Attack Of The Circle

Game

Tap tap tap

rwtrcsc updated 4mo ago 1 MB engine 25

Attack Of The Circle "A.O.T.C"

Mr. Bird is stuck in a circle. Four spokes rotate around him with gaps to fly through. Tap to flap. Miscalculate and you're done.

How it works

You start with four normal walls and a steady orbit speed. Every wall you clear is a point. Every 4 points the orbit gets a little faster.


After 5 points the rules start changing. Every 5 points from there, the walls re-roll their behaviour. A wall can become:

  • Fast or Slow — moves at a different speed than the rest
  • Wide or Narrow — bigger or smaller gap
  • Jittery — twitches around
  • Reverse — rotates the other way

Clear all four walls in a theme and the whole board changes color and gets harder. The user can experience a total of six themes.

Controls

Flap — Space / Left Click / Gamepad A or Right Trigger


Start / Restart
— Space / Left Click / Gamepad A

Leaderboards

Global leaderboard in place to track the highest score.



show_chart Player History
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43
Total Users
53
Total Sessions
4.0 hours
Total Playtime

Global Statistics

1.5K
aotc_score
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info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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4.3h - 8.5h
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34.1h - 68.3h
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0 recorded entries
Rank Player Score Recorded
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Package ID: rwtrcsc.aotc
Created: 2026-05-23 18:39 UTC
Updated: 2026-05-31 04:06 UTC
Type: game
Public: Yes
Version: 273053
files: 50
Size: 0.7 MB
Engine Version: 25
Asset Version ID: 273053
Version Created: 2026-05-31 04:06 UTC
Hash: 1792750334
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted
Leaderboard Type: Global
new_releases Latest Update May 31, 2026
Changes on 2026-05-31
5/31 Update - Reviewed Feedback May 31, 2026
Added
  • Next-wall marker — a clean white chevron points to the wall you're about to reach, so you always know what's coming as the board spins.
Improved
  • Faster bird — quicker orbit right out of the gate, a steeper speed ramp as you score, and a higher top speed so the late game keeps the pressure on.
  • Camera pulled in closer — trimmed the empty space around the arena so the gaps are easier to read and time. Together with the trail and chevron, the circular motion is far less disorienting.
Fixed
  • Readability of the spinning layout
Removed
  • Nothing you'll notice — a score-multiplier system was prototyped this cycle and pulled before release..
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.