Try adjusting your search or filter
Drop-in multiplayer for s&box: auto-hosting, networked Citizen players with a working controller, and a lobby and round ...
Simply add the "Simple Text Chat System" component to a GameObject with a "Screen Panel" component and customize.
Host a session, share a code, and edit the same project with a friend in real time, directly in the editor.
The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.