UPDATE #3 - BOSS ENEMY, DIFFICULTIES, META-PROGRESSION

Bosses

This update introduces bosses to the game. There will be one per stage and you will be victorious in your run if you defeat the boss. The first boss is the "Orc Boss" who will relentlessly charge at the player and put your build to the test.

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Bosses spawn at 12 minutes into the run. You can still go endless after to see how far you can take it. 

Difficulties


There are now 4 difficulties:
  • Easy (unlocked by default)
  • Normal (unlocked by default)
  • Hard (unlocked by defeating the boss in Normal)
  • Slayer (unlocked by defeating the boss in Hard)
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Meta-Progression

The game now has 7 achievements. These are awarded for defeating the boss in Mountain Halls on the various difficulties, as well when using different weapons and slayers.

Unlocking achievements will grant you Achievement Points. Use these in the Achievement Shop to unlock 3 new meta progression powers:
  • XP Gain
  • Rerolls
  • Revives
More powers will arrive in following updates. Whenever new weapons/slayers/stages are added, you'll get access to more of these.

UI Updates

I've been making some updates to the UI for talents. This will likely be incremented in most updates. There are now icons to help identify talent synergy at a glance.

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There is also now a settings menu with volume sliders!

What's Next?

New Slayers and new Weapons. I'd like to add 2 of each before moving onto a new Stage, that containing a fresh set of enemies and a new Boss. 

I've gotten the game loop to where I had originally envisioned now, so I'm going to focus on just making "stuff". Outside of a few features I have planned - localisation and buff tracking UI. 

I'd love to add multiplayer, but that would be a large undertaking. Maybe one day.

I'm very open to feedback and if you think the game is going in the right direction.

Thanks for reading,
D0nkles