Breakyard

Game
new_releases New — just published

Build a scrap powered fortress or tear it apart. A base defence/demolish game with friends, plus solo mode against bots.

spacenerd updated 7h ago 804 MB engine 29
thumb_up 14 open_in_new View on sbox.game
 


                                                              BUILD IT. DEFEND IT. DEMOLISH IT. ONE MORE ROUND.
00-logo-wide.png 452.37 KB

Under active development

The core game is playable now, with further improvements planned. Feedback on balance, bugs and what makes you want another round is welcome. 
 Built for the S&Box Game Jam III 

FEATURES

  • Multiplayer for up to 8 players.
  • Play either role solo with bots.
  • Four escalating phases in a 15-minute match. Every phase unlocks something new for both sides.
  • 6 Technology specialisations, 3 for demolitor role, 3 for scrapper role, unlocking new gameplay features and abilities.
  • Building upgrades, machine upgrades and repair drones.

What’s next

I'm exploring more round-to-round variety, specializations, end of game rewards, progression, and achievements. Player feedback will help shape future updates.
Feel free to leave feedback/suggestions on the Discord

CREDITS & AI DISCLOSURE
Breakyard was built with the help of AI tools. 3D models were generated with Meshy.ai from my own concepts, and the code was written with AI assistance.
The game concept, gameplay design, and level design are my own.

Font: Blazma by GGBotNet — SIL Open Font License 1.1.
https://ggbot.itch.io/blazma-font

UI audio: Modern UI SFX by Andrea Baroni / Cyberleaf Studio.
https://cyberleaf.itch.io/modern-ui-sfx

Selected environment textures: Poly Haven — CC0.
https://polyhaven.com

Music and additional sound effects: Pixabay contributors.
https://pixabay.com

In-game icons used from:
https://game-icons.net/
show_chart Player History
Loading history...
No history data available yet
97
Total Users
166
Total Sessions
1.5 days
Total Playtime

Global Statistics

181
session_opened
80
left_before_match
52
solo_demolitor_match_started
52
solo_demolitor_phase_0
50
solo_demolitor_phase_1
43
left_after_match
50
solo_scrapper_match_started
50
solo_scrapper_phase_0
45
solo_scrapper_phase_1
4.9K
solo_demolitor_left_seconds
34
solo_scrapper_phase_2
8.5K
solo_scrapper_left_seconds
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
3
3
1m - 2m
3
5
8
2m - 4m
6
6
8m - 16m
7
2
9
16m - 32m
5
5
32m - 1.1h
1
1
2
1.1h - 2.1h
2
2
2.1h - 4.3h
1
1
4.3h - 8.5h
5
5
8.5h - 17.1h
1
1
17.1h - 34.1h
1
1
68.3h - 136.5h
1
1
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: spacenerd.breakyard
Created: 2026-09-14 20:14 UTC
Updated: 2026-09-20 13:51 UTC
Type: game
Public: Yes
Version: 393386
files: 1,958
Size: 803.9 MB
Engine Version: 29
Asset Version ID: 393386
Version Created: 2026-09-20 13:51 UTC
Hash: 1789912333
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

