Rooftops 2026
Three Thieves Three Thieves Map update 13d ago

Rooftops 2026

Next-generation Rooftops by the original creator of ttt_rooftops and ttt_rooftops_2016.

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About This Package

From the original creator of ttt_rooftops and its later evolution ttt_rooftops_2016 comes the next generation of Rooftops for Source 2. 

(Almost in time for the 10-year anniversary of ttt_rooftops_2016.) 

Created by youmenow1.

Special thanks to the Three Thieves team and community for their support and feedback. 

EARLY RELEASE


Rooftops 2026 is a playable early release, with ongoing improvements to gameplay, visuals, and features planned over the coming months. Content is subject to change.

The goal of Rooftops 2026 is to modernize and build upon on the aspects that made the original Rooftops so iconic. Rooftops 2026 aims to utilize the new possibilities afforded by Source 2 to expand upon the vertigo-inducing verticality, movement-focused gameplay, and emergent environmental interactions that allow players to transform the map as each round unfolds, creating the unpredictable moments and player stories that make TTT so memorable.

Feedback is welcome and helps shape future updates.

[Feedback Form] - [Discord]


DEVELOPER NOTE


If you're developing a game using Rooftops 2026, feel free to contact me about feedback, requests or any other queries regarding the map and your game.


LADDER COMPATIBILITY

Unfortunately ladders do not work outside of TTT due to a lack of official implementation. Ladders in Rooftops 2026 simply utilize the tools texture sbox/core/materials/tools/toolsinvisibleladder.vmat_c that comes with stock S&box. Implementing ladder functionality around that particular material would be recommended for compatibility with not only Rooftops but the broader TTT map catalogue.

UPDATES


IMPLEMENTED FEATURES
  • (08/2/26)
    • Sniper Tower overhaul.
    • Zip-lines (preliminary). 
    • Killer axe.
    • Super diving board.
    • A/B drawbridge.
  • (07/9/26) - T-Building overhaul.
  • (06/19/26) - Trampoline jump pads.
  • (06/10/26) - Performance + Cross-game Compatibility improvements. 

AUGUST 5 PERFORMANCE RESTORATION

After a 2 week performance dip due to a S&box regression, performance has since been restored and will soon be improved further following the latest optimisations pushed to hammer maps.


CROSS-GAME COMPATIBILITY UPDATE

TTT-based doors default to open on load. Interiors should be accessible across games and the map should be more compatible with games beyond Trouble in Terrorist Town. 


ROADMAP


UPCOMING FEATURES
  • Rooftops staple features (breakable planks, destructible hotel).
  • Interactive crane.
  • Limited battery resource that enable a range of map interactions.
  • Apartment elevators teleport transit system with traitor trap.
  • Platforming puzzles with drop-down ladders and external elevators at major vantage points.
  • Toggleable drawbridges.
  • Player-placeable plank bridges.
  • Refinement pass over most buildings + skybox.
  • Ongoing gameplay and layout improvements.
  • Further plans developing!

UNDECIDED FEATURES (input welcome)
  • Trap door traitor network?
  • ttt_rooftops_2016 Map Flood/UFO crossover event?



