Hegemon is a fast-paced 2D strategy and conquest game where every decision shapes the fate of your empire. Start with a single province and expand your influence across the map, claiming neutral lands, reinforcing your borders, and launching calculated offensives against rival nations.
But raw aggression won't carry you to the top. Manage your economy, hold key positions, and adapt to a battlefield that never stops shifting. The seasons turn against you: autumn fills your treasury, winter chokes your growth and income. Open new fronts with directional breakthroughs, dominate the seas with your navy, and when the time comes, settle it with nuclear fire.
Every match counts. The reworked Ranked system starts everyone at 500 and makes the climb something you earn: winning rewards skill, losing actually costs. Solo play takes you up to 1050 Elo, beyond that, the ladder is yours to claim only in multiplayer, where the very top of the rankings is decided. Check your standing on the global leaderboard and chase the rank you deserve.
Hegemon is in active development. Coming soon: IMPERIUM, a multiplayer-only mode built for longer, deeper, more strategic campaigns, closer to the grand-strategy feel of Hearts of Iron IV. A singleplayer Campaign mode is also planned, with the current game becoming the core "quick match" experience.
Whether you favor relentless conquest, patient territorial control, or the opportunistic strike, only the strongest leaders will rise above their rivals.
Design & Programming: Pipoy - Atlas Worlds.
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Player History
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Data provided by sbox.watch · older totals may leave out games that were not tracked yet
1,241
Total Users
3,327
Total Sessions
2.2 months
Total Playtime
monitoring
Player retention
21 players first seen 1–7 Sep 2026
Day 1
14.3%
3 of 21 came back
▼
41% below average
Day 7
0.0%
0 of 21 came back
▼
100% below average
Day 30
0.0%
0 of 21 came back
▼
100% below average
Player retentionAll of s&box
24%12%0%
1
2
3
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5
6
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8
9
10
11
12
13
14
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16
17
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19
20
21
22
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28
29
30
Days since first play · players who first played this package · pooled from 7 daily cohorts
Show every day
Retention by day
Day
Players
Retention
All of s&box
1
3
14.3%
24.2%
2
0
0.0%
14.8%
3
0
0.0%
11.5%
4
1
4.8%
10.9%
5
2
9.5%
8.3%
6
0
0.0%
8.1%
7
0
0.0%
8.3%
8
0
0.0%
7.3%
9
0
0.0%
6.3%
10
1
4.8%
7.6%
11
0
0.0%
6.5%
12
0
0.0%
6.0%
13
0
0.0%
5.2%
14
0
0.0%
6.3%
15
1
4.8%
4.7%
16
0
0.0%
6.0%
17
1
4.8%
5.5%
18
1
4.8%
6.3%
19
0
0.0%
5.2%
20
0
0.0%
5.2%
21
0
0.0%
4.4%
22
0
0.0%
6.5%
23
0
0.0%
6.5%
24
0
0.0%
5.5%
25
0
0.0%
4.9%
26
0
0.0%
5.5%
27
0
0.0%
4.9%
28
0
0.0%
5.7%
29
0
0.0%
5.7%
30
0
0.0%
3.9%
Positive
Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
15
15
1m - 2m
5
4
9
2m - 4m
41
2
43
4m - 8m
3
3
8m - 16m
15
3
18
16m - 32m
15
1
16
32m - 1.1h
17
1
18
1.1h - 2.1h
14
14
2.1h - 4.3h
23
3
26
4.3h - 8.5h
31
31
8.5h - 17.1h
7
7
17.1h - 34.1h
7
1
8
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No achievements available
This package doesn't have any achievements defined.
Map type picker in the lobby: Random, Classic, Peninsulas, Archipelago, Pangaea, Highlands, Great Lakes
SUDDEN DEATH lobby rule: capture an empire's capital and it surrenders all its land instantly
New building: COASTAL BATTERY: sinks the nearest enemy ship, transports first
New building: STATION: trains favor it and deliver double gold there
Building upgrades: City, Port and Bunker up to level 3 (right-click your own building)
Ally gifts: send gold or a troop convoy by sea (it can be intercepted!)