settings Engine & Multiplayer Configuration

Startup Scene: scenes/roles.scene
new_releases Latest Update Sep 20, 2026
0.4.0
Tech Specialisations Sep 20, 2026
Added
  • Technology Specialisation - Choose 1 out of 3 specialisations at the start of the game for both the Demolitor or Scrapper, giving you special abilities. Bots also pick a specialisation.
  • Spiked plating specialisation - Barricades return a share of melee damage to the attacker
  • Shrapnel rounds specialisation - Turret hits deal 50% of their damage as splash around the target. The main target still takes full damage
  • Ricochet wrench specialisation - After a throw, the wrench flies back and lands at a point inside the Scrapper's base. Picking it up cuts the remaining cooldown sharply
  • Brood call specialisation - The demolitor summons spiders, taking up a minion slot, slots increase every phase
  • Haymaker specialisation - The demolitor does a charged attack every 10 seconds, dealing 25% more damage, and blocking repair for 2 seconds on the affected building.
  • Early tremor specialisation - A weaker ground slam from phase 1, using the existing slam logic with lower damage and radius.
  • Match log - Added a log that can be opened with Tab to view the ability picked by demolitor, or who's base got destroyed
Fixed
  • Fly out of map bug - Repair drones would fly out of the map when trying to repair each other. Now fixed
Spider Bots! & more balancing Sep 19, 2026
Added
  • Spider creeps - spider bots now crawl out of seven wall pipes around the Foundry and march on every living base, one per base every 30 seconds from phase one
  • Spider creeps - spiders go for the barricade first, turn on a Scrapper standing in the open, then attack the nearest building, and get tougher each phase
  • Spider creeps - killing a spider pays the base it was attacking 20/30/40/50 scrap depending on the phase
  • Spider creeps - your wrench (and the Gogglebot's zap) can now stun spiders as well as the Demolitor, and it hits whichever target is closest to your crosshair
  • Difficulty - new Easy/Medium/Hard selector in the lobby for solo matches
  • Bot Gogglebots - AI Scrappers whose reactor is destroyed come back as AI Gogglebots that fly to the fight, weld buildings and zap the Demolitor
  • Spider health bars - health bars above spiders, red for Scrappers and green for the Demolitor
  • Scrap popups - a "+N" scrap popup rises over each spider wreck
  • Entrance throats - every base entrance now has low walls on both sides, raised terrace decks and real stairs
  • Spider audio - new sounds for spider walking, aggro, attacks, death and scrap pickup
Improved
  • Demolitor AI - fights down to low hull to farm scrap, then comes back stronger, instead of leaving after one hit
  • Demolitor AI - picks targets in a clear order: a core it can take, then guns that can hit it, then the drone facility, then income buildings
  • Demolitor AI - goes after the owner of the base first and follows them up stairs and through barricades; keeps hunting a Scrapper whose core has fallen
  • Turrets - shoot spiders first (oldest first), then the Demolitor
  • Turrets - 15% more damage against the Demolitor (3 → 3.45)
  • Turrets - can aim at any exposed part of the Demolitor's body, not just its center
  • Reactor & repair facility - 20% less health (reactor 900 → 720, repair facility 750 → 600)
  • Tutorial - redone as three cards per role with in-game screenshots, plus a Gogglebot panel for Scrappers
  • Combat ribbons - sparks, zaps and slug trails look sharper
Fixed
  • Fixed a repair drone error when its base lost the drone
  • Fixed turret range rings being cut off by other turrets
  • Fixed spots at base entrances where the Demolitor could hit the barricade without being shot
  • Fixed nothing chasing Scrappers up onto the entrance terraces
  • Fixed AI Gogglebots hovering in place without welding or zapping\
Demolitor ai balance Sep 17, 2026
Improved
  • Turret DPS - was high enough that stacking turrets shut the machine out entirely. Turrets now have to make a raid expensive rather than end it, since the scrapper wins on the match clock and not on the kill.
  • Reduced defense turret base damage - from 4.5 to 3.0, lowering a level 1 turret from 5.0 to 3.3 DPS ()
  • Reduced turret damage growth - per level from 1.75 to 1.55, lowering a level 5 turret from 60.3 to 27.9 DPS ()
  • Demolitor AI exposure tolerance - against a maxed defense rises from ~14s to ~38s, leaving room to commit, break one building and pull out
  • Various improvements to demolitor AI (He will actually try to kill you now)
  • Replaced action bar and currency icons - with a more clean icon style from https://game-icons.net/
Fixed
  • Can now walk up stairs
  • Can now escape base if locked in by barricade
  • Fixed the wheel on the pipes model having a normal scale
  • Fixed cabinets half inside walls
  • Fixed banners clipping through pipes
  • Upgrade components now jitter with turret
Removed
  • Removed ai generated icons for action bar and currency
New Demolitor mechanics & Bases Sep 16, 2026
Added
  • Core Salvage - Destroying reactors grants the Demolitor stacking damage, movement speed, maximum health, and bonus scrap for the rest of the match.
  • Workshop repair bay - Recover health for free at the workshop; taking damage briefly interrupts repairs.
  • Turret threat indicators - The Demolitor can now see nearby turret firing zones.
  • Reactor absorption - Added destruction effects, absorption sounds, and a Core Salvage HUD readout.
Improved
  • Workshop upgrades - Increased the Demolitor’s upgrade cap from level 6 to level 8.
  • Demolitor AI - Improved attack commitment, defense targeting, pursuit of repairing Scrappers, and prioritization of weakened bases.
  • Scrapper AI - Improved turret placement around entrances and preservation of firing lanes.