Alternate title tag: 
ttt_rooftops_2026


Music credits:
Antonio Vivaldi - The Four Seasons - Spring (courtesy of classicals.de)
2,454
Total Users
4,675
Total Sessions
2.5 months
Total Playtime
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How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: thieves.ttt_rooftops
Created: 2026-05-20 16:19 UTC
Updated: 2026-08-12 21:18 UTC
Type: map
Public: Yes
Version: 341272
files: 2,801
Size: 2,293.6 MB
Engine Version: 28
Asset Version ID: 341272
Version Created: 2026-08-12 21:18 UTC
Hash: 1786569532
Manifest: Open manifest
Single Asset Source: maps/ttt_rooftops.vmap
Parent Package: thieves.terrortown
Game Support: thieves.terrortown
Resources:
Primary Asset: maps/ttt_rooftops.vmap
Asset Type: Map
Asset Type Extension: vmap
Asset Type Is Game Resource: false
Asset Type Category: World
Asset Type Target:
Asset Type Is Simple: false
Asset Type Has Dependencies: true
Code Package References:
new_releases Latest Update Aug 12, 2026
Fine Refinements
Fine refinements Aug 12, 2026
Added
  • Added alleyways to the base of the map.
  • Added a jump ramp on top of the central square building shed providing a risky parkour jump for when the planks are destroyed.
Improved
  • Updated Construction site with experimental fencing for partial occlusion from surroundings.
  • Updated Water tower.
  • Extended the invisible skybox bounds surrounding the map by at least 512 units both horizontally and vertically.
  • Added 'no fall damage' volumes to the rims of the trampolines and base of the zipline.
  • Tweaked player spawns to be more deathmatch friendly.
  • Swapped out placeholder plank ledges with airducts and construction safety netting.
  • Refined skybox atmospherics.
  • Detail pass across various locations.
  • General map tweaks and improvements.
Fixed
  • Fixed the buggy zipline placement at the top of the twin towers.
  • Fixed the purple textures in the apartment killer axe bedroom.
Removed
  • Temporarily removed the new water until a more cross-compatible setup is implemented.
Sniper Tower and Ziplines Aug 1, 2026
Added
  • Overhauled the sniper tower - all buildings are now implemented.
  • Added Ziplines to the top of the twin towers and classical building vantage points.
  • The killer axe returns and can now electrocute the pool.
  • Added a battery + battery pad mechanic that enables certain map features/dynamics (only the diving board for now which can be converted into Rooftops space program).
  • Added an A/B drawbridge to the classical building.
  • Added a placeholder hotel self-destruct interaction.
  • Added an initial pass of graffiti and decals to the map.
Improved
  • Reduced file-size.
  • Can now carry the classical radio around as a prop.
  • Refined lighting and atmospherics.
  • Made the zipline cable a game object so it can optionally be disabled by devs.
  • Made visual improvements to the central building with multiple sloped roofs.
  • Various minor gameplay and visual improvements.
  • Refined and optimised indirect lighting volumes and reflections across the map.
Fixed
  • Fixed TTT weapon asset bloat being referenced by the map.
  • Fixed the glitchy pool table ball physics.
  • Various minor visual fixes.
Removed
  • The accidental AC unit and crate overlap at the apartments.
Known Issues
  • Performance reduction from the enabled shadows issue is still present but will be fixed in the next S&box update.
  • The diving board battery pad and killer axe pool electrocution volume need players in said volumes to activate/function on TTT servers.
  • Not all cubemap reflections load correctly on TTT servers.
Chimney diving ++ Jul 17, 2026
Added
  • Implemented one destructible plank route as a WIP test.
  • Both chimneys on the sloped roof now lead to fireplaces in the apartments below.
  • Made experimental changes to the top of the sniper tower.
Improved
  • Decreased size of central tree and changed a garden rooftop tree to a dead variant for better cross-map visibility.
  • Replaced multiple placeholder props with air ducts.
  • Various tweaks to upgraded T-Shape Garden Building and its awnings.
  • Updated parts of the skybox and cloud texture.
  • Restored green tarp crates.
  • Increased height of volumetric fog volume.
  • Minor updates to apartment interior.
