subversion subversion Game update 1d ago

Archaeius

An MMO-RPG, designed around gathering resources, defeating enemies, levelling skills and exploring the world.

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hard_drive 1.2 GB folder 2,111 files build Engine v28 bolt Updated recently
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About This Package

Create a legacy, Master your skills, Slay legends.
Archaeius is a multiplayer action RPG built around questing, skilling, crafting and adventuring. A handmade world filled with secrets, bosses, quests, and a ton of items and resources to craft and collect.

Perfect your play style.
Different weapons and armour sets have different play styles, lean into a high damage tank, a quick bleed based build, or an all rounder warrior, try them all out and find your unique combo.

Mastering the skills
As you explore you'll naturally level up your skills, these unlock new content, unique combat and increase your stats in battle, each skill relating to a buff for your character whilst they adventure. So no matter how you like to play, you'll always be progressing.

GUILDS & MULTIPLAYER
Team up with friends, and tackle the world together. Whether you're co-ordinating on a tough quest or just fishing side by side, Archaeius is better with company
. (full guild system coming soon)



This game is currently in alpha and if you'd like to give feedback or suggestions post in the forum or send them in the discord
discord.gg/f58zHaHG6P

Features/Upcoming additions List;

Player housing
Gliding
Full guild system
Different weapon types
Playtime rewards
Shops
Trading??
Sailing??
Pvp

Media (10)

Archaeius - Thumbnail 2 Archaeius - Thumbnail 3 Archaeius - Thumbnail 4 Archaeius - Screenshot 5 Archaeius - Screenshot 6 Archaeius - Screenshot 7 Archaeius - Screenshot 8 Archaeius - Screenshot 9 Archaeius - Screenshot 10
170
Total Users
590
Total Sessions
4.5 days
Total Playtime

