King Of The Hill

Game
BuildandBox updated 5mo ago 787 MB engine 25
King Of The Hill
=== ENGLISH ===

King of the Hill is a team-based PvP game mode for s&box, ported and adapted from the legendary Arma 3 KOTH (inspired by Sa-Matra's version).

Three factions — NATO, CSAT and AAF — fight over a single contested zone. The team holding the most players inside the hill at each tick scores 1 point per minute. First faction to reach the score limit wins the round, then everything resets and the war starts over.

Combat runs on a full SWB weapon framework: assault rifles, snipers, SMGs and pistols, each with realistic recoil, ironsights and ADS. Every weapon has its own attachment tree — optics, suppressors, grips, lasers — bought independently per weapon at the in-game shop NPCs.

Money and XP are earned in combat: kills, captures, round-end bonuses. XP unlocks higher-tier weapons and attachments, money buys them. There's also a perk system with limited slots, unlockable with cash, that changes how you play (faster reload, silent footsteps, more bandages, etc.).

Healing works in two layers: bandages to patch yourself up between fights, and a medic revive system to bring downed teammates back into the fight before they fully die. Safe zones around each faction's base let you regroup, swap loadout and head back out.

Progression is saved between matches via a dedicated backend, so your money, level, owned weapons and attachments stick with you across sessions.


=== FRANÇAIS ===

King of the Hill est un mode PvP par équipes pour s&box, porté et adapté du célèbre KOTH d'Arma 3 (inspiré de la version de Sa-Matra).

Trois factions — NATO, CSAT et AAF — se disputent une seule zone de capture. À chaque tick, l'équipe qui a le plus de joueurs dans la colline marque 1 point par minute. La première faction à atteindre le score limite gagne le round, puis tout reset et la guerre recommence.

Le combat tourne sur le framework SWB complet : fusils d'assaut, snipers, SMG et pistolets, chacun avec recul réaliste, ironsights et visée. Chaque arme a son propre arbre d'attachements — optiques, silencieux, poignées, lasers — achetés indépendamment par arme via les NPC shops en jeu.

L'argent et l'XP se gagnent en combat : kills, captures, bonus de fin de round. L'XP débloque les armes et accessoires de tier supérieur, l'argent les achète. Il y a aussi un système de perks à slots limités, à débloquer avec de l'argent, qui change ta façon de jouer (rechargement plus rapide, pas silencieux, bandages en plus, etc.).

Le soin fonctionne sur deux couches : les bandages pour se rafistoler entre deux combats, et un système de revive medic pour relever un coéquipier au sol avant qu'il ne meure pour de bon. Les safe zones autour de chaque base permettent de regroup, changer de loadout et repartir.

La progression est sauvegardée entre les parties via un backend dédié : ton argent, ton niveau, tes armes et accessoires possédés te suivent d'une session à l'autre.

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29
Total Users
80
Total Sessions
4.9 hours
Total Playtime
0 recorded entries
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Package ID: teambuildandbox.king_of_the_hill
Created: 2026-05-03 21:39 UTC
Updated: 2026-05-13 02:46 UTC
Type: game
Public: Yes
Version: 239538
files: 1,039
Size: 787.2 MB
Engine Version: 25
Asset Version ID: 239538
Version Created: 2026-05-13 02:46 UTC
Hash: 1792750427
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: DedicatedServerOnly
Startup Scene: scenes/koth.scene
Map Select: Unrestricted
new_releases Latest Update May 13, 2026
Changes on 2026-05-13
239538 May 13, 2026
Changes on 2026-05-13
238593 May 12, 2026
Beta 0.0.6
238569 May 12, 2026
Changes on 2026-05-12
236484 May 10, 2026
beta 0.0.5
233266 May 8, 2026
Patch
233256 May 8, 2026
Path
233241 May 8, 2026
Beta 0.0.3
232342 May 7, 2026
Beta 0.0.2
232261 May 6, 2026
Beta 0.0.1
231203 May 5, 2026
Changes on 2026-05-05
info Live API Passthrough & Removal Notice

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