  • Minor visual improvements and fixes to multiple areas.
  • Fixed some soundscapes.
Fixed
  • Made various attempts to fix oil barrels exploding in a chain (seems to be a game bug).
  • Restored disabled cubemap reflections.
Known Issues
  • Performance hiccup: Light shadows currently default to enabled after the most recent S&box update, disable shadows for all light_omni and light_spot entities to improve map performance.
  • Certain foliage has an ambient glow due to baseline shader.
  • Sniper tower still incomplete.
T-Shaped Building Overhaul Jul 8, 2026
Added
  • The T-Shaped building has received an overhaul.
  • Re-implemented subtle volumetric fog to test stability/performance.
  • Added awning jump pads along the rim of the T building.
  • Added an alternate risky side route at the far corner of the T shaped building.
  • Redesigned the T building archway catwalk bridge and removed its railings.
  • Added jump sound effects to the trampolines and diving board.
  • Added a plywood jump ramp to the hole in the apartment wall and the top of the twin towers.
  • Added scrolling clouds to the skybox.
  • Added hedge cover to a few locations on the classical building.
Improved
  • Re-balanced weapon spawns to better accommodate the new TTT weapon spawning system.
  • Ladders leading to the highest vantage points now more exposed.
  • Improved the way map space and skybox integrate.
  • Performed a refinement pass on the alleyways at the base of the map.
  • Added a safety volume around trampoline rims that prevent fall damage upon landing (in most cases).
  • Added an arrow indicator to make the helipad trampoline jump direction more obvious.
  • Made visual improvements to the skybox foreground.
  • Improved lightmap quality of relevant gameplay areas.
  • Increased resolution and accuracy of multiple reflections.
  • Replaced all grass and ivy models.
  • Optimised map visibility calculations.
  • Decreased volume of soundscapes by 25%.
  • Refined the facade of the central square building.
  • Increased the volume of wind when you are at a high point of the map.
  • Minor visual improvements across the map.
Fixed
  • Fixed the missing oil barrel model.
  • Fixed the broken hotel door pivot.
  • Temporarily changed various crate models until the original model is fixed.
  • Temporarily replaced propane tanks with explosive barrels until TTT compatibility is sorted.
  • Fixed lighting/audio in the corner of the hotel games room.
  • Culled unnecessary skybox geometry.
  • Fixed various graphical glitches.
Known Issues
  • Sniper Tower still incomplete.
  • Cubemaps not working on some servers.
  • Foliage currently has an ambient glow after Facepunch material changes.
Mobility and traversal Jun 17, 2026
Added
  • Added experimental trampoline jump pads to 2 locations on the map.
  • Added parkour plywood jump shortcuts across various parts of the apartments rooftop.
  • Added a narrow side path around the lower level of the construction tower.
  • Added a hole in the wall leading to an alternative ledge route around the apartments.
  • Re-enabled physics on appropriate crate types.
Improved
  • Updated lighting values for increased warmth and vividness.
  • Updated fog values for a balance between visibility and sense of depth.
  • Widened the space of a few locations to make them less cramped.
  • Refined various parts of the central apartments.
  • Minor detail pass on a few locations.
  • Tweaked the hotel games room interior.
Removed
  • Removed the ladder at the ledge behind the twin towers
Known Issues
  • (As is routine at this point) - T shaped building and sniper tower still incomplete.
Cleanup and tweaks before small break Jun 13, 2026
Improved
  • Updated lighting and atmospheric fog for improved visual clarity and contrast.
  • Further reductions to file-size.
  • Increased the size of the windows on the 4 orange rooves so they can better provide cover in all directions.
  • Refined the hotel pool area.
  • Updated apartment interior windows to make more architectural sense and provide better cover to outside.
  • Re-arranged spawns to direct players toward the center of the map.
  • Further tweaks to classical building main floor.
  • Updated cover across various locations.
