DeathRunners (Beta)
WIP - Run from trappers or trap the Runners
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thumb_down32downvotes
hard_drive
497 MB
folder
296 files
build
Engine v24
About This Package
The latest update is focused on playtesting to rule out previous issues and check for errors, and will later implement a new menu system with an integrated server browser, among other options. The current displayed content is outdated and is only there as a placeholder to verify that the systems are working. The game is going to change quite a bit.
Once the testers have completed the necessary checks and any errors that may arise during the process have been resolved, this game will return to an active update state.
updt: all seems to be okay, in next update new menu and serverlist system will be added and more changes
Many changes have been made in the latest update.
A new map/chunks system is coming soon
Among them, but not all, are:
-now only force to update all prefabs when the host leaves to prevent desync.
-The entire foundation of the game has been almost completely rebuilt to avoid limitations.
- There should be no sync or RPC errors with the new map spawn and chunk system.
- The issue with clients using the final sandbox mode button should have been resolved.
- The Classic system (round mode) has been completely rebuilt and re-included.
- A free spectator mode has been added for when a player dies in Classic mode or joins after a round has already started.
- The base buttons and traps have been redesigned.
- A system has been implemented to facilitate the new themed map/prefab system that is coming soon.
-New custom system to get the user clothes
- Many more changes.
Some stats require you to rejoin the game to update or unlock achievements, but all of them work and are saved 100%. This will be fixed.
Recent updates to S&Box have corrupted some of the code;
the game is still playable, but when players connect to the room,
the traps may become desynchronized, causing errors.
This is being fixed by rerolling the map again;
Once the testers have completed the necessary checks and any errors that may arise during the process have been resolved, this game will return to an active update state.
updt: all seems to be okay, in next update new menu and serverlist system will be added and more changes
Many changes have been made in the latest update.
A new map/chunks system is coming soon
Among them, but not all, are:
-now only force to update all prefabs when the host leaves to prevent desync.
-The entire foundation of the game has been almost completely rebuilt to avoid limitations.
- There should be no sync or RPC errors with the new map spawn and chunk system.
- The issue with clients using the final sandbox mode button should have been resolved.
- The Classic system (round mode) has been completely rebuilt and re-included.
- A free spectator mode has been added for when a player dies in Classic mode or joins after a round has already started.
- The base buttons and traps have been redesigned.
- A system has been implemented to facilitate the new themed map/prefab system that is coming soon.
-New custom system to get the user clothes
- Many more changes.
Some stats require you to rejoin the game to update or unlock achievements, but all of them work and are saved 100%. This will be fixed.
Recent updates to S&Box have corrupted some of the code;
the game is still playable, but when players connect to the room,
the traps may become desynchronized, causing errors.
This is being fixed by rerolling the map again;
Loading Screen
744
Total Users
1,956
Total Sessions
27.5 days
Total Playtime
Global Statistics
4.1K
entries
83.5K
jumps
17.0K
respawned
38.4K
minsplaying
8.5K
clonedied
5.0T
total_playtime
Package ID:
shsasf.my_project
Created:
2025-04-11 22:21 UTC
Updated:
2026-03-04 20:41 UTC
Type:
game
Public:
Yes
Version:
158670
files:
296
Size:
496.9 MB
Engine Version:
24
Asset Version ID:
158670
Version Created:
2026-03-04 20:41 UTC
Hash:
1783544135
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Unknown
Max Players:
64
Min Players:
10
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/city_test.scene
Launch Mode:
Normal
Control Modes:
, ,
Resources:
Game Settings:
Code Package References:
158670
Mar 4, 2026
Changes on 2026-03-04
158668
Mar 4, 2026
Changes on 2026-03-04
149097
Feb 1, 2026
Changes on 2026-02-01
148882
Jan 31, 2026
Changes on 2026-01-31
148876
Jan 31, 2026
Changes on 2026-01-31
134495
Dec 29, 2025
Changes on 2025-12-29
134494
Dec 29, 2025
Changes on 2025-12-29
134492
Dec 29, 2025
Changes on 2025-12-29
130163
Dec 4, 2025
Changes on 2025-12-04
130162
Dec 4, 2025
Changes on 2025-12-04