. Audio is not working in most games. Not all ROMs are expected to work, and compatibility varies significantly by game and mapper type.
Supported Formats
- `.sfc` / `.SFC` — Super Famicom / SNES ROM
- `.smc` / `.SMC` — Super Magicom format
LoROM, HiROM, and ExHiROM mappers are supported. SA-1 and SuperFX coprocessors are partially emulated.
Adding ROMs
Place your ROM files in the `roms` folder inside your local addon data directory:
sbox/data/ssnes/roms/
Subdirectories are supported, so you can organise your library into folders. The in-game browser will automatically pick them up.
Compatibility
Save Data: From the tests I've done, ROM save data works.
Save Data: From the tests I've done, ROM save data works.
LoROM games: Most standard LoROM games will boot and reach gameplay, but with significant issues:
- Rendering bugs (e.g., Link to the Past has incorrect tiles after leaving the house)
- Anti-piracy screens (e.g., Earthbound, Tetris 2)
- Some titles fail to boot entirely (e.g., Kirby)
HiROM games: Limited testing.
Enhancement chips:
- SuperFX: Not working (e.g., Starfox, Yoshi's Island)
- SA-1: Status unknown
- DSP-1: Status unknown
Audio: Functional in many games, but may have accuracy issues.
Known Issues
| Game | Issue |
|------|-------|
| Battletoads | Cannot progress past player select screen |
| Earthbound | Hits anti-piracy screen |
| Kirby (LoROM) | Does not boot |
| Link to the Past | Boots and plays, but tiles are incorrect after leaving the house |
| Starfox | Does not work (SuperFX chip) |
| Yoshi's Island | Does not work |
| Tales of Phantasia | Does not work |
| Tetris 2 | Works, but hits anti-piracy screen after pressing start |
| TillAndHatDemo (homebrew) | Does not work |
Reporting Compatibility
If you test a ROM, please report your results on the forum using the template below.
ROM: <title> (<region>)
Hash: CRC32: <value> / SHA1: <value>
Result: Working / Partially Working / Broken / Crash
Notes: <brief description of what works and what doesn't>
Example:
ROM: Super Mario World (USA)
Hash: CRC32: B19ED489 / SHA1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
Result: Partially Working
Notes: Boots and reaches gameplay. Audio not working. Minor layer priority glitches in some scenes.
Notes
- Copyrighted ROMs are not included; you must provide your own legally obtained files.
- Based on sGBA by Asphaltian. So all credits to him!
Loading Screen
683
Total Users
834
Total Sessions
1.7 days
Total Playtime
Global Statistics
26.0K
total-playtime
356
games-played
12.1K
pt-super-mario-world
11.7K
longest-super-mario-world
76
resets
14
saves-created
1.6K
longest-the-legend-of-zelda-a-link-to-the-past
1.6K
pt-the-legend-of-zelda-a-link-to-the-past
317
longest-earthbound
380
pt-earthbound
132
pt-donkey-kong-country
112
longest-donkey-kong-country
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
2
1m - 2m
5
2m - 4m
10
8m - 16m
1
16m - 32m
2
32m - 1.1h
3
1.1h - 2.1h
3
2.1h - 4.3h
5
4.3h - 8.5h
6
8.5h - 17.1h
5
17.1h - 34.1h
4
Package ID:
ratman.ssnes
Created:
2026-04-20 21:33 UTC
Updated:
2026-04-24 12:41 UTC
Type:
game
Public:
No
Version:
204630
files:
55
Size:
0.4 MB
Engine Version:
25
Asset Version ID:
204630
Version Created:
2026-04-24 12:41 UTC
Hash:
7331239715095530755
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
Max Players:
64
Min Players:
1
Rank Type:
None
Cs Proj Name:
Startup Scene:
scenes/minimal.scene
Control Modes:
1, , 1
Resources:
/ui/*
Game Settings:
Code Package References:
204630
Apr 24, 2026
Changes on 2026-04-24