  • Replaced the floor of the T building with a new placeholder.
Known Issues
  • T shaped building and sniper tower still incomplete.
Entity optimizations and map tweaks Jun 10, 2026
Added
  • Added a functional diving board to the hotel pool (be careful, it really gives you some bounce).
  • Re-added TTT based doors in an initially opened state (allowing non-TTT games to still traverse interiors).
  • Extended the main floor of the classical tower 128 units closer to the map center for improved spacing and flow.
Improved
  • Optimized TTT entities and weapon spawns (This should have positive effects on performance, especially in a populated TTT server).
  • Decreased brightness of direct sunlight by 17% for improved white balance and eye comfort.
  • Widened the ledges of the triplet/church tower making it safer to traverse around the edges.
  • Did a balance pass on weapon/grenade spawns, both are now less abundant and more intentionally placed.
  • Changed props around the hotel pool to be more setting appropriate.
  • Returned some physics props and culled excess for a better interactivity/performance balance.
  • Improved flow and reduced traversal friction of multiple locations.
  • Minor lighting changes.
  • Minor skybox changes.
  • Increased distance between player spawns for better compatibility with other games.
Fixed
  • Various Minor gameplay/graphical fixes.
Known Issues
  • T building and Sniper tower are still incomplete.
Small skybox fix and update Jun 7, 2026
Improved
  • This is only a small update to the skybox VPK fixing visual errors that were added last patch by accident.
  • The ocean now has a shoreline blend.
  • Other minor improvements to the skybox visuals.
Quick performance fix/update Jun 5, 2026
Improved
  • Pushed a quick update temporarily disabling a large number of physics props to help fix performance issues after the latest S&box update - went from from 80 fps in the Far corner of the T building to 100 fps (ultra-wide resolution).
  • Slightly smaller file-size (again).
  • Improved cover provided by crates at hotel.
  • Minor skybox updates.
Fixed
  • Minor graphical/gameplay fixes.
File-size reduction and performance v2 Jun 4, 2026
Improved
  • Further significantly reduced map file-size.
  • Further increased performance, particularly in far corners of the map.
  • Increased brightness of ambient light to improve visibility of players in shadowed areas.
  • Widened multiple cramped areas/pathways and tweaked map flow in various locations.
  • Added more cover options in multiple locations.
  • Revisited the hotel interior lighting.
  • Minor improvements to the skybox and skybox materials.
Fixed
  • Fixed utility box with broken collision.
Known Issues
  • Sniper tower and T building are still not fully completed.
File-size reduction and map refinements Jun 1, 2026
Added
  • Python revolver has been added to some hidden locations.
Improved
  • Reduced total file-size.
  • Fixed purple doorway texture by replacing doorway model for now.
  • Improved performance - especially at round start?
  • Refined various regions and textures.
  • Improved reflections across many surfaces.
Fixed
  • Various small fixes too big to list.
Removed
  • Set all TTT weapons to start asleep in an effort to test improvement on performance, especially in reducing round start lag.
Known Issues
  • Visibility calculations at T building is less optimized this version, performance in that specific corner may be reduced.
  • Purple error texture is still present on some doors handles (due to cloud asset confliction issues).
  • Sniper tower and T building are still not fully completed.
Improved cross-game compatibility May 28, 2026
Improved
  • Improved overall cross-game compatibility.
  • Improved map visibility.
  • Improved sense of depth and scale of skybox.
  • Updated parts of construction site.
  • Made a number of refinements to areas of the map.
  • Improved reflections across many surfaces.
Fixed
  • Various small big fixes too big to list.
Removed
  • Removed TTT doors to improve cross-game compatibility until TTT officially supports the universal door game object.
  • Removed volumetric fog to improve cross-game compatibility and performance (occasional big looming fog cloud no longer present in center of map).

