s&Blox - Knock 'em Down!
Game 1 playingReminiscent of Boom Blox, a relaxing tower destroying game. Q - Menu, R - reset, lmb - shoot, rmb- move camera
Please check out my latest release, Orbiter, for game jam 3!
Welcome to s&Blox, a spiritual successor to Boom Blox. This is my first video game project and I'm very proud of what I managed in two weeks time. Thanks for playing! More updates will come eventually.
-dynamic camera disabled because it seemed to break and then behave in an unexpected manner
-ball materials replaced with open source materials to avoid potential future issues
-slight main menu improvements as well as a bunch of unlockable themes, some shitty some decent. I recommend the Default Theme but a few of them look ok in disco mode. Adding these themes today made me realize if I do come back and spend more time on this game I want to make the Themes a billion times more rewarding to unlock, by making some more block materials. But... we'll see. The new theme system was mainly a test to try a bunch of different color combinations, but honestly I just need to make mo betta materials instead. But it'll stay for now, til I come back to this project.
-NEW glass blocks are now proper glass! ty for fixing the flickering, FP <3
All music/art/sfx by me (except for ball materials, thank u asset.party)
Q: Menu | R: reset |
LMB: shoot ball | RMB: move camera | Aim for the red blocks! Knock em all down bucko!
Mouse Wheel: adjust camera distance
Arcade- Single Tower Score Chasing
Flow Mode- Dynamic tower stacking between levels depending on points!
Multiplayer- Flow mode systems implemented into multiplayer!
If your ping is high, multiplayer performance will be rough. I also may have broken it completely... I'm working on a game that has me more excited at the moment though; so s&Blox will not be forgotten, just will be on the backburner for a while.
Welcome to s&Blox, a spiritual successor to Boom Blox. This is my first video game project and I'm very proud of what I managed in two weeks time. Thanks for playing! More updates will come eventually.
-dynamic camera disabled because it seemed to break and then behave in an unexpected manner
-ball materials replaced with open source materials to avoid potential future issues
-slight main menu improvements as well as a bunch of unlockable themes, some shitty some decent. I recommend the Default Theme but a few of them look ok in disco mode. Adding these themes today made me realize if I do come back and spend more time on this game I want to make the Themes a billion times more rewarding to unlock, by making some more block materials. But... we'll see. The new theme system was mainly a test to try a bunch of different color combinations, but honestly I just need to make mo betta materials instead. But it'll stay for now, til I come back to this project.
-NEW glass blocks are now proper glass! ty for fixing the flickering, FP <3
All music/art/sfx by me (except for ball materials, thank u asset.party)
Q: Menu | R: reset |
LMB: shoot ball | RMB: move camera | Aim for the red blocks! Knock em all down bucko!
Mouse Wheel: adjust camera distance
Arcade- Single Tower Score Chasing
Flow Mode- Dynamic tower stacking between levels depending on points!
Multiplayer- Flow mode systems implemented into multiplayer!
If your ping is high, multiplayer performance will be rough. I also may have broken it completely... I'm working on a game that has me more excited at the moment though; so s&Blox will not be forgotten, just will be on the backburner for a while.
newspaper Latest News
1
Users Online Now
360
Total Users
905
Total Sessions
7.4 days
Total Playtime
Global Statistics
16.0M
score
10.7M
flow_score
31
mp_wins
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
1m - 2m
2
2m - 4m
6
8m - 16m
3
16m - 32m
4
32m - 1.1h
3
2.1h - 4.3h
6
4.3h - 8.5h
6
8.5h - 17.1h
1
17.1h - 34.1h
1
0 recorded entries
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Package ID:
specs.s_blox
Created:
2026-04-29 19:15 UTC
Updated:
2026-06-12 20:24 UTC
Type:
game
Public:
Yes
Version:
280431
files:
356
Size:
303.1 MB
Engine Version:
25
Asset Version ID:
280431
Version Created:
2026-06-12 20:24 UTC
Hash:
1791474229
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
s&bloxmultiplayeralpha.scene
Map Select:
Unrestricted
280431
Jun 12, 2026
Changes on 2026-06-12
280426
Jun 12, 2026
Changes on 2026-06-12
274953
Jun 4, 2026
Changes on 2026-06-04
270240
May 25, 2026
Changes on 2026-05-25
242128
May 16, 2026
Changes on 2026-05-16
241476
May 15, 2026
Changes on 2026-05-15
241474
May 15, 2026
Changes on 2026-05-15
240516
May 14, 2026
Changes on 2026-05-14
240510
May 14, 2026
Changes on 2026-05-14
238752
May 12, 2026
Changes on 2026-05-12
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.