Snake 2048

Game

Snake meets 2048. Merge numbered cubes, outgrow fifteen rivals on one arena, grab power-ups to cut them down.

reg updated 19h ago 16 MB engine 30
Snake 2048: Merge Cubes

Snake meets 2048. You start as a single cube with a 2 on it. Everything else on the arena is food, a threat, or both.

How it works

Drive over loose cubes and they join your tail. The body always keeps itself sorted, biggest at the head and smallest at the tail, so a picked-up cube slides into place by size. When two equal cubes end up next to each other they merge into one worth double, and that can set off a chain: grab a lone 16, it becomes 32, that meets your 32, becomes 64, and the wave runs all the way to your head.

Sixteen snakes, one arena

Up to sixteen players share one field, and every empty seat is filled by a bot that farms, hunts, flees and cuts corners. Join alone and the arena is already busy. Bring friends and the bots step aside for them, one seat at a time.

Touch a body with a bigger head number and you slice the tail off, taking every cube you can swallow. Ram a bigger head and it is over, same as the wall. Boost buys you two seconds of speed, but you turn slower while it lasts, so it is as much a risk as an escape.

Four power-ups

Magnet pulls every loose cube within 600 units straight at your head for eight seconds.

Ghost gives you five seconds of passing clean through other snakes. They cannot cut you, you cannot cut them.

x2 Merge makes merging skip a tier for ten seconds, so two 2s become an 8 and a good chain goes somewhere ridiculous.

Freeze drops everyone around you to 45% speed for three seconds. Everyone except you.

And watch for the divide markers: touch one and every cube you own is halved. That is what keeps the leader beatable.

Controls

Mouse only. The head follows your cursor, hold left mouse button to boost.

Progress

Coins from every run, twelve cube skins to unlock, and a start boost that drops you into the arena at 64 instead of 2. Global leaderboards track your biggest cube and total kills, and there are 27 achievements to clear.

How far past 2048 can you get?
show_chart Player History
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89
Total Users
128
Total Sessions
1.1 days
Total Playtime

Global Statistics

2.6M
best_value
5.3K
total_kills
3.5M
play_time
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
1
1
4.3h - 8.5h
1
1
17.1h - 34.1h
1
1
0 recorded entries
Rank Player Score Recorded
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Package ID: reg.snake_2048
Created: 2026-09-11 00:09 UTC
Updated: 2026-10-27 16:12 UTC
Type: game
Public: Yes
Version: 429510
files: 1,344
Size: 15.6 MB
Engine Version: 30
Asset Version ID: 429510
Version Created: 2026-10-27 16:12 UTC
Hash: 1793117531
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 16 Players
Play Modes: Singleplayer, Multiplayer, Versus
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted
Leaderboard Type: Descending

