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An introduction to the built-in node editor framework.
Build your first playable room in s&box using the Mapping tools.
How to make a basic door.
Wire a coding agent into the live editor — drive the scene, query the API, write C#, all over a localhost MCP server.
Hello World in goo!
A comprehensive beginners resource collection helping you getting started with game development in s&box.
How to make your shaders run better when players have low video settings
How to show a networked variable in your UI, like a score or a timer.
Import a 3D model and make your first .vmdl using ModelDoc
It's time for everyone to show off your clothing
How to create a First Person game
How to make a game that Twitch viewers can interact with
A super-simple guide to make a multiplayer game quickly!
Step-by-step guide on how to port maps from any Source engine game
This guide explains how to create a map project that targets a specific game.
How to leverage storing information in stats to make a ghost replay system powered by Movie Maker.
A quick how-to for people already familiar with the basics of creating cosmetics.
How to add images to your razor ui
How to make your own custom UI in S&box (assuming you know nothing, but something helps)
Learn how to setup your own dediacted servers - no subscriptions needed
This guide explains how to publish your map so it can be shared, downloaded, and played.
A beginners guide to creating your first project in the s&box editor
How to set up your IDE so Intellisense/lookups work
A brief insight on how to make use of s&box's stats service.