RNG HighRollerz
GameHighRollerZ is a RNG (Random Number Generator) game, roll and get to the top, gamble or explore the city
The old map is corrupted; the new map will receive small daily updates until it's working properly.
In the meantime, removed mechanics will be added back as their sections are added to the map.
We apologize for the inconvenience. (The core gameplay remains 100% functional.)
(The game is on rework)
The map is awful in its current state, I know, but it's necessary to keep publishing it rather than delay updates and fixes. We're working on it simultaneously with several other projects, so your understanding is appreciated.
Thanks for all the feedback! <3
latest changes:
02/03
-DoubleOrNothing added
-various fixes
02/02
- The interface will automatically recover if it becomes unsynchronized or null.
- Part of the original code has been modified to facilitate the implementation of interactive menus on the reels.
- The interface should not disappear at certain resolutions.
- The way coins are handled has been changed from "int" to "long" to more closely resemble how stats work and are stored.
- The betting system has been changed from a fixed number to any amount the user chooses.
01/31
-Custom Dresser has been added, now each player must synchronize their clothing
and download paths to avoid seeing out-of-sync players.
- Fixed issue where the rollers get stuck if the game freezes or leaks information.
- A system is now activated to recover previous information and update interfaces when the host changes.
- Fixed issue where the UI stops updating when the host crashes.
- Now, if a roller gets stuck for any reason, a system will activate after a certain time to reset it and return the bet to the user.
- Part of the original, obsolete code has been removed and recreated to allow for better flow with the Sbox API.
01/29
-SafeCoin Roller is back! (wheel)
- Some parts of the map are being moved to form the new city layout.
- The zipline logic at the pool has been removed while it's being reworked.
-The Razors have been reworked to prevent freezing (testing still needed).
-The nametag should no longer become invisible if you forcefully leave the Roller without closing it.
-The outdated stat counting logic has been fixed so you no longer need to restart to get achievements. (probably fked with the 01/31 update)
-Some Map leaks fixed
-UI is no longer instant and waits for the rolls to finish.
-Many more changes and preparations for new additions.
In the meantime, removed mechanics will be added back as their sections are added to the map.
We apologize for the inconvenience. (The core gameplay remains 100% functional.)
(The game is on rework)
The map is awful in its current state, I know, but it's necessary to keep publishing it rather than delay updates and fixes. We're working on it simultaneously with several other projects, so your understanding is appreciated.
Thanks for all the feedback! <3
latest changes:
02/03
-DoubleOrNothing added
-various fixes
02/02
- The interface will automatically recover if it becomes unsynchronized or null.
- Part of the original code has been modified to facilitate the implementation of interactive menus on the reels.
- The interface should not disappear at certain resolutions.
- The way coins are handled has been changed from "int" to "long" to more closely resemble how stats work and are stored.
- The betting system has been changed from a fixed number to any amount the user chooses.
01/31
-Custom Dresser has been added, now each player must synchronize their clothing
and download paths to avoid seeing out-of-sync players.
- Fixed issue where the rollers get stuck if the game freezes or leaks information.
- A system is now activated to recover previous information and update interfaces when the host changes.
- Fixed issue where the UI stops updating when the host crashes.
- Now, if a roller gets stuck for any reason, a system will activate after a certain time to reset it and return the bet to the user.
- Part of the original, obsolete code has been removed and recreated to allow for better flow with the Sbox API.
01/29
-SafeCoin Roller is back! (wheel)
- Some parts of the map are being moved to form the new city layout.
- The zipline logic at the pool has been removed while it's being reworked.
-The Razors have been reworked to prevent freezing (testing still needed).
-The nametag should no longer become invisible if you forcefully leave the Roller without closing it.
-The outdated stat counting logic has been fixed so you no longer need to restart to get achievements. (probably fked with the 01/31 update)
-Some Map leaks fixed
-UI is no longer instant and waits for the rolls to finish.
-Many more changes and preparations for new additions.
1,150
Total Users
2,711
Total Sessions
2.1 months
Total Playtime
Global Statistics
3.3K
entries
214.1K
safecoins
92.0K
minsplaying
1.1M
aura_seed_value
169.5K
rolls-aura
971.7K
trail_seed_value
178.9K
rolls-trail
759
tutoend
138.7K
rolls-nametag
3.2M
nametag_seed_value
46
nametagseed
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
16m - 32m
1
4.3h - 8.5h
1
17.1h - 34.1h
1
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
refresh
Discovering package leaderboards...
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Package ID:
shsasf.rng_high_roller
Created:
2025-04-28 03:49 UTC
Updated:
2026-02-03 08:12 UTC
Type:
game
Public:
Yes
Version:
149817
files:
427
Size:
397.8 MB
Engine Version:
24
Asset Version ID:
149817
Version Created:
2026-02-03 08:12 UTC
Hash:
1791471105
Manifest: Open manifest
Multiplayer:
Yes
Versus:
No
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Startup Scene:
scenes/minimal.scene
Map Select:
Unrestricted
149817
Feb 3, 2026
Changes on 2026-02-03
149815
Feb 3, 2026
Changes on 2026-02-03
149814
Feb 3, 2026
Changes on 2026-02-03
149811
Feb 3, 2026
Changes on 2026-02-03
149810
Feb 3, 2026
Changes on 2026-02-03
149809
Feb 3, 2026
Changes on 2026-02-03
149432
Feb 2, 2026
Changes on 2026-02-02
149428
Feb 2, 2026
Changes on 2026-02-02
149103
Feb 1, 2026
Changes on 2026-02-01
149095
Feb 1, 2026
Changes on 2026-02-01
Live API Passthrough & Removal Notice
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