FruitRyllet
GameSpin to collect 100+ fruit, animal & mythic creatures across 6 rarities. Forge, mutate, trade, and grow your gem income.
FruitRyllet is a collecting game. You spin the wheel to pull creatures: fruits, vegetables, animals, and rare mythic ones. There are over a hundred kinds split across 6 rarity classes, from Common to Mythic. The rarer a creature, the more passive income in gems it earns you.
What you can do:
- Spin the wheel. Spend gems on a spin to get a random creature. Higher luck means a better shot at rare pulls.
- Build your collection (Orchard). Every creature you catch is kept in your collection, and each one can be leveled up — higher level, more income.
- Forge. Trade in 5 creatures of one class for a chance to forge a Unique, a special creature with a permanent perk. Fail and the creatures are burned.
- Mutate. Gamble a single creature to raise its rarity class. You can upgrade it, or lose it.
- Garden. Plant a creature and the tree slowly regrows copies of it over time.
- Expedition. Send creatures away on a trip; they come back worth triple their value.
- Market. Sell creatures for gems. Prices shift every 90 seconds, so t
The idea is simple: spin, collect, grow your income, and decide what's worth more — forging, mutating, planting, sending on expedition, or selling.
What you can do:
- Spin the wheel. Spend gems on a spin to get a random creature. Higher luck means a better shot at rare pulls.
- Build your collection (Orchard). Every creature you catch is kept in your collection, and each one can be leveled up — higher level, more income.
- Forge. Trade in 5 creatures of one class for a chance to forge a Unique, a special creature with a permanent perk. Fail and the creatures are burned.
- Mutate. Gamble a single creature to raise its rarity class. You can upgrade it, or lose it.
- Garden. Plant a creature and the tree slowly regrows copies of it over time.
- Expedition. Send creatures away on a trip; they come back worth triple their value.
- Market. Sell creatures for gems. Prices shift every 90 seconds, so t
The idea is simple: spin, collect, grow your income, and decide what's worth more — forging, mutating, planting, sending on expedition, or selling.
85
Total Users
142
Total Sessions
3.5 days
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
2
0 recorded entries
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Package ID:
slwm.fruitryllet
Created:
2026-06-14 21:39 UTC
Updated:
2026-06-21 20:23 UTC
Type:
game
Public:
Yes
Version:
292779
files:
75
Size:
66.7 MB
Engine Version:
26
Asset Version ID:
292779
Version Created:
2026-06-21 20:23 UTC
Hash:
1791471215
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 12 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/minimal.scene
Map Select:
Unrestricted
292779
Jun 21, 2026
Changes on 2026-06-21
291476
Jun 18, 2026
Changes on 2026-06-18
282396
Jun 16, 2026
Changes on 2026-06-16
282360
Jun 16, 2026
fix netting
282359
Jun 16, 2026
Changes on 2026-06-16
282356
Jun 16, 2026
Fix multiplayer 16.06.2026
282352
Jun 16, 2026
Changes on 2026-06-16
282350
Jun 16, 2026
Changes on 2026-06-16
282348
Jun 16, 2026
Changes on 2026-06-16
282328
Jun 16, 2026
Changes on 2026-06-16
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