  • Base entrances - Added recessed defenses, wider connected terraces, and repositioned stairs across all twelve bases.
  • Turret targeting - Turrets can aim at exposed torso areas when the Demolitor’s center is hidden.
  • Tutorials - Added clearer base-building guidance and explanations of Core Salvage and Gogglebot support.
  • Building durability - Reduced reactor health from 900 to 720 and repair facility health from 750 to 600.
  • Wrench balance - Adjusted stun duration to 3 seconds and increased wrench and Gogglebot zap cooldowns to 18 seconds.
  • Gogglebot repair - Reduced repair strength under fire to 40% of its previous combat rate.
  • Scrap generator prices - Adjusted level 4 and level 5 upgrade costs to 1,500 and 2,200 scrap respectively.
Fixed
  • Repair drones - Fixed an error caused by a missing owning facility reference during destruction.
  • Turret range indicators - Fixed other turrets incorrectly blocking displayed coverage.
  • Prop collision - Corrected invisible barriers left behind by moved props and attached collision to the corresponding objects.
  • Entrance surfaces - Fixed flickering on entrance wall tops.
  • Tutorial layout - Fixed content overlapping the decorative frame.
Removed
  • Old terrace stairs - Replaced the previous front-facing stairs with the connected entrance layout.
  • Visual clutter - Removed redundant tutorial headings and oversized reactor absorption effects.
Known Issues
  • Balance validation - Latest balance changes need further full-match and multiplayer testing.
Balancing, Drones, and UI Sep 15, 2026
Added
  • Drone hull - Repair drones now have health (60 / 90 / 120 HP by fleet level) and can be destroyed by the Demolitor's hammer and ground slam
  • Repair your drones - Hold E while facing one of your drones to weld it back to full health
  • Drone priority - Press Shift+C while facing a drone to mark it as the fleet's repair priority
  • Drones repair each other - Drones fix a damaged fleet mate when it's marked as priority or when no building needs repairs
  • Dock and Auto Repair - Dock sends the fleet back into the facility; Auto Repair launches it again
  • Hovering drones - Idle drones hover above the facility instead of sitting still
  • Fleet strip - New compact panel under your currency showing each drone's health, fleet level and mode
  • Persistent health bars - Players and bots always show a health bar with HP numbers, hidden behind walls
  • Upgrade gains - The upgrade button shows exactly what you gain, e.g. +2 DMG +32 HP
  • Turret hint - Turret owners see current DPS and what the next level or next turret adds
  • Play stats - Anonymous play funnel stats (match start, phase reached, result, leave point) via S&box Stats to help improve balance
Improved
  • Turret damage - Turret damage raised from 4 to 4.5 per shot with faster growth per level; T3 now deals 15.3 DPS (was 12.1)
  • Turret durability - Turret health now grows 20% per level, from 160 HP at T1 to 288 HP at T5
  • Extra turrets - Second turret costs 400 (was 800), then 350 more for each one after
  • Wrench stun - Thrown wrench stun increased from 2 to 3.5 seconds; the Gogglebot zap is unchanged
  • T4 upgrade cost - Defense T4 upgrades cost 2,200 scrap (was 1,800)
  • T5 upgrade cost - Defense T5 upgrades cost 2,600 scrap plus a full charge (was 4,000 plus a full charge)
  • T5 power - T5 turret damage and wall health are now 2.25× T4
  • Cooperative repair - Multiple drones now work on the same building together instead of idling
  • New drone spawn setting - New drones always deploy in Auto Repair mode
  • Drone spacing - Drones keep their distance and no longer clip into each other
  • Context controls - Placement, building and drone controls sit in one compact row above the ability bar
  • Stable button positions - Upgrade and Demolish stay in the same spot when drone controls appear
  • Progress on building bars - Construction, upgrade and demolition progress now shows on the building's own health bar
  • Less clutter - Ability announcements no longer stay on screen and Demolitor messages fade after 3 seconds
  • Currency panels - Scrap and energy panels restyled to match the construction menu
  • Options footer - Save and live match notes now sit in the Options footer next to Back and Reset
  • Health bar edges - Health bars stay visible at the top edge of the screen when a character's head is out of frame
  • AI reactor finishing - The AI Demolitor finishes off nearly destroyed reactors instead of leaving to shop
  • AI upgrade choices - The AI Demolitor buys hull and regen when they fall behind its damage
  • Bot strategies - Firepower build bots build 2 turrets in phase 1 and 3 from phase 2; Balanced bots add a second in phase 3; Fortification bots keep one
  • AI routing - The AI Demolitor replans when its path becomes blocked instead of steering into walls
Fixed
  • AI stuck on barricades - The AI Demolitor no longer stalls at barricade corners and heads for the gate center instead
  • Wrench label - The wrench ability label no longer gets stuck on RECHARGING
  • Exhaustion label - The exhausted label now disappears as soon as you can sprint again
  • Duplicate stun label - Removed the extra STUNNED text after the Demolitor's name
  • Dead builders - Construction is cancelled immediately when its builder dies
Removed
  • Options button - Removed the in-match Options button in the top right; open Options from the Escape menu
  • Demolitor controls hint - Removed the permanent HOLD LMB / HAMMER / E WORKSHOP line
  • Placement clutter - Removed the placement title, cost, rotate hint and range legend; R still rotates
  • Upgrade stat box - Replaced the large upgrade stat preview with a single gain line
  • Old drone panel - Replaced the boxed drone text panel with the fleet strip
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.