One More Push

Game
new_releases New — just published

Fast-paced physics arena! Push players and bots off the platform, survive dynamic rounds, and top the leaderboard!

Nodeloge updated 2d ago 259 MB engine 29
thumb_up 2 open_in_new View on sbox.game
# One More Push

A simple physics-based minigame where your main goal is to shove everyone off the platform.

### Features
* Physics shoving and knockbacks
* Bots (if you're playing alone) (soon)
* Automatic s&box avatar / clothing sync
* High-score tracking & localized UI

Hop in and start pushing.

We understand that our game feels repetitive and that there’s a lot of the same content, so we’ve decided to implement the following features, which we hope to have ready by the end of the gamejam:
1.    Timer and arena narrowing
2.    Temporary shield (for 5–7 seconds)
3.    Time freeze (for 3 seconds)
4.    Energy bar and charged push
5.    Special items
6.    Defense and maneuvers (Dash and Parry)
7.    Map weather events
8.    Auto-throwers and meta-leveling
9.    Dynamic Structural Stress & Mesh Slicing
show_chart Player History
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18
Total Users
52
Total Sessions
1.8 hours
Total Playtime
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
1
1
8m - 16m
1
1
4.3h - 8.5h
1
1
17.1h - 34.1h
1
1
0 recorded entries
Rank Player Score Recorded
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Package ID: seilordstudio.one_more_push
Created: 2026-09-13 19:00 UTC
Updated: 2026-09-16 17:58 UTC
Type: game
Public: Yes
Version: 381888
files: 306
Size: 258.5 MB
Engine Version: 29
Asset Version ID: 381888
Version Created: 2026-09-16 17:58 UTC
Hash: 1789581501
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Launch Mode: Normal
Startup Scene: scenes/onemore.scene

more_horiz Additional Properties

Map Startup Scene: scenes/onemore.scene
new_releases Latest Update Sep 16, 2026
Changes on 2026-09-16
Arena Evolution Sep 16, 2026
Added
  • Added full push combat system with force and radius charge mechanics.
  • Added dodge maneuvers: Dash on Shift and Parry on RMB with attack reflection.
  • Added active shield ability and heavy object dropping mechanic.
  • Added bot artificial intelligence (BotAI) for targeting, pushing, and dashing.
  • Added bot spawner system (BotSpawner) with network sync and cleanup.
  • Added random map weather anomalies manager (Low Gravity, Slippery Ice, Strong Wind).
  • Added local custom Russo One font support via local @font-face rules.
  • Added animated weather HUD warning banners and live timers.
Improved
  • Redesigned and scaled up cyberpunk-styled HUD, scoreboard, and menus.
  • Adjusted jump speed and air acceleration to prevent bunny-hopping exploits.
  • Optimized localization strings for English and Russian language support.
Fixed
  • Fixed compilation errors caused by legacy Transform.Position API calls.
  • Fixed direct ScoreManager state access errors in prop spawner.
  • Fixed obsolete physics body and collider reference errors.
Shrinking Arena & Shield Update Sep 14, 2026
Added
  • - Dynamic Shrinking Arena mechanism with falling outer floor tiles
  • - Synchronized Round Timer on the main HUD
  • - Temporary Shield Ability (Press [F] for 5s push invulnerability)
  • - Time Freeze Ability: Press [E] to freeze surrounding physics, players, and bots for 4 seconds with a visual ice effect.
  • - Charged Push Ability: Hold LMB to charge up push force and radius (up to 1.5s)
  • - Visual Charge Bar UI indicator for active push charging
  • - Round Manager System with round progression and automatic map resets
Improved
  • - UI layout with localized time display (EN/RU)
  • - Push ability interaction checks for shielded targets
  • - Enhanced multiplayer player spawning logic via Network Helper prefab system.
  • - Redesigned top HUD layout with centered stats alignment and custom Round Badge
  • - Smoother player respawning and velocity reset between round transitions
Fixed
  • - KillZone no longer triggers on or teleports falling arena tiles
  • - Shield visual orientation and input keybinding cleanup
  • - Fixed invisible player bug during multiplayer matches.
  • - Resolved s&box API component lookup compatibility for Time Freeze logic.
  • - Fixed vertical stats card stacking and layout distortion in PushHud
  • - Resolved Razor template syntax issues with conditional rendering
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.