Global Statistics

3.8K
player-level
434
enemies-killed
23
fish-caught
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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8m - 16m
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4.3h - 8.5h
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Package ID: subversion.archaeius
Created: 2026-05-21 08:50 UTC
Updated: 2026-08-23 06:12 UTC
Type: game
Public: Yes
Version: 344174
files: 2,111
Size: 1,241.8 MB
Engine Version: 28
Asset Version ID: 344174
Version Created: 2026-08-23 06:12 UTC
Hash: 1787465584
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Launch Mode: Normal
Control Modes: , ,
Startup Scene: untitled.scene
Dedicated Server Startup Scene: untitled.scene
Resources: \Items\Icons\* Items\Icons\* Items\* Particles\* Models\Decals\* Clutter\New\* Shaders\*
Game Settings:
Code Package References:
new_releases Latest Update Aug 23, 2026
Changes on 2026-08-23
Update 0.2.2 Aug 8, 2026
Added
  • New fence model (more in style with other props and slightly better performance.
  • Went through and marked extra props as static for extra performance ( Might be a very small gain?)
  • New armor type, Rings.
  • Equip up to 10 different rings, each buffing your stats in different ways.
  • Certain level milestones increase your resource gathering abilities. (I.E, Every 5 levels you gain a higher chance to deal 2 damage to a resource when harvesting it. These new stats can be buffed by rings/accesories and potential new armor sets in the future)
  • Click anywhere on the screen to continue a multi-screen dialog node. (instead of clicking on the empty dialog choice box)
  • Short quest; Beekeeper (found in maple forest)
  • Map optimisations for better gpu performance
  • Optimized hit boxes for better cpu performance and better collision on some smaller props
Improved
  • Made levelling slightly harder
  • Pickaxe Model
  • Higher level resources have more health + longer respawn times (offset by the buffs from increasing harvesting skill levels)
  • Updated lighting, should look a bit nicer now :)
Fixed
  • Parrys not working on clients, only host
  • Equipping certain items would change values for other players too
  • Optimised certain hitboxes (better collision, less likely to get stuck, faster cpu performance)
Parry Jul 26, 2026
Added
  • You can hold down F to continue harvesting resources instead of constantly pressing it after the animation is done (but you can do either)
  • Popup prompt to teleporters now appears.
  • Red screen flash when taking damage!
  • You can parry enemies now and take 0 damage when doing so, and also stunning the enemy for a second allowing for increased damage.
  • Crosshair added when blocking which turns red when within parry window.
  • Enemies no longer instantly hit the player to allow for parrying.
  • Extra custom swing and block animations for the player
Improved
  • Made dash go slightly further and use less stamina.
  • Running takes less stamina.
  • Made world brighter slightly
  • Popup prompt now scales with distance to camera making it easier to read.
  • Higher level ores take longer to respawn
Fixed
  • Certain footsteps were wayyy to quiet
  • cant get stuck walking when entering dialog
  • Player sword swing sound not playing properly
Animated Update Jul 21, 2026
Added
  • Wasp enemy to maple forest.
  • Enemies can now apply debuffs to the player too!
  • Added extra clutter/furniture to vampire house
  • New charge slash weapon skill
  • Sound effects to ui menus
  • Level leaderboard to main town
  • Custom animation when harvesting resources.
Improved
  • Edited styling of some inventory elements
  • Reduced stamina sprint cost
  • Resource floating ui has been updated from placeholder.
  • Settings like render distance actually save and load properly now (oops)
  • Can no longer move around whilst in dialog.
Fixed
  • Weird collision in cave
  • Changed skeleton enemies mesh
  • Some clothing for enemies had to be changed due to copyright licensing
  • Fixed interact prompt scaling
  • Error when talking to lumberjack
Vampires and Caves Update! Jul 6, 2026
Added
  • New Enemy area; Vampire House
  • New enemy; Weak Vampries, Cursed Miners
  • New Questlines
  • Ten rings of power. (this is started through the tutorial) if you dont have this quest you'll need to talk to the first npc in the spawn/tutorial zone and he will start it.
  • Vampire Hunter. (part1) Spoilers -> Where to find; A training swordsman at the Maple forest city
  • New Zone; Deep Caverns.
  • After reaching the mining level requirements you'll be allowed into the deep caverns which can be found at the copper mine in the starter town.
  • New Items;
  • Gold Ore
  • Gold Sword
  • Gold Armor Set
  • Vampire Fangs
  • Maple Wood
  • Added new catchable fish
  • Different rarites for fish.
Fixed
  • Crafting ui will now only show recipes that you have at least 1 of the resources for by default, can be toggled to show all.
  • When dying or loading into the game you'll now go into the most recent "zone" you've visited.
  • Added extra harvestables to foliage zone
  • Tutorial has been overhauled and extended slightly.
  • Starter town has been fence enclosed.
  • Teleporter gates now have a little portal visual
  • Teleporter GUI has the proper color scheme now.
  • The cave dwellers now have the correct attack animations
  • Npc meshes no longer glitch out and appear across the map ( thanks to facepunch for fixing this one after some direct messaging ❤️ :) )
  • Trees blend with fog... "mostly" now.
  • Camera no longer gets stuck on enemies.
  • Reduced Draw Calls
  • Interact prompt on npcs renamed to fix overflow
  • Spider queen has been made larger and slightly tinted to be easier to distinguish
  • More asset art style fixes for better continuity
0.1.8 Update Jun 26, 2026
Added
  • New Area: The Chasm
  • New Boss: Spider Queen
  • New Armour Set focused on increasing stamina
  • New Bandit enemy
  • New Ore
  • Level 5 Fishing Area
  • Unlockable Teleporter Gates for faster travel
  • New exploration-based quests that progress by discovering new areas
Improved
  • Enemies now react when hit.
  • Character Overview tab added.
  • Settings menu now includes a render distance option.
  • Crafting UI now supports filters.
  • Quest rewards are now shown in both the quest log and tracked quests.
  • Interaction prompts now display the name of the object you're interacting with.
  • Every 2 levels now grants +1 damage to improve progression.
  • Expanded the cave and moved Skeleton enemies deeper to encourage players to progress through Cave Dwellers first.
  • Updated tree foliage shader.
  • Refreshed UI design.
  • Improved the appearance of the starter town copper mine.
Fixed
  • Reduced grass density for better performance.
  • Improved tree rendering performance.
  • Reduced draw calls.
  • Removed unused code libraries for slightly faster load times.
  • Trees now cast shadows correctly.
  • Increased the default render distance thanks to performance improvements.
  • Unified inconsistent art styles across some assets.
  • Pressing Tab now closes other UI windows before opening the inventory.
Known Issues
  • Some tree foliage designs are still visually inconsistent.
Fishing and Fighting Jun 15, 2026
Added
  • Blocking, hold right mouse button to guard (decreased damage taken but drains stamina, if you get hit with 0 stamina you take extra damage),
  • Improved foliage types for more variety foliage, Added river for fishing and fishing intro quest. Added screenshake when getting hit, Npcs can now have dialog after you've finished their quest
Improved
  • Resources can now be harvested 3 times with increased resource respawn time
Fixed
  • Grass shader works properly now, removed some place holder cubes, stopped enemies from going into town and spawn zone, adjusted max enemy follow distances, fixed some errors
Dungeon & Skillls Jun 11, 2026
Added
  • Down stairs area to flower forest dunegon. Extra UI info when clicking on items or skillls, giving a preview of unlocks or more detail. Stumps when cutting trees down, Grass fades in and out, plus new grass shader.
  • Continued "tutorial" story line with mining tutorial.
  • Added skills to certain weapons to make combat more interesting
Improved
  • Fps increases, New grass mesh, more foliage, Reduced draw calls in starter town.
Fixed
  • Bug on spider mesh, Birch wood not dropping, Error material on spider enemies, Fixed weird geometry from far away npcs.
Known Issues
  • Terrain had to be remade due to new sandbox update, not quite 1-1 parity with old version yet
Flower Field Update Jun 4, 2026
Added
  • New weapon; Thorn Blade
  • New Enemy; Knight
  • New Zone; Flower Field
  • Health and Stamina regen scales with level
  • Debuff system (Certain weapons can apply, Bleed/Fire/Poison)
Improved
  • Harvesting skills affect combat stats.
  • Improved CPU Performance
Fixed
  • Incorrect dialog on camper npc
  • Skeleton walk animation was facing wrong direction
Known Issues
  • Skeleton attack animation is bugged