more_horiz Additional Properties

Recommended Min Players: 1
Recommended Max Players: 0
Coop: false
Versus: true
new_releases Latest Update Oct 27, 2026
Changes on 2026-10-27
Oct 27, 2026
Added
  • Snake shapes - Choose between square and round segments in the new Shape shop tab
Improved
  • Crown - Replaced the blocky crown with a golden royal crown decorated with gems
Networking, Steering & Arena Markers Fix Oct 27, 2026
Added
  • Arena Boss - giant elemental boss snake spawns periodically through a portal with high-value cubes to slice off
  • King Crown - the biggest snake on the arena wears the crown and earns passive coin rewards until dethroned
  • Revenge System - hunting down the snake that ate you last awards a bonus coin bounty
  • Off-screen Markers - directional screen-edge indicators for the Crown holder, Arena Boss, and your Nemesis
Improved
  • Player Spawning - players now spawn as a dedicated clean entity instead of taking over an existing bot object
  • Offline Fallback - seamless transition to offline bot arena when Steam lobby creation fails or times out
  • Leaderboard Sorting - live arena top-10 now sorts strictly by current head value and mass on every render
Fixed
  • Start Menu Loop - fixed an issue where failed Steam lobby handshakes caused the start menu to reopen automatically every 5 seconds
  • Lobby Transition - joining an active host lobby no longer resets an ongoing run back to the start menu
  • Host Body Adoption - fixed a bug where the host's snake was mistakenly handed over to a bot 5 seconds into a run when the lobby became active
  • Bot Autopilot Hijack - removed idle bot takeover from human player snakes so bots can never hijack player steering
  • Off-screen Arrows - fixed 180-degree inverted screen-edge markers pointing outside the arena walls when targets were behind the camera plane
Removed
  • Idle Bot Takeover - removed automatic bot brain attachment on human player snakes
Revenge & Boss Variety Update Oct 23, 2026
Added
  • Revenge - the snake that ate you is marked with a red arrow after you respawn
  • Payback - eat them back for +50 coins on top of the usual kill reward
  • Stolen revenge - if someone else eats your target first, your revenge moves to them
  • Four bosses - the boss is now one of four, and the same one never comes twice in a row
  • Devourer - hunts the nearest head
  • Frost Wyrm - freezes every snake near its head every 5 seconds
  • Magnet Wyrm - pulls food into its jaws, so the best loot piles up right in front of the deadliest head
  • Splitter - drops ÷2 signs behind its tail, so cutting it is a gamble
  • Boss hint - a line under the boss bar tells you what this boss does
  • Payback - a new achievement for taking revenge
Improved
  • The death screen now tells you that you can take revenge
  • The crown now always sits on the biggest head: any snake bigger than the king takes it
  • Power-up chips are cleaner: the coloured bar next to the name is gone
Fixed
  • Arena top no longer shows a bigger cube below a smaller one right after a merge
Crown & Devourer Update Oct 22, 2026
Added
  • The Crown - the biggest snake on the arena wears a golden crown, and everyone sees an arrow pointing at the king
  • Royal income - while you wear the crown you earn +3 coins every 3 seconds
  • Regicide - take the crown by eating the king or slicing off at least half of their body (+30 coins)
  • Outgrown - a snake four times bigger than the king takes the crown without a fight
  • The Devourer - every 5 minutes a portal opens and a giant snake crawls out, with a 4096 head and a body half the arena long
  • Tail hunting - its head cannot be beaten, but anyone can slice its tail; every cut piece scatters as food and pays 2 coins per cube
  • Slay it - cut the Devourer down to its head for +150 coins, and its head drops as a 1024 cube
  • It leaves - after 70 seconds the Devourer crawls back into the wall and takes everything you did not cut
  • 5 new achievements for the crown and the Devourer
Improved
  • Power-up chips are cleaner: the coloured bar next to the name is gone
  • Bots now hunt the king and go after the Devourer's tail
Power UP Sep 16, 2026
Added
  • Power-up cubes - four of them, six on the field at any moment, respawning ten seconds after somebody grabs one. Dark shell, glowing glyph: if it is not a number, it is a power-up.
  • Magnet - every loose cube within 600 units flies straight at your head for 8 seconds. It travels faster than you drive, so the field comes to you instead.
  • Ghost - 5 seconds of passing clean through other snakes. They cannot cut you, you cannot cut them. Head to head still decides by number, so do not get brave.
  • x2 Merge - for 10 seconds merging skips a tier. Two 2s make an 8, and a good chain goes somewhere ridiculous.
  • Freeze - everyone within 900 units drops to 45% speed for 3 seconds. Everyone except you. Boost will not save them either.
  • Effect bar - live timers for whatever is running on you, right under your head number. A red chip means somebody froze YOU.
  • Pickup sound and a pop-up naming what you just picked up, in English and Russian.
Leaderboards & Achievements Sep 11, 2026
Added
  • Global leaderboards with three boards - biggest cube, snakes eaten and time played
  • Leaderboard button in the main menu and in the pause menu
  • Your own score is always shown under the top ten, even when you are not in it
  • Time played is now tracked and submitted as its own stat
  • 27 achievements - cube milestones up to 65536, snakes eaten, merge cascades, playtime, skins and coins
Improved
  • Ten places are always listed - unclaimed ones stay as placeholders instead of shrinking the board
  • Large numbers are shortened everywhere (12.5K, 8.4M) instead of overflowing their panels
Fixed
  • Bot names no longer repeat - every snake on the arena gets a name nobody else is using
  • The halving marker now reads "/ 2" instead of the division sign, which was easy to misread at speed
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