Trains now draw their rail lines on the map
Improved
The DIPLOMACY panel groups per-ally actions: gold gift, convoy, break
Buildings grow visually with their level
All new content localized in 9 languages
Known Issues
Coastal Battery and Station icons are placeholders
Balance of the new buildings and sudden death is still being tuned, feedback welcome
The Cartographer UpdateJul 5, 2026
Added
News feed on the main menu, latest updates at a glance, with a link to the new website
Rivers and lakes: real waterways that flow with the terrain, ships can sail them, and nobody can claim them
Live online counter on the website (see who's playing before you launch)
Improved
World generation rebuilt from the ground up: coherent continents, real mountain ranges with valleys and passes, regional deserts, forests, cliffs and fjords, every seed is a place now, not noise
Coastlines and shores are smoother than ever
Buildings can no longer spawn on riverbeds or absurd slopes
Multiplayer stability hardening under the hood
Fixed
Leaderboard profile is reloaded fresh after every game (no more stale ranking)
Mission memo can be permanently dismissed
Various map rendering artifacts (phantom lines, white coastal fringes)
Recalibration UpdateJun 25, 2026
Added
Pre-game options: number of AI, map size (Small / Medium / Large), and lobby countdown
Promotion / demotion screen when your rank changes
Pause in singleplayer
Hover the Population and Gold counters to see what's driving them
Research queue + a notification when a research finishes
Building shortcuts (keys 3–8) and Shift+click to attack, even by sea, without opening a menu
Improved
Ranked rating reworked to be much stricter: climbing is earned, losing actually costs, and the very top is reserved for multiplayer
Everyone now starts at 500 and climbs from there (existing ratings adjusted to match)
Research cost is always shown now, even when you can't afford it yet
The AI now builds factories
Smoother map coastlines
Fixed
Building prices no longer explode into the billions on large empires
Map coastlines no longer look pixelated
Rank names are now translated in every language
Known Issues
A multiplayer game needs a second player to start, for a bots-only game, use Solo
Profile and Ranked UpdateJun 25, 2026
Added
New profile button to show your rank
New icons for ranks
Improved
Refactor of the elo system
Reset of all players ranks
Leaderboard UpdateJun 24, 2026
Added
Scoreboard and Elo system
Improved
Connected to the database
Reviews UpdateJun 18, 2026
Added
Enemy army size now shown in the leaderboard
Tutorial step explaining the seasons
Autumn fills your treasury, Winter slows growth and gold
Price now appear in construction menu
Improved
Nukes rebalanced: cheaper, bigger blast radius, longer fallout, and far deadlier to enemy armies
Directional Breakthroughs capped at 2 at once per player, holding a front matters again
Known Issues
Imperium mode is not yet playable (coming soon)
Clock UpdateJun 18, 2026
Added
3 new soundtracks in game
Clock system with climatic system
Improved
UI buttons animation
Solo AI difficulty rebalanced
Seasonal map tint
Fixed
Multiplayer lobby disconnect
Game freeze during big battles / nukes
Multiplayer UpdateJun 15, 2026
Added
New directional breakthroughs
More long and detailed tutorial
Improved
One click on neutral land now claims a large area across your whole border
Ships slowed down
Fixed
Fix of multiplayer lobbies and host transfer
Known Issues
Breakthroughs are land-only
Tutorial UpdateJun 14, 2026
Added
Little tutorial for your first launch and game (you can do it in the main menu)
Improved
Separated Multi and Solo games (in multiplayer you have a countdown of 1 min to players join)
Update of ReviewsJun 13, 2026
Added
New music playlist (3 new music in game)
New naval systems
New nukes (MIRV system)
You can now continue after the win
Improved
Game balancing gold and some construction
Border expansion review
Fixed
Error models appear in client view
General optimisation in final stage
Release HEGEMONJun 12, 2026
Added
Online fast strategic game. Inspired by openfront.io.
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