Still hungry
Game 1 playing
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New — just published
Eat, mutate, storm the lab before the nuke - then come back for one more round
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Still Hungry
is a co-op roguelike for 1–4 players where you are a zombie.
Eat civilians to stay fed, eat scientists to mutate, and share food and mutations with your friends.
The dead don't stay dead: your victims rise again and join the hunt.
Every run is different: city events are drawn and placed procedurally, and the central lab is generated anew each time.
Fight through police, soldiers and helicopter drops, black out the city and break into the lab
to devour a new virus strain — before the clock hits zero and the city gets nuked.
Unlock new classes and over 70 mutations through achievements, so there's always one more round.
Eat civilians to stay fed, eat scientists to mutate, and share food and mutations with your friends.
The dead don't stay dead: your victims rise again and join the hunt.
Every run is different: city events are drawn and placed procedurally, and the central lab is generated anew each time.
Fight through police, soldiers and helicopter drops, black out the city and break into the lab
to devour a new virus strain — before the clock hits zero and the city gets nuked.
Unlock new classes and over 70 mutations through achievements, so there's always one more round.
Programming
Game code by ErazorWhite and Kelic.
3D art
All the characters — the zombie, civilians, police, scientists and soldiers — plus the trees and the gibs were hand-modelled, textured, rigged and brought into the game by our 3D artist DingDong.
Music
- Main menu and lobby themes by Kelic.
- "Latin Industries", "Werq" and "Sock Hop" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.
Sound effects
- Sounds from the Sonniss #GameAudioGDC Bundles.
- Weapon sounds by Vidya Games (sbox.game).
Fonts
All under the SIL Open Font License 1.1:
- Frijole by Sideshow (Font Diner)
- Rubik Wet Paint by The Rubik Filtered Project Authors (NaN, Luke Prowse)
- Press Start 2P by CodeMan38
- Balsamiq Sans by Balsamiq SRL
- VT323 by Peter Hull
Animations
Mixamo (Adobe), retargeted to the s&box Citizen.
Other art
- HUD and cursor art by Kelic.
- Blood spatter textures by Texture Ninja, CC0.
- s&box and Citizen content and weapon models by Facepunch; muzzle and impact effects by Garry Newman (sbox.game).
*Some enviroment assets were AI-generated.*
1
Users Online Now
20
Total Users
111
Total Sessions
23.2 hours
Total Playtime
Global Statistics
1.1K
batonkills
67.5K
damagetaken
2.6K
soldierskilled
184
deaths
859
neardeathseconds
520.7M
damagedollars
45.5K
bulletstaken
3.5K
dnaearned
2.7K
mealseaten
451
scientistseaten
2.0K
oneshotkills
215.2M
damage_solo_v1
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
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1
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1
8m - 16m
3
16m - 32m
3
32m - 1.1h
2
1.1h - 2.1h
3
2.1h - 4.3h
3
4.3h - 8.5h
3
8.5h - 17.1h
3
0 recorded entries
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Package ID:
rhox.still_hungry
Created:
2026-09-24 22:59 UTC
Updated:
2026-09-26 21:22 UTC
Type:
game
Public:
Yes
Version:
397441
files:
1,737
Size:
561.7 MB
Engine Version:
29
Asset Version ID:
397441
Version Created:
2026-09-26 21:22 UTC
Hash:
1790457774
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 4 Players
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/menu.scene
Map Select:
Unrestricted
397441
Sep 26, 2026
Changes on 2026-09-26
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Sep 26, 2026
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397300
Sep 26, 2026
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Sep 26, 2026
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Sep 26, 2026
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Sep 26, 2026
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Sep 26, 2026
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Changes on 2026-09-26
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Sep 25, 2026
Changes on 2026-09-25
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.