Editor References

build baik.woodenbarrel build foxtrot.pool_ball build facepunch.traffic_cone build facepunch.wooden_crate build facepunch.old_bench build facepunch.pallet build andiq.roofingtiles004 build additionproject.car_battery build facepunch.mattress build facepunch.trolley build andiq.button build thieves.dartboard build thieves.computer_2004 build thieves.cluedo_cabinet build thieves.cluedo_sink build thieves.table1 build facepunch.beer_bottle build thieves.bucky_bookshelf build thieves.joe_metal_shelf build thieves.joe_pp_balls build thieves.t_tennis build thieves.t_tennis_racket build thieves.joe_fridge_2 build thieves.joe_yucky_desk build thieves.crate3 build thieves.crate5 build thieves.crate13 build facepunch.cardboard_box build thieves.fuse_box_3 build thieves.fuse_box_2 build thieves.fusebox3 build thieves.utility_box_3 build thieves.door_button build thieves.hot_water_heater build thieves.joecade_body build baik.cinderblock build thieves.crate3_small build facepunch.bathtub build facepunch.oil_drum build facepunch.oildrumexplosive build facepunch.leaves_pile_a1 build facepunch.leaves_pile_a2 build facepunch.leaves_pile_a3 build facepunch.leaves_pile_a5 build facepunch.leaves_pile_a6 build facepunch.leaves_strt_a1 build facepunch.leaves_strt_a2 build facepunch.leaves_strt_a3 build facepunch.leaves_strt_a4 build thieves.joe_yucky_sink build thieves.yucky_toilet build thieves.cky_toilet_paper build facepunch.stone_cladding_01 build facepunch.stone_cladding_blend_01 build facepunch.wood_plank_hs_01 build facepunch.plywood_hs build facepunch.con_pol_blend_01 build publicdomainmats.fabric045 build thieves.ambiind_thief build thieves.ambient_city_wind_low_thief build facepunch.wall_stone_brick_a1 build thieves.terrortown build facepunch.fire_exit_light build facepunch.concrete_b_hs build facepunch.glass_a_hs build facepunch.metal_bare_a_hs build facepunch.metal_painted_a_hs build facepunch.wood_painted_a_hs build facepunch.wood_rotten_a_hs build facepunch.carpet_b build facepunch.floor_drain_a build facepunch.floor_gravel_sand_a build facepunch.floor_pavement_tile_a build facepunch.floor_steel_diamond_plate_a build facepunch.floor_steel_grid_a build facepunch.wall_limestone_brick_large build facepunch.wall_cinderblock_painted build facepunch.wall_brick_blend_new_old build facepunch.roof_trim_a build facepunch.roof_tile_a build facepunch.pavement_trim_a build facepunch.brick_pillar_a build facepunch.brick_wall_a build facepunch.brick_wall_broken_base_a build facepunch.wheely_bin build viasoundcorner.hl2_door_soft_close build viasoundcorner.hl2_door_open build facepunch.roof_bitumen_panels_hs build facepunch.aircon_unit_large_128x64_a build facepunch.aircon_unit_large_128x64_b build facepunch.aircon_unit_large_64x64_a build facepunch.aircon_unit_large_64x64_b build facepunch.ceiling_halogen build facepunch.corrugated_wall_a_sheet_128 build facepunch.beech_bush_large build facepunch.beech_bush_medium build facepunch.beech_bush_medium_wall build facepunch.beech_bush_regular_medium_a build facepunch.beech_bush_regular_medium_b build facepunch.beech_bush_regular_small build facepunch.beech_bush_small build facepunch.beech_hedge_40x128 build facepunch.beech_hedge_40x128_corner build facepunch.beech_hedge_40x32 build facepunch.beech_hedge_40x64 build facepunch.beech_hedge_96x128 build facepunch.beech_hedge_96x32 build facepunch.beech_hedge_96x64 build facepunch.beech_hedge_96x64_blend_up build facepunch.tree_oak_small_a build facepunch.grass_clump_a build facepunch.grass_clump_b build facepunch.grass_clump_c build facepunch.floor_herringbone_old_blend build polyhaven.modern_arm_chair_01 build polyhaven.potted_plant_02 build baik.flatscreen_tv build facepunch.glass_opaque_a build facepunch.building01_stone_crn_16 build facepunch.stonetrim_strt128 build facepunch.stone_trim_strt_32 build facepunch.stone_trim_strt_64a build facepunch.stone_trim_128 build facepunch.stone_trim_2_64 build facepunch.stone_trim_2_crn_64 build facepunch.stone_trim_hs build facepunch.stone_trim_02_hs build moman.checker_tiles01 build rust.pallet_stacks_a build rust.pallet_boxes_b build