FOOLSCAP SURVIVORS

Game
new_releases New — just published

Survive hordes of doodles and living stationery, build unstoppable perk combos, and go one more round.

Stello124 updated 1h ago 129 MB engine 29
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Survive hordes of doodles and living stationery, build unstoppable perk combos, and go one more round.
Will you survive the page... or get erased trying?


Every run is a new build
  • - Over 170 perks across seven rarities, from COMMON to UNIQUE
  • - Ink aura, orbiting saws, paper planes, mines, fire, frost, poison, chain lightning, multishot and more
  • - Your ship changes shape as your build grows
  • - Reroll and banish cards to steer the run your way

The stationery fights back
  • - Carbon copies, paper clips, rubber stamps, runners, bloaters, splitters and wardens, each with its own attack
  • - Later come the BOLD versions: triple stamps, burning copies, tighter wires
  • - Minibosses hunt you down, and a final boss waits at the end

The page changes under you
  • - The ERASER wipes whole strips of the page. Move or get wiped off
  • - The GREEN PEN draws zones that heal you
  • - The RED PEN circles targets that pay triple XP

One more round
Every death ends on a result card: your time, your best, your build and what got you.
Press SPACE and you are back at 00:00.

Online co-op for up to 3 players
Host your own room or join one from the room list. Every player gets their own ship colour.

Controls
WASD move · Mouse aim, your ship fires on its own · Right mouse / Shift dash · E paper plane · 1-2-3 pick a card · R reroll · E banish · Esc pause

AI disclosure: Claude was used as a tool during development.

Made for Game Jam III.
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6
Total Users
34
Total Sessions
3.8 hours
Total Playtime

Global Statistics

7.3K
best_run
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info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Rank Player Score Recorded
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Package ID: stello124.survivor_jam
Created: 2026-09-24 08:15 UTC
Updated: 2026-09-26 15:51 UTC
Type: game
Public: Yes
Version: 397228
files: 12,060
Size: 128.7 MB
Engine Version: 29
Asset Version ID: 397228
Version Created: 2026-09-26 15:51 UTC
Hash: 1790437943
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Yes

settings Engine & Multiplayer Configuration

Player Count: 1 - 3 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: scenes/survivor.scene
Map Select: Unrestricted
new_releases Latest Update Sep 26, 2026
Changes on 2026-09-26
SCISSORS Update & Bullet Fixes Sep 26, 2026
Added
  • SCISSORS - a new close-range character: cone cuts, every 4th cut flies, a forward lunge, and enemies get cut in half
  • SCISSORS - PINWHEEL (E) spins the scissors wide open, plus 48 scissors-only perks like SNAG, SEWING NEEDLE, PAPER CRANE and SNOWFLAKE, each with its own look and sound
  • Difficulty - choose NORMAL or HARD right on the character screen (the host picks in co-op)
Improved
  • Result card - the result card, the leaderboard card and the death animation now show your own character
  • Leaderboard - difficulty tabs now only switch the list
  • Balance - hit protection 0.6 s -> 0.5 s, touches and blasts are counted separately
  • Balance - SCISSORS base cut damage and several perks toned down
Fixed
  • Bullets - enemy bullets now always hurt when they touch you, from any side
  • Bullets - bullets at the end of their range fade out instead of popping like a hit
  • Co-op - bullets no longer vanish next to a teammate while you are dead and watching
  • Co-op - the paper background now changes for everyone when the host picks a difficulty
PENCIL Update & Co-op Spectating Sep 25, 2026
Added
  • PENCIL - a new playable character: walk through the horde, draw a line that wears enemies down and close loops around them
  • PENCIL - HARD PRESS (E) slams the pencil into the page, plus 17 pencil-only perks like RULER, ERASER, DOODLE and SMUDGE
  • Character select - pick your stationery from a pencil case before each run, your choice is remembered
  • Spectate - join a lobby while someone is playing and watch their run live, then team up when they return to the menu
  • Co-op - every player's pencil has their own seat color
Improved
  • Menu - no more frame drops when moving the mouse on the menu and character screen
  • Performance - no more stutters in the first minutes of a run while pencil art loads
Fixed
  • Co-op - fixed a crash when joining a game
  • Co-op - players now see the damage the host deals to boxes, and pencil crits show up for everyone
  • Co-op - fixed enemies that could be invisible for other players
  • Co-op - pencil lines now freeze for spectators while the host is paused or picking a card
  • Pencil - no longer disappears while moving
  • Cards - if you die with a level-up card open, you get it back when revived
  • Cursor - always starts in the center and can no longer get lost off-screen
  • Sound - volume set to 0 now stays silent, also on the main menu
Yellow Grenade Fix & Performance Update Sep 25, 2026
Added
  • FRAGMENT - rounds now also break apart when they hit an enemy, a crate or the boss
Improved
  • Performance - bullet-heavy builds no longer flood the screen
  • Performance - AIMBOT and SEEKER are much lighter on busy screens
  • SEEKER - rounds no longer circle an enemy they already hit
Fixed
  • FRAGMENT - pieces no longer split again, which could freeze the game (thanks for the report!)
  • Bloaters - no longer all explode at once after picking a card
  • Pause - walls and events no longer run out while the game is paused
  • Dash - fixed a stutter when dashing through enemies with OVERKILL or COMBUSTION
  • SHARDS, SPLINTER and mine scraps - can no longer multiply out of control
  • HEAD ON - only your main shots cost health now
  • Kickback - can no longer launch you across the arena
  • Gems - no longer hover around you at low frame rates
  • Card screen - can no longer get stuck with no cards left
  • Banish - replacement cards no longer include cards the plane can't use
info Live API Passthrough & Removal Notice

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