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A space roguelike deckbuiler, plan 5 cards each round, grow your deck and fleet, earn, fight and survive the tournament

redkite updated 8d ago 6 MB engine 29
Hey guys this is my first ever game I've made and definitely the first game I made with sandbox which was quite a good and enjoyable learning experience.  I started a bit late so hence why I've published basically in the last few hours. 

I've made a 2D pixel art deck builder rogue like where you choose your hand you want to play against your enemies and then watch it unfold. I'm still touching up some of the small issues and am continuing to do play testing hopefully you guys enjoy it and let me know if you beat the final boss which I haven't managed to do just yet. (yet to determine if it is bad game design or I suck hopefully some feedback will let me know). Working on a trailer now so that will be out soon, for now i'll just leave some footage of the gameplay.


About

Join an intergalactic space fighting tournament and fight your way through various competitors, using your very own custom deck. Currently there is only one class but I've added a sneak peek of the next class I'm working on. There are 35 playable cards, 6 drones and 8 enemies you can encounter all with their own play-style and cards to deal with. 

image.png 1.07 MB

How it plays

  • Plan pick and order the cards you want to fight with
  • Start the round and watch your cards clash with the enemies 
  • Win rewards, shops, drones, map nodes and then finally beat the final boss to earn the crown. 
 

What's next 

  • New playable character "Slug" 
  • Improve the gameplay feels more, add flash animations, more color, attack variations. 
  • Minor existing bug fixes 
  • Handle changes from feedback 
  • Improve the game UI 
 
Hopefully you guys enjoy the game because I enjoyed making it honestly and I think the idea is fun. 

No AI was used for the ART, ideas or Audio at all, all the pixel was done with my sub optimal artistic skills and all the audio and music was found on https://pixabay.com/ and www.bfxr.net/. AI was used for assistance with learning/development at a normal usage level not a giga ultra let you do everything and I'll sit back and watch level. But I wanted to learn s&box but the docs make it difficult having AI is just too helpful for questions, docs etc. 

Side note: I am still working on this and didn't get to do much external play testing so I'm trying to get on that asap. Please forgive me. 



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2.4 hours
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Package ID: redkite.one_more_round_new
Created: 2026-09-24 19:21 UTC
Updated: 2026-09-24 21:18 UTC
Type: game
Public: Yes
Version: 396023
files: 580
Size: 6.1 MB
Engine Version: 29
Asset Version ID: 396023
Version Created: 2026-09-24 21:18 UTC
Hash: 1790284695
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
cancel Unsupported
sports_esports
Controller / Gamepad
cancel Unsupported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted
new_releases Latest Update Sep 24, 2026
Changes on 2026-09-24
396023 Sep 24, 2026
Changes on 2026-09-24
396017 Sep 24, 2026
Changes on 2026-09-24
396009 Sep 24, 2026
Changes on 2026-09-24
395977 Sep 24, 2026
Changes on 2026-09-24
395960 Sep 24, 2026
Attempt to bug fix asset import
395950 Sep 24, 2026
Fix bug assets not loading
395856 Sep 24, 2026
Bug fix player death
395841 Sep 24, 2026
Changes on 2026-09-24
395814 Sep 24, 2026
Changes on 2026-09-24
info Live API Passthrough & Removal Notice

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