rust.pallet_boxes_a build rust.wooden_crate_d build rust.shipping_container_900_b build rust.shipping_container_900_a build rust.shipping_container_300_a build rust.portacabin_300_900_b build rust.portacabin_300_900_a build rust.portacabin_300_600_b build rust.pipe_pile_b build rust.spotlight build rust.ladder_600 build rust.ladder_300_top build rust.ladder_300 build rust.electrical_box_d build rust.electrical_box_b build rust.electrical_box_a build rust.barricadeconcrete build thieves.d_victorian_cabinet_1 build thieves.d_victorian_table_circle_1 build thieves.joe_pool_cue_2 build facepunch.cable_attachement build facepunch.dirtpile_02 build facepunch.dirtpile_strt_01 build facepunch.dirtpile_strt_02 build facepunch.dirtpile_strt_03 build facepunch.dirtpile_crn_01 build facepunch.dirtpile_crn_02 build facepunch.dirtpile_03 build facepunch.dirtpile_04 build facepunch.dirtpile_05 build halfpeeps.truss_small_rust build bimbasic.portable_toilet build facepunch.scaffolding_base_a build facepunch.scaffolding_clamp_a build facepunch.scaffolding_tube_a build thieves.palletbarrels build thieves.palletcement_new build thieves.palletcement_used build thieves.palletpinetimber_new build thieves.cablereel_black build thieves.plywood_06a build facepunch.gutter_wall_pipe_45_a build facepunch.gutter_wall_pipe_a build facepunch.gutter_wall_pipe_bracket_a build facepunch.gutter_wall_pipe_cap_a build facepunch.gutter_wall_pipe_hole_a build facepunch.gutter_wall_pipe_junction_a build facepunch.railing build facepunch.windowframe_metal_a build facepunch.plastic_chair build thieves.ambientcitywindmuffled build facepunch.metal_beam_a_bracket_in build facepunch.metal_beam_base_a build facepunch.metal_beam_a_bracket_out build facepunch.metal_beam_stairs_a_128 build facepunch.metal_beam_b_128 build facepunch.metal_beam_a_128 build facepunch.metal_beam_stairs_a_64 build facepunch.metal_beam_stairs_a_top_32 build facepunch.railing_end_a_32 build facepunch.railing_end_a_64 build facepunch.railing_mid_a_64 build facepunch.railing_pillar_corner_a build facepunch.railing_pillar_straight_a build facepunch.truss_a_128 build facepunch.decal_dirt_circle_a build facepunch.decal_liquid_a build facepunch.roof_vent_1 build facepunch.roof_vent_4 build facepunch.roof_vent_3 build life.jump_sfx build snakecoil.pool_tile_big build facepunch.trash_pile_c_01 build facepunch.trash_pile_c_02 build facepunch.trash_pile_c_03 build facepunch.trash_pile_c_04 build facepunch.concrete_damaged build facepunch.ash_tray build exorealms.76fccc8db731288a build thieves.logs_window1_left2 build facepunch.pendant_light build facepunch.sconce_wall_light build rustextended.cable build rustextended.concrete_b build rustextended.concrete_g build rustextended.decal_blood_splatter_c build facepunch.light_bulb_fitting build facepunch.concrete_trim_01 build facepunch.concrete_trim_02 build facepunch.concrete_trim_clean_01 build facepunch.plaster_trim_01 build facepunch.plaster_trim_02 build facepunch.plywood_trim_01 build facepunch.wood_trim_01 build facepunch.woodtrim_polish_weather_blend build facepunch.cabinet_a3 build facepunch.metal_door_01a build facepunch.wooden_door_01a build facepunch.wooden_door_01c build facepunch.wooden_door_01d build facepunch.wooden_chair_a build baik.barstool build facepunch.chef_knife build facepunch.wall_brick_b_trim_noalpha build facepunch.wall_brick_b_trim_painted build facepunch.brick_scatter_01 build facepunch.summer_flowers_01 build facepunch.summer_flowers_03 build facepunch.grass_mud_blend_01a build facepunch.stone_brick_tile_01 build facepunch.ivy_fresh_010a build facepunch.ivy_fresh_011a build facepunch.ivy_fresh_012a build facepunch.ivy_fresh_02a build facepunch.ivy_fresh_03a build facepunch.ivy_fresh_05a build facepunch.ivy_fresh_06a build facepunch.ivy_fresh_07a build facepunch.ivy_fresh_08a build facepunch.ivy_fresh_09a build facepunch.grass_weeds_01 build facepunch.grass_weeds_02 build facepunch.grass_weeds_03 build facepunch.rock_scatter_pile_04 build facepunch.rock_scatter_pile_05 build facepunch.airduct_a_transition_32x4 build facepunch.airduct_a_turn_16x32 build facepunch.airduct_a_vent_32x32 