Bomb Survival
GameSurvive as bombs dig deeper and deeper craters into the ground, score is determined by time alive and the depth reached.
NOTE: This is still a WIP, please leave feedback and bug reports in the forum thread.
Inspired by Little Big Planet's bomb survival game modes - survive as bombs rain from the sky creating deeper and deeper craters, revealing passage ways, and secrets. Score is determined by time survived + depth reached.
Features singleplayer, multiplayer lobbies, and a map editor to make your own maps to play and share!
Bomb Types:
- Normal explosive
- Bouncing
- Submunition
- Big Explosive
- Bunker Buster
- Airvurst
- Incendiary
- Thermobaric
- Poison Gas
Inspired by Little Big Planet's bomb survival game modes - survive as bombs rain from the sky creating deeper and deeper craters, revealing passage ways, and secrets. Score is determined by time survived + depth reached.
Features singleplayer, multiplayer lobbies, and a map editor to make your own maps to play and share!
Bomb Types:
- Normal explosive
- Bouncing
- Submunition
- Big Explosive
- Bunker Buster
- Airvurst
- Incendiary
- Thermobaric
- Poison Gas
194
Total Users
251
Total Sessions
20.5 hours
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
5
2m - 4m
3
8m - 16m
1
16m - 32m
1
2.1h - 4.3h
2
4.3h - 8.5h
1
17.1h - 34.1h
5
0 recorded entries
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Package ID:
silverbacksw.bomb_survival
Created:
2026-06-13 15:57 UTC
Updated:
2026-07-12 18:41 UTC
Type:
game
Public:
Yes
Version:
309351
files:
126
Size:
33.3 MB
Engine Version:
28
Asset Version ID:
309351
Version Created:
2026-07-12 18:41 UTC
Hash:
1791474241
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 8 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Startup Scene:
scenes/main.scene
Map Select:
Unrestricted
play test bug fixes
Jun 13, 2026
Fixed
- Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
- Rubble overlap is depth-aware and actively ejects embedded players. Persistent trapping triggers an emergency unpin after 0.35 seconds and restores movement controls.
- Removed the conflicting hidden menu-key restart shortcut.
- Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
- Rubble overlap is depth-aware and actively ejects embedded players. Persistent trapping triggers an emergency unpin after 0.35 seconds and restores movement controls.
- Removed the conflicting hidden menu-key restart shortcut.
Live API Passthrough & Removal Notice
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