Update 26.04.27

It's been 2 weeks since our last post. I was working on another branch, and everything has now been merged and published.

Let's take a look 👇

Gameplay Changes

We decided to rework how rounds are handled in Monkey Fortress. We noticed that having both an attack AND defense phase at the same time was hard to manage ; it felt chaotic.

So, we’ve changed it : rounds are now split into phases. A team will attack in one round, then switch to defense in the next.
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This means a team will prepare its defense for one round, and then prepare its attack for the next.
If there's a draw, we go back to the combined attack/defense round… for those who enjoy a bit of chaos 🐒

UI Changes

Following the new attack/defense round structure, I've made several UI updates :
  •  Updated attack/defense HUD icons and panels (added a protection wall) 

Additional Gameplay Changes

  • Added a teleporter gadget 
  • Build resources can be bought in the shop
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  • Each player can now place a team respawner (instead of 2 per team previously)
  • Grenade walls now align with the player's view angle
  • Added build and resource delivery statistics
  • Bots no longer keep running when they spot another player ; they now stop for a few seconds before shooting
  • Only the defense team now receives the resource quest (both teams during the final BO round)

Bug Fixes


With the latest s&box updates, some issues are still pending :
But i have fixed several bugs, including :
  • Fixed collision shard tags 
  • Fixed NRE issues
  • Fixed incorrect team colors when using a playable team (enemies are always red and allies blue)
  • Fixed crosshair (still missing hit marker)
  • Fixed bots not being able to walk on built stairs
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New Teleporter Gadget

 Added a new gadget: The Teleporter
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It is available in the shop menu for 750 gold
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Place the entrance and exit to allow your team to teleport to the enemy base
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