HEGEMON
Conquer territories, expand your empire, and dominate the battlefield in this fast-paced 2D strategy game.
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hard_drive
89 MB
folder
265 files
build
Engine v28
About This Package
HEGEMON
Conquer. Expand. Dominate. Become the Hegemon.

Hegemon is a fast-paced 2D strategy and conquest game where every decision shapes the fate of your empire. Start with a single province and expand your influence across the map, claiming neutral lands, reinforcing your borders, and launching calculated offensives against rival nations.
But raw aggression won't carry you to the top. Manage your economy, hold key positions, and adapt to a battlefield that never stops shifting. The seasons turn against you: autumn fills your treasury, winter chokes your growth and income. Open new fronts with directional breakthroughs, dominate the seas with your navy, and when the time comes, settle it with nuclear fire.
Climb the Ranks

Every match counts. The reworked Ranked system starts everyone at 500 and makes the climb something you earn: winning rewards skill, losing actually costs. Solo play takes you up to 1050 Elo, beyond that, the ladder is yours to claim only in multiplayer, where the very top of the rankings is decided. Check your standing on the global leaderboard and chase the rank you deserve.
What's next

Hegemon is in active development. Coming soon: IMPERIUM, a multiplayer-only mode built for longer, deeper, more strategic campaigns, closer to the grand-strategy feel of Hearts of Iron IV. A singleplayer Campaign mode is also planned, with the current game becoming the core "quick match" experience.
Whether you favor relentless conquest, patient territorial control, or the opportunistic strike, only the strongest leaders will rise above their rivals.
Design & Programming: Pipoy - Atlas Worlds.
Loading Screen
1,037
Total Users
2,912
Total Sessions
2.0 months
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
15
1m - 2m
8
2m - 4m
41
4m - 8m
3
8m - 16m
18
16m - 32m
16
32m - 1.1h
18
1.1h - 2.1h
14
2.1h - 4.3h
26
4.3h - 8.5h
31
8.5h - 17.1h
7
17.1h - 34.1h
8
Package ID:
scprpprotocol.hegemon
Created:
2026-06-12 10:13 UTC
Updated:
2026-08-01 11:31 UTC
Type:
game
Public:
Yes
Version:
337971
files:
265
Size:
89.3 MB
Engine Version:
28
Asset Version ID:
337971
Version Created:
2026-08-01 11:31 UTC
Hash:
1785583901
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
Max Players:
32
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/mainmenu.scene
Resources:
sounds/**
fonts/**
materials/**
attachments/**
weapons/**
models/**
particles/**
shaders/**
scenes/**
*.scene
prefabs/**
textures/**
videos/**
*.prefab
Game Settings:
Code Package References:
D&B Update
Jul 16, 2026
Added
- Map type picker in the lobby: Random, Classic, Peninsulas, Archipelago, Pangaea, Highlands, Great Lakes
- SUDDEN DEATH lobby rule: capture an empire's capital and it surrenders all its land instantly
- New building: COASTAL BATTERY: sinks the nearest enemy ship, transports first
- New building: STATION: trains favor it and deliver double gold there
- Building upgrades: City, Port and Bunker up to level 3 (right-click your own building)
- Ally gifts: send gold or a troop convoy by sea (it can be intercepted!)
- Trains now draw their rail lines on the map
Improved
- The DIPLOMACY panel groups per-ally actions: gold gift, convoy, break
- Buildings grow visually with their level
- All new content localized in 9 languages
Known Issues
- Coastal Battery and Station icons are placeholders
- Balance of the new buildings and sudden death is still being tuned, feedback welcome
The Cartographer Update
Jul 5, 2026
Added
- News feed on the main menu, latest updates at a glance, with a link to the new website
- Rivers and lakes: real waterways that flow with the terrain, ships can sail them, and nobody can claim them
- Live online counter on the website (see who's playing before you launch)
Improved
- World generation rebuilt from the ground up: coherent continents, real mountain ranges with valleys and passes, regional deserts, forests, cliffs and fjords, every seed is a place now, not noise
- Coastlines and shores are smoother than ever
- Buildings can no longer spawn on riverbeds or absurd slopes
- Multiplayer stability hardening under the hood
Fixed
- Leaderboard profile is reloaded fresh after every game (no more stale ranking)
- Mission memo can be permanently dismissed
- Various map rendering artifacts (phantom lines, white coastal fringes)
Recalibration Update
Jun 25, 2026
Added
- Pre-game options: number of AI, map size (Small / Medium / Large), and lobby countdown
- Promotion / demotion screen when your rank changes
- Pause in singleplayer
- Hover the Population and Gold counters to see what's driving them
- Research queue + a notification when a research finishes
- Building shortcuts (keys 3–8) and Shift+click to attack, even by sea, without opening a menu
Improved
- Ranked rating reworked to be much stricter: climbing is earned, losing actually costs, and the very top is reserved for multiplayer
- Everyone now starts at 500 and climbs from there (existing ratings adjusted to match)
- Research cost is always shown now, even when you can't afford it yet
- The AI now builds factories
- Smoother map coastlines
Fixed
- Building prices no longer explode into the billions on large empires
- Map coastlines no longer look pixelated
- Rank names are now translated in every language
Known Issues
- A multiplayer game needs a second player to start, for a bots-only game, use Solo
Profile and Ranked Update
Jun 25, 2026
Added
- New profile button to show your rank
- New icons for ranks
Improved
- Refactor of the elo system
- Reset of all players ranks
Leaderboard Update
Jun 24, 2026
Added
- Scoreboard and Elo system
Improved
- Connected to the database
Reviews Update
Jun 18, 2026
Added
- Enemy army size now shown in the leaderboard
- Tutorial step explaining the seasons
- Autumn fills your treasury, Winter slows growth and gold
- Price now appear in construction menu
Improved
- Nukes rebalanced: cheaper, bigger blast radius, longer fallout, and far deadlier to enemy armies
- Directional Breakthroughs capped at 2 at once per player, holding a front matters again
Known Issues
- Imperium mode is not yet playable (coming soon)
Clock Update
Jun 18, 2026
Added
- 3 new soundtracks in game
- Clock system with climatic system
Improved
- UI buttons animation
- Solo AI difficulty rebalanced
- Seasonal map tint
Fixed
- Multiplayer lobby disconnect
- Game freeze during big battles / nukes
Multiplayer Update
Jun 15, 2026
Added
- New directional breakthroughs
- More long and detailed tutorial
Improved
- One click on neutral land now claims a large area across your whole border
- Ships slowed down
Fixed
- Fix of multiplayer lobbies and host transfer
Known Issues
- Breakthroughs are land-only
Tutorial Update
Jun 14, 2026
Added
- Little tutorial for your first launch and game (you can do it in the main menu)
Improved
- Separated Multi and Solo games (in multiplayer you have a countdown of 1 min to players join)
Update of Reviews
Jun 13, 2026
Added
- New music playlist (3 new music in game)
- New naval systems
- New nukes (MIRV system)
- You can now continue after the win
Improved
- Game balancing gold and some construction
- Border expansion review
Fixed
- Error models appear in client view
- General optimisation in final stage
Release HEGEMON
Jun 12, 2026
Added
- Online fast strategic game. Inspired by openfront.io.