Attack Of The Circle
GameTap tap tap
Attack Of The Circle "A.O.T.C"
Mr. Bird is stuck in a circle. Four spokes rotate around him with gaps to fly through. Tap to flap. Miscalculate and you're done.
How it works
You start with four normal walls and a steady orbit speed. Every wall you clear is a point. Every 4 points the orbit gets a little faster.
After 5 points the rules start changing. Every 5 points from there, the walls re-roll their behaviour. A wall can become:
- Fast or Slow — moves at a different speed than the rest
- Wide or Narrow — bigger or smaller gap
- Jittery — twitches around
- Reverse — rotates the other way
Clear all four walls in a theme and the whole board changes color and gets harder. The user can experience a total of six themes.
Controls
Flap —
Space / Left Click / Gamepad A or Right Trigger
Start / Restart —
Space / Left Click / Gamepad A
Leaderboards
Global leaderboard in place to track the highest score.
43
Total Users
53
Total Sessions
4.0 hours
Total Playtime
Global Statistics
1.5K
aotc_score
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
1m - 2m
3
2m - 4m
2
8m - 16m
2
16m - 32m
2
32m - 1.1h
2
2.1h - 4.3h
1
4.3h - 8.5h
2
34.1h - 68.3h
1
0 recorded entries
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Package ID:
rwtrcsc.aotc
Created:
2026-05-23 18:39 UTC
Updated:
2026-05-31 04:06 UTC
Type:
game
Public:
Yes
Version:
273053
files:
50
Size:
0.7 MB
Engine Version:
25
Asset Version ID:
273053
Version Created:
2026-05-31 04:06 UTC
Hash:
1792750334
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Startup Scene:
scenes/minimal.scene
Map Select:
Unrestricted
Leaderboard Type:
Global
5/31 Update - Reviewed Feedback
May 31, 2026
Added
- Next-wall marker — a clean white chevron points to the wall you're about to reach, so you always know what's coming as the board spins.
Improved
- Faster bird — quicker orbit right out of the gate, a steeper speed ramp as you score, and a higher top speed so the late game keeps the pressure on.
- Camera pulled in closer — trimmed the empty space around the arena so the gaps are easier to read and time. Together with the trail and chevron, the circular motion is far less disorienting.
Fixed
- Readability of the spinning layout
Removed
- Nothing you'll notice — a score-multiplier system was prototyped this cycle and pulled before release..
Live API Passthrough & Removal Notice
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