Risk of Observation
Game
new_releases
New — just published
Someone is watching, can you buy back your freedom
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4
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This is a very rough proof of concept, which I really enjoyed building for the game jam, I will be improving on it further with better maps and game flow, this game is super super rough, if you do leave a bad review I do understand thanks for checking out my game!
Time is ticking, in a place where time is money can you afford to win?
Each round spins a new modifier and arena. (Please don't kill me I have no content yet)
Coop with your friends and jork the lever one more time!
Music and sounds by Pizza Doggy, my art workflow is AI assisted. Some decals and cards were straight up chat GPT'ed. I manually make boxes in blender and then texture them till they look nice.
Voice acting by my Friend (thanks kuh_ruhpt!)
Time is ticking, in a place where time is money can you afford to win?
Each round spins a new modifier and arena. (Please don't kill me I have no content yet)
Coop with your friends and jork the lever one more time!
Music and sounds by Pizza Doggy, my art workflow is AI assisted. Some decals and cards were straight up chat GPT'ed. I manually make boxes in blender and then texture them till they look nice.
Voice acting by my Friend (thanks kuh_ruhpt!)
11
Total Users
36
Total Sessions
7.8 hours
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
2m - 4m
2
16m - 32m
2
32m - 1.1h
2
4.3h - 8.5h
1
0 recorded entries
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Package ID:
sunless.risk_of_observation
Created:
2026-09-23 12:59 UTC
Updated:
2026-09-24 20:57 UTC
Type:
game
Public:
Yes
Version:
396002
files:
4,050
Size:
367.0 MB
Engine Version:
29
Asset Version ID:
396002
Version Created:
2026-09-24 20:57 UTC
Hash:
1790283486
Manifest: Open manifest
Error Rate:
14.29%
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 4 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/menu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
System Scene:
scenes/core.scene
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;8632;8669;8629;0436;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":[]}
Lobby Update
Sep 24, 2026
Added
- Better lobby display
- Lobby chat
- Lobby browser
Multiplayer Fixes - Round 1
Sep 24, 2026
Fixed
- Prefabs were completely broken for clients
- Clients now teleport on new rounds via the host
- Clients were kicked when they loaded a map (the game thought it joined late)
Coffee Shop Area (Gas Station)
Sep 24, 2026
Added
- Coffee shop props and area in the gas station map
- WASD navigation between cabinets close by (loot view)
Fixed
- On the warm shader service an error could happen if the graphics were being painted added a guard for that
- The view no longer jitters when a cabinet opens and the camera has no space
- Could only loot the documents/cache once
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