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Step-by-step guide on how to port maps from any Source engine game
An Open-Source "Subway Map" for all things S&Box
just some useful links and guides
This guide explains how to create a map project that targets a specific game.
This guide explains how to publish your map so it can be shared, downloaded, and played.
How to make a basic door.
How to make your own custom UI in S&box (assuming you know nothing, but something helps)
Build your first playable room in s&box using the Mapping tools.
ok, let's go make
How to make a game that Twitch viewers can interact with
Wire a coding agent into the live editor — drive the scene, query the API, write C#, all over a localhost MCP server.
A super-simple guide to make a multiplayer game quickly!
How to make your shaders run better when players have low video settings
A brief insight on how to make use of s&box's stats service.
Import a 3D model and make your first .vmdl using ModelDoc
How to leverage storing information in stats to make a ghost replay system powered by Movie Maker.
If your published game has missing images, check this out
A guide for porting Custom models & S1 models into S&box as custom player models!