build facepunch.decal_wall_damage_a build facepunch.decal_wall_damage_b build thieves.metal_creak_enemy_enter_c build thieves.metal_creak_enemy_enter_b build thieves.metal_creak_enemy_enter_a build thieves.electronic_alert_d build thieves.electronic_alert_a build igrotronika.dzeen3 build facepunch.aircon_unit_wall_mounts build facepunch.aircon_unit_small_wall build facepunch.aircon_unit_medium_wall build facepunch.aircon_unit_large_wall build titanovsky.rooftop_watertower build thieves.greekmanstatue_01_2k build thieves.romancolumnnew build facepunch.floor_asphalt_b build facepunch.weapon_crate_stackb build facepunch.weapon_crate_stacka build facepunch.brick_vent_decal_01 build facepunch.debris_a_scatter_04 build facepunch.debris_a_scatter_05 build facepunch.debris_a_scatter_01 build facepunch.debris_a_scatter_02 build facepunch.decal_dirt_a build facepunch.wall_brick_b_painted_02 build facepunch.concrete_trim_02_painted build thieves.furnituredrawervarnish build thieves.bedframemetalold build kenneynl.foodkitmeatsausage build gkaf.tarp_b build gkaf.tarp_hanging_a build gkaf.tarp_hanging_b build facepunch.tablerounda build facepunch.laundrybasket build facepunch.woodaxe build facepunch.radiator build facepunch.clawhammerb build thieves.smpaperpile01alods build thieves.smtrashcan02a build thieves.smmicrowave01a build thieves.smplant02a build drakefruit.explosionurban build facepunch.woodenflooringbblend build facepunch.woodenfloorherringbonealight build facepunch.cablefloor01 build facepunch.cablefloor02 build thieves.smairconditionerunit02anolods build facepunch.dangersign01 build facepunch.metaldoor02a build facepunch.metaldoor03a build facepunch.metaldoorframesingle02b build facepunch.debrisnetting build thieves.book5closed build twothieves.ttileroof003b build twothieves.ttileroof004a build thieves.dtarp01a9 build thieves.brickdamagedherringbone01a build thieves.dtileceramicwall01b4 build thieves.ditalianroof02a6 build thieves.drooftiles02a3 build thieves.dwoodfloor01a4 build thieves.tintoldleathercouch build thieves.darcadecabl build thieves.dbboard1l build thieves.dlnewspaper01 build facepunch.fairylights build polyhaven.sofa_02 build polyhaven.wetfloorsign_01 build facepunch.airducta16x64 build facepunch.airducta32 build facepunch.airducta32x64 build facepunch.airductatransition32x16 build facepunch.airductatransition32 build facepunch.airductacrn32 build arcaneprops.airconditioner build facepunch.papertarget1 build thieves.smfoldingtable01a build thieves.smventshouse01ca build thieves.smelectronicsset02c build thieves.frostedglassq build thieves.paintingpictureframe1q build thieves.paintingpictureframe10q build thieves.paintingpictureframe3q build thieves.paintingpictureframe4q build thieves.paintingpictureframe5q build thieves.paintingpictureframe8q build thieves.paintingpictureframe14 build thieves.smwoodpile01adk build officialgaming.pooltable build thieves.bluetexturedecalmike build thieves.clevtexturedecalmike build thieves.greentexturedecalmike build thieves.griptexturedecalmike build thieves.mawtexturedecalmike build thieves.reborntexturedecalmike build thieves.redtexturedecalmike build thieves.snowmantexturedecalmike build thieves.thieftexturedecalmike build thieves.thumbtexturedecalmike build thieves.yellowtexturedecalmike build vortexstudio.fountain2 build thieves.paintingpictureframe20 build thieves.smdivingboard01adk build thieves.smoutdoorchair01bdk build thieves.smoutdoorchair02adk build thieves.smpoolset01c build thieves.smpoolset06e build thieves.smpoolset06i build thieves.smpoolset06j build thieves.smfencechain3m build facepunch.wallbrickbblenddirt build facepunch.wallbrickdblend build facepunch.wallbrickeblenddirt build facepunch.wallbrickeblendplaster build facepunch.grassclumpd build thieves.plant1scheffleradk build facepunch.dynamite build rust.oldtv2 build facepunch.treeoakdeadsmalla build facepunch.pavementtilebblenddirt build facepunch.pavementtilebblendwet build facepunch.plasterbblenddirty build facepunch.budleja build facepunch.dock_weed_clump build facepunch.nettle_plant_large build facepunch.nettle_plant build facepunch.weeds_wall_2