It's been 2 weeks since our last post. I was working on another branch, and everything has now been merged and published.
Let's take a look 👇
Gameplay Changes
We decided to rework how rounds are handled in Monkey Fortress. We noticed that having both an attack AND defense phase at the same time was hard to manage ; it felt chaotic.
So, we’ve changed it : rounds are now split into phases. A team will attack in one round, then switch to defense in the next.20260426122936_1.jpg231.31 KB
This means a team will prepare its defense for one round, and then prepare its attack for the next.
If there's a draw, we go back to the combined attack/defense round… for those who enjoy a bit of chaos 🐒
UI Changes
Following the new attack/defense round structure, I've made several UI updates :
Updated attack/defense HUD icons and panels (added a protection wall)