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How to make a basic door.
Build your first playable room in s&box using the Mapping tools.
get your player eyes and/or head to look at anything
A quick-guide on creating your first entity for our Sandbox game.
Hello World in goo!
A beginners guide to creating your first project in the s&box editor
A guide for porting Custom models & S1 models into S&box as custom player models!
It's time for everyone to show off your clothing
An Open-Source "Subway Map" for all things S&Box
If your published game has missing images, check this out
How to add images to your razor ui
How to set up your IDE so Intellisense/lookups work
A quick guide to publishing your s&box game and making it publicly available on sbox.game.
Learn how to setup your own dediacted servers - no subscriptions needed
Import a 3D model and make your first .vmdl using ModelDoc
How to show a networked variable in your UI, like a score or a timer.
Creating .cfg for lowest possible graphics settings
This guide explains how to publish your map so it can be shared, downloaded, and played.
How to make your shaders run better when players have low video settings
How to make your own custom UI in S&box (assuming you know nothing, but something helps)
Retarget humanoid animations between different rigs in s&box with automatic bone mapping, root motion, and optional anim...
A comprehensive beginners resource collection helping you getting started with game development in s&box.
A guide on how to setup Git Large File Storage (LFS) for S&box
A quick how-to for people already familiar with the basics of creating cosmetics.
A brief insight on how to make use of s&box's stats service.