Spirit Travels
GameA short game about a wandering spirit fox
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70
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A newly awakened spirit fox wanders in search of a purpose... or a friend

During daytime, keep the fox in the shadows
During nighttime, keep the fox in the moonlight
Controls
Mouse position to move sun/moon angleLeft click to begin the level
Esc to open pause menu
Original game was made for the 20 second game jam 2025. This version has been recreated in s&box, along with some QoL updates and shiny new terrain texture woah
241
Total Users
288
Total Sessions
1.6 days
Total Playtime
Global Statistics
626
theme_0_level_0_normal_attempts
320
theme_0_level_0_easy_attempts
131
theme_0_level_0_normal_completions
116
theme_0_level_0_easy_completions
135
theme_0_level_1_normal_attempts
102
theme_0_level_1_normal_completions
101
theme_0_level_1_easy_attempts
91
theme_0_level_1_easy_completions
100
theme_0_level_2_normal_attempts
82
theme_0_level_2_normal_completions
155
theme_0_level_3_normal_attempts
69
theme_0_level_2_easy_completions
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
18
1m - 2m
14
2m - 4m
16
4m - 8m
4
8m - 16m
3
16m - 32m
17
32m - 1.1h
14
1.1h - 2.1h
8
2.1h - 4.3h
3
4.3h - 8.5h
4
8.5h - 17.1h
9
0 recorded entries
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Package ID:
sereniquility.spirittravels
Created:
2026-07-31 18:01 UTC
Updated:
2026-09-04 12:35 UTC
Type:
game
Public:
Yes
Version:
367406
files:
880
Size:
257.9 MB
Engine Version:
29
Asset Version ID:
367406
Version Created:
2026-09-04 12:35 UTC
Hash:
1788525319
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/scene_mainmenu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
System Scene:
scenes/additivescene_pausemenu.scene
Frostpeak Mountains update
Aug 22, 2026
Added
- New location: Frostpeak Mountains, featuring 6 new levels
- Environmental effects, currently only applicable for Frostpeak Mountains, which has "cooling". Reduces heat buildup for daytime levels (easier), but increases freezing rate for nighttime levels (harder)
- Added burning/freezing sound effects
- Added night time music variation
- Main menu UI fading animations, but not for the pause menu
Improved
- Adjusted color values in night time levels, resulting in increased contrasting shadows for gameplay clarity
- For faster implementation of future content, scaling has been fixed for all levels. This affects the spirit fox's movement, but it should overall be similar to the previous version
- Shinewood Forest: Improved gameplay balance by shrinking and consuming trees for nighttime levels, while adding and swole-ing existing trees for daytime levels
Fixed
- Butterfly guide should now have the correct orientation
- Fixed a critical bug that caused tree leaves not to fade out on low Anti Aliasing setting, causing night levels to become near-impossible to complete. This is suspected to be from an s&box update as nothing was changed, updating the game without changes seems to have fixed it
- Possibly fixed a bug where the mouse icon would display even when the level has started
Known Issues
- Last daytime and nighttime level of snowpeak mountains may have some performance issues (those pinetrees)
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.