DeathRunners (Beta)
GameWIP - Run from trappers or trap the Runners
The latest update is focused on playtesting to rule out previous issues and check for errors, and will later implement a new menu system with an integrated server browser, among other options. The current displayed content is outdated and is only there as a placeholder to verify that the systems are working. The game is going to change quite a bit.
Once the testers have completed the necessary checks and any errors that may arise during the process have been resolved, this game will return to an active update state.
updt: all seems to be okay, in next update new menu and serverlist system will be added and more changes
Many changes have been made in the latest update.
A new map/chunks system is coming soon
Among them, but not all, are:
-now only force to update all prefabs when the host leaves to prevent desync.
-The entire foundation of the game has been almost completely rebuilt to avoid limitations.
- There should be no sync or RPC errors with the new map spawn and chunk system.
- The issue with clients using the final sandbox mode button should have been resolved.
- The Classic system (round mode) has been completely rebuilt and re-included.
- A free spectator mode has been added for when a player dies in Classic mode or joins after a round has already started.
- The base buttons and traps have been redesigned.
- A system has been implemented to facilitate the new themed map/prefab system that is coming soon.
-New custom system to get the user clothes
- Many more changes.
Some stats require you to rejoin the game to update or unlock achievements, but all of them work and are saved 100%. This will be fixed.
Recent updates to S&Box have corrupted some of the code;
the game is still playable, but when players connect to the room,
the traps may become desynchronized, causing errors.
This is being fixed by rerolling the map again;
Once the testers have completed the necessary checks and any errors that may arise during the process have been resolved, this game will return to an active update state.
updt: all seems to be okay, in next update new menu and serverlist system will be added and more changes
Many changes have been made in the latest update.
A new map/chunks system is coming soon
Among them, but not all, are:
-now only force to update all prefabs when the host leaves to prevent desync.
-The entire foundation of the game has been almost completely rebuilt to avoid limitations.
- There should be no sync or RPC errors with the new map spawn and chunk system.
- The issue with clients using the final sandbox mode button should have been resolved.
- The Classic system (round mode) has been completely rebuilt and re-included.
- A free spectator mode has been added for when a player dies in Classic mode or joins after a round has already started.
- The base buttons and traps have been redesigned.
- A system has been implemented to facilitate the new themed map/prefab system that is coming soon.
-New custom system to get the user clothes
- Many more changes.
Some stats require you to rejoin the game to update or unlock achievements, but all of them work and are saved 100%. This will be fixed.
Recent updates to S&Box have corrupted some of the code;
the game is still playable, but when players connect to the room,
the traps may become desynchronized, causing errors.
This is being fixed by rerolling the map again;
746
Total Users
1,957
Total Sessions
27.5 days
Total Playtime
Global Statistics
4.1K
entries
83.5K
jumps
17.0K
respawned
38.4K
minsplaying
8.5K
clonedied
5.0T
total_playtime
0 recorded entries
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Package ID:
shsasf.my_project
Created:
2025-04-11 22:21 UTC
Updated:
2026-03-04 20:41 UTC
Type:
game
Public:
Yes
Version:
158670
files:
296
Size:
496.9 MB
Engine Version:
24
Asset Version ID:
158670
Version Created:
2026-03-04 20:41 UTC
Hash:
1791471567
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
10 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/city_test.scene
Map Select:
Unrestricted
158670
Mar 4, 2026
Changes on 2026-03-04
158668
Mar 4, 2026
Changes on 2026-03-04
149097
Feb 1, 2026
Changes on 2026-02-01
148882
Jan 31, 2026
Changes on 2026-01-31
148876
Jan 31, 2026
Changes on 2026-01-31
134495
Dec 29, 2025
Changes on 2025-12-29
134494
Dec 29, 2025
Changes on 2025-12-29
134492
Dec 29, 2025
Changes on 2025-12-29
130163
Dec 4, 2025
Changes on 2025-12-04
130162
Dec 4, 2025
Changes on 2025-12-04
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