rosner rosner Game update 11h ago

s&Famicom

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A work in progress NES emulator written in C#

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hard_drive 0 MB folder 42 files build Engine v28 bolt Updated recently
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About This Package

A NES emulator running inside s&box.

Running it


Press Play. You land on the ROM browser, which lists every `.nes` file it finds
and lets you pick one. Filenames don't matter - whatever is in the folder shows
up.

Leaving a game with Tab parks it rather than shutting it down - the whole console state (RAM, PPU, mapper banks) is kept, and the game shows a RESUME tag in the list. Picking it again drops you back exactly where you were, so you can switch between several games freely. Parked sessions live in memory only; they don't survive closing the game.

Adding ROMs


Drop `.nes` files into the game's data folder, roughly:

```
<steam>/steamapps/common/sbox/data/rosner/s_famicom/roms/
```

Press Tab in the browser to rescan without restarting. The emulator logs
every ROM it finds on each scan, so if something isn't showing up the console
will say what it did see.

ROMs are not included - supply your own.

Controls

D-Pad -> WASD/Arrow keys
A button -> X key
B button -> Z key
Start button -> Enter key
Select button -> Backspace key
Pause emulation -> P key
Reset console -> F5 key
 Back to the game list -> Tab key

In the browser: up/down to move, Enter or X to play, Tab to rescan. The mouse
works too.

 Known limitations 


-   Undocumented 6502 opcodes (LAX, SAX, DCP, ISB, SLO, RLA, SRE, RRA) execute
  as no-ops. Most commercial games never touch them, but a few do.
- No battery-save persistence. MMC1/MMC3 carts get their 8K of work RAM, but
  it isn't written to disk between sessions.
- NTSC only - no PAL timing.
- No colour emphasis (the top three bits of `$2001`). Rarely used, and mostly
  for full-screen tints.
- No save states.

Credits


- nes-sharp - the C# NES core this was ported from.
- psxemu - the reference for how to host an emulator inside s&box: texture upload path, `SoundStream` handling and frame pacing.
- NESdev Wiki - hardware documentation, particularly for the APU channels and mixer, which were written from scratch here.

Media (7)

s&Famicom - Thumbnail 2 s&Famicom - Thumbnail 3 s&Famicom - Screenshot 4 s&Famicom - Screenshot 5 s&Famicom - Screenshot 6 s&Famicom - Screenshot 7
40
Total Users
51
Total Sessions
16.4 hours
Total Playtime
Package ID: rosner.s_famicom
Created: 2026-08-01 09:51 UTC
Updated: 2026-08-01 10:38 UTC
Type: game
Public: Yes
Version: 337964
files: 42
Size: 0.2 MB
Engine Version: 28
Asset Version ID: 337964
Version Created: 2026-08-01 10:38 UTC
Hash: 1785580713
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/minimal.scene
Control Modes: , ,
Resources: *
Game Settings:
Code Package References:
new_releases Latest Update Aug 1, 2026
Changes on 2026-08-01
337964 Aug 1, 2026
Changes on 2026-08-01
337958 Aug 1, 2026
Changes on 2026-08-01
337796 Jul 31, 2026
Changes on 2026-07-31