Zombie Upraise : Tower Defense
GameCo-op survival tower defense in first person! Scavenge by day, build at dusk, hold the line when the dead come at night.
Zombie Upraise is a co-op survival tower defense in an open world that's already lost. Scavenge by day, build at dusk, hold the line at night — then wake up and do it again, with fewer supplies and more dead.
Trees by Small Box Studio: treesmall01, treesmall02, treesmall03
Days are for moving
Chop wood at the treeline, mine stone and iron at the quarry, crack open zombie cells to harvest the strange stuff inside. There's no fast travel and no friendly respawn on the nodes you cleared yesterday. What you carry is what you have.
Nights are for staying alive
Walkers come first. If you spent the day well, you'll shrug them off. Then the screamers show up, then the bombers, and eventually something with armor that doesn't care about your machine gun! Set traps where you walked at noon. Stack walls in the choke points. Place turrets while you still can. If everyone's ready to sleep through it, call a vote to skip — but you won't always be ready.
Craft it before you need it
Workbench, forge, cell extractor — weapons, ammo, grenades, armor, defenses, all built from what you dragged home. Running out of bullets at 3 AM means you're finishing the night with a wrench.
Bring friends
Full co-op, shared economy, no fixed roles. One of you builds, one scouts, one runs iron back from the quarry. Or you all grab shotguns and stand at the door. Your problem!
What's in the box
- Open-world map with resource zones, hostile areas, and places you probably shouldn't go yet.
- Day/night cycle that changes threat, lighting, music, and how scared you are.
- Crafting via workbench, forge and zombie cell extractor.
- Towers, traps and walls — placed wherever you decide the line is.
- First-person arsenal: pistol, shotgun, SMG, rifle, flamethrower, ice rifle, rocket launcher, plus frag, smoke and molotov.
- Zombie variety from basic walkers to phasing phantoms, healers, and bosses that make you wish you'd built one more wall.
- Tech tree and survival talents that carry across runs.
- 6 damage types (Normal, Fire, Ice, Explosive, Poison, Electric) and an armor system that makes them matter.
Trees by Small Box Studio: treesmall01, treesmall02, treesmall03
274
Total Users
670
Total Sessions
4.9 days
Total Playtime
Global Statistics
493.9K
kills
59.0K
headshots
2.5K
towers_placed
865
boss_kills
4.2K
highest_wave
672
tech_unlocks
105
highest_wave_medium
46
highest_wave_easy
21
highest_wave_v2
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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4m - 8m
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8m - 16m
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16m - 32m
5
32m - 1.1h
3
2.1h - 4.3h
2
4.3h - 8.5h
3
17.1h - 34.1h
1
0 recorded entries
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Package ID:
trinit.zombie_upraise
Created:
2026-04-14 01:34 UTC
Updated:
2026-06-23 18:58 UTC
Type:
game
Public:
Yes
Version:
293584
files:
1,220
Size:
1,353.6 MB
Engine Version:
26
Asset Version ID:
293584
Version Created:
2026-06-23 18:58 UTC
Hash:
1791474135
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
QuickPlay
Startup Scene:
scenes/td_main.scene
Map Select:
Unrestricted
293584
Jun 23, 2026
Changes on 2026-06-23
293579
Jun 23, 2026
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269429
May 24, 2026
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242249
May 16, 2026
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242180
May 16, 2026
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242172
May 16, 2026
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May 15, 2026
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241204
May 14, 2026
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240318
May 13, 2026
Changes on 2026-05-13
240248
May 13, 2026
Changes on